Silences this GCC warning.
brw_wm_fp.c: In function 'brw_wm_pass_fp':
brw_wm_fp.c:966: warning: 'last_inst' may be used uninitialized in this function
brw_wm_fp.c:966: note: 'last_inst' was declared here
Silences this GCC warning.
brw_wm_fp.c: In function 'precalc_tex':
brw_wm_fp.c:666: warning: 'tmpcoord.Index' may be used uninitialized in this function
Fixes this GCC warning with linux-x86 build.
radeon_dataflow.c: In function 'get_readers_normal_read_callback':
radeon_dataflow.c:472: warning: ISO C90 forbids mixed declarations and code
Fixes this GCC warning with linux-x86 build.
radeon_pair_schedule.c: In function 'merge_presub_sources':
radeon_pair_schedule.c:312: warning: ISO C90 forbids mixed declarations and code
Commit 8dfafbf086 forgot to update r300g.
There is a buf == NULL check, but buf is used before for var init.
Tested-by: Guillermo S. Romero <gsromero@infernal-iceberg.com>
Fixes this GCC warning.
nouveau_vbo_t.c: In function 'nv10_vbo_render_prims':
nouveau_render_t.c:161: warning: 'max_out' may be used uninitialized in this function
nouveau_render_t.c:161: note: 'max_out' was declared here
We really only want to print spaces -between- elements, not after each
element. This cleans up error messages from IR reader, making them
(mildly) easier to read.
In particular, calling the abs function is silly, since there's already
an expression opcode for that. Also, assigning to temporaries then
assigning those to the final location is rather redundant.
Trivial change that avoids a segmentation fault when the blitter state
happens to be bound when the context is destroyed.
The free calls should probably removed altogether in the future -- the
responsibility to destroy the state atoms lies with whoever created it,
and the safest thing for the pipe driver is to not touch any bound state
in its destructor.
In testing on Ironlake, the histogram of clocks/pixel results for the
system memcpy and magic unaligned memcpy show no noticeable difference
(and no statistically significant difference with the 5510 samples
taken, though the stddev is large due to what looks like the cache
effects from the different texture sizes used).
This provides the optimizer with hints about code hotness, which we're
quite certain about for debug printouts (or, rather, while we
developers often hit the checks for debug printouts, we don't care
about performance while doing so).