This adds the meson.build, meson_options.txt, and a few scripts that are
used exclusively by the meson build.
v2: - Remove accidentally included changes needed to test make dist with
LLVM > 3.9
Signed-off-by: Dylan Baker <dylan.c.baker@intel.com>
Acked-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
The user SGPR location can change between pipelines, so we need to
emit it again to the pottentially changed SGPR index.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
When a channel was not set we also did not increase the LDS address,
while that obviously should happen.
The output loading code was inadvertently fixed which resulted in a
mismatch causing the SaschaWillems tessellation demo to result
in corrupt rendering.
Fixes: 7898eb9a60 "ac: rework load_tcs_{inputs,outputs}"
Reviewed-by: Dave Airlie <airlied@redhat.com>
Passes
dEQP-VK.api.smoke.*
dEQP-VK.wsi.android.*
with android-cts-7.1_r12 .
Unlike the initial anv implementation this does
use syncobjs instead of waiting on the CPU.
This is missing meson build coverage for now.
One possible todo is that linux 4.15 now has a
sycall that allows us to export amdgpu fence to
a sync_file, which allows us not to force all
fences and semaphores to use syncobjs. However,
I had trouble with my kernel crashing regularly
with NULL pointers, and I'm not sure how beneficial
it is in the first place given that intel uses
syncobjs for all fences if available.
Reviewed-by: Dave Airlie <airlied@redhat.com>
The view index user sgpr wasn't being accounted for properly,
this refactors out the code to decide if it's required and then
uses that info to account for it.
Fixes: 180c1b924e (ac/nir: Add shader support for multiviews.)
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Looks like the decompress does not handle invalid encodings well,
which happens with random memory. Of course apps should not use it
with random memory, but they are allowed to ....
Fixes: 44fcf58744 "radv: Disable DCC for GENERAL layout and compute transfer dest."
Reviewed-by: Dave Airlie <airlied@redhat.com>
This shares more code and calls the new shared load_tess_varyings()
abi so that the radeonsi nir path now supports tcs output loads.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
The code to load outputs is essentially the same as load inputs
so we make the interface more generic to maximise code sharing.
We will make use of the new support in the following patch.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This is not hooked up to any messages yet, but useful for e.g.
renderdoc if you add some messages during development.
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
This is an optimisation that is recommended by Matt Arsenault,
and used by RadeonSI, but it's not compatible with Vulkan.
Note that AC_FLOAT_MODE_UNSAFE_FP_MATH includes the no signed
zeros flag in LLVM.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
When that debug option is not used, we use the default float mode
because the no signed zeros optimisation is not Vulkan compatible.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This also replaces llvm.AMDGPU.kilp by llvm.AMDGPU.kill with
LLVM < 6. Similar to RadeonSI codepath.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This can't work for two reasons:
- TESSINNER/TESSOUTER are shader input values, so never translated
to the intrinsic ops
- the shader info pass scans the current stage but we want to know
in TCS, if TES reads the tess factors.
This fixes 6 regressions related to
deqp-vk/tessellation/shader_input_output/tess_level_{inner,outer}_XXX_tes
This reverts commit 5ba1a61648.
Fixes a number of int64 piglit tests, for example:
generated_tests/spec/arb_gpu_shader_int64/execution/built-in-functions/fs-sign-i64vec2.shader_test
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
V2: just zero-extend the 32-bit value.
Fixes a number of int64 piglet tests, for example:
generated_tests/spec/arb_gpu_shader_int64/execution/conversion/frag-conversion-explicit-bool-int64_t.shader_test
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Fixes a bunch of arb_gpu_shader_fp64 piglit tests for example:
generated_tests/spec/arb_gpu_shader_fp64/execution/built-in-functions/fs-mix-double-double-double.shader_test
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
If the number of instances hasn't changed and we've already
emitted it, don't emit it again.
If the vertex shader is the same and the first_instance, vertex_offset
haven't changed don't emit them again.
This increases the fps in GL_vs_VK -t 1 -m -api vk from around 40
to around 60 here, it may not impact anything else.
Dieter also reported smoketest going from 1060->1200 fps.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Running dota2 since the below commit crashes with an llvm assert.
Trim the vector like the other user. This possible could also be
avoided by not padding inside the load vec3->vec4.
Fixes: 41c36c4549 (amd/common: use ac_build_buffer_load() for emitting UBO loads)
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This creates two new internal dependencies, idep_nir_headers and
idep_nir. The former encapsulates the generation of nir_opcodes.h and
nir_builder_opcodes.h and adding src/compiler/nir as an include path.
This ensures that any target that needs nir headers will have the
includes and that the generated headers will be generated before the
target is build. The second, idep_nir, includes the first and
additionally links to libnir.
This is intended to make it easier to avoid race conditions in the build
when using nir, since the number of consumers for libnir and it's
headers are quite high.
Acked-by: Eric Engestrom <eric.engestrom@imgtec.com>
Signed-off-by: Dylan Baker <dylan.c.baker@intel.com>
These were added after adderlib was mesonified, but it still good to use
them instead of open coding them.
Acked-by: Eric Engestrom <eric.engestrom@imgtec.com>
Signed-off-by: Dylan Baker <dylan.c.baker@intel.com>
Currently the meosn build has a mix of two styles:
arg : [foo, ...
bar],
and
arg : [
foo, ...,
bar,
]
For consistency let's pick one. I've picked the later style, which I
think is more readable, and is more common in the mesa code base.
v2: - fix commit message
Acked-by: Eric Engestrom <eric.engestrom@imgtec.com>
Signed-off-by: Dylan Baker <dylan.c.baker@intel.com>
Without this we end up with the llvm error message:
"Both operands to a binary operator are not of the same type!"
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Without this we end up with the llvm error message:
"Both operands to a binary operator are not of the same type!"
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Without this we end up with the llvm error message:
"Both operands to a binary operator are not of the same type!"
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Per spec:
"Additionally, exporting a fence payload to a handle with copy transference has the same side effects
on the source fence’s payload as executing a fence reset operation. If the fence was using a
temporarily imported payload, the fence’s prior permanent payload will be restored."
And similar for semaphores:
"Additionally, exporting a semaphore payload to a handle with copy transference has the same side
effects on the source semaphore’s payload as executing a semaphore wait operation. If the
semaphore was using a temporarily imported payload, the semaphore’s prior permanent payload
will be restored."
Fixes: 42bc25a79c "radv: Advertise sync fd import and export."
Reviewed-by: Dave Airlie <airlied@redhat.com>