According to perf, this roughly halves the impact of the post-RA
optimizer in ACO's compile times.
Measurement was taken using a debug optimized build using
NIR_DEBUG=novalidate RADV_DEBUG=nocache and replaying the Fossil DB
from the Doom Eternal shaders.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18103>
Change the terminology around the post-RA optimizer, primarily this
changes the use of "clobbered" to "overwritten" to avoid confusion,
and it removes some redundant states.
Proposed for backporting to stable, to make sure it is easy to
backport further fixes (if any) on top of this.
Fossil DB stats unaffected on Navi 21.
Cc: mesa-stable
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18488>
This assumption is no longer true since the post-RA optimizer
can work across blocks. It is now possible that some control
flow paths overwrite some but not all registers of an operand.
This commit may prevent invalid optimizations and/or assertion
failures (on debug builds).
Fossil DB stats unaffected on Navi 21.
Fixes: 0e4747d3fb
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18488>
When SCC is clobbered between s_cmp and its operand's writer,
the current optimization that eliminates s_cmp won't kick in.
However, when s_cmp is the only user of its operand temporary,
it is possible to "pull down" the instruction that wrote the operand.
Fossil DB stats on Navi 21:
Totals from 63302 (46.92% of 134906) affected shaders:
CodeSize: 176689272 -> 176418332 (-0.15%)
Instrs: 33552237 -> 33484502 (-0.20%)
Latency: 205847485 -> 205816205 (-0.02%); split: -0.02%, +0.00%
InvThroughput: 34321285 -> 34319908 (-0.00%); split: -0.00%, +0.00%
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16266>
This was simply left out by accident when I wrote this.
Fossil DB stats on Navi 21:
Totals from 70165 (52.01% of 134906) affected shaders:
CodeSize: 246375656 -> 245814396 (-0.23%)
Instrs: 46519773 -> 46379458 (-0.30%)
Latency: 385159303 -> 385089261 (-0.02%); split: -0.02%, +0.00%
InvThroughput: 66490172 -> 66487867 (-0.00%); split: -0.00%, +0.00%
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16266>
In this case std::array doesn't behave like a regular array, therefore
it is NOT okay to index it outside the array, even though std::fill
needs us to do so.
Change the syntax to do the same thing slightly differently,
and add an assertion to make sure the registers are always within
the array's bounds.
Closes: #5289
Fixes: 0e4747d3fb
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Tony Wasserka <tony.wasserka@gmx.de>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12664>
This migration was done with libclang-based automatic tooling, which
performed these replacements:
* Operand(uint8_t) -> Operand::c8
* Operand(uint16_t) -> Operand::c16
* Operand(uint32_t, false) -> Operand::c32
* Operand(uint32_t, bool) -> Operand::c32_or_c64
* Operand(uint64_t) -> Operand::c64
* Operand(0) -> Operand::zero(num_bytes)
Casts that were previously used for constructor selection have automatically
been removed (e.g. Operand((uint16_t)1) -> Operand::c16(1)).
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11653>
A simple post-RA optimization which takes advantage of the
s_cbranch_vccz and s_cbranch_vccnz instructions.
It works on the following pattern:
vcc = v_cmp ...
scc = s_and vcc, exec
p_cbranch scc
The result looks like this:
vcc = v_cmp ...
p_cbranch vcc
Fossil DB results on Sienna Cichlid:
Totals from 4814 (3.21% of 149839) affected shaders:
CodeSize: 15371176 -> 15345964 (-0.16%)
Instrs: 3028557 -> 3022254 (-0.21%)
Latency: 21872753 -> 21823476 (-0.23%); split: -0.23%, +0.00%
InvThroughput: 4470282 -> 4468691 (-0.04%); split: -0.04%, +0.00%
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7779>
This commit adds the skeleton of a new ACO post-RA optimizer,
which is intended to be a simple pass called after RA, and
is meant to do code changes which can only be done
after RA.
It is currently empty, the actual optimizations will be added
in their own commits. It only has a DCE pass, which deletes
some dead code generated by the spiller.
Fossil DB results on Sienna Cichlid:
Totals from 375 (0.25% of 149839) affected shaders:
CodeSize: 2933056 -> 2907192 (-0.88%)
Instrs: 534154 -> 530706 (-0.65%)
Latency: 12088064 -> 12084907 (-0.03%); split: -0.03%, +0.00%
InvThroughput: 4433454 -> 4432421 (-0.02%); split: -0.02%, +0.00%
Copies: 81649 -> 78203 (-4.22%)
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7779>