Unusual hardware features that require special hanlding usually get a
devinfo field, so do this for MTL's unordered DF types. This will
guarantee that any platform based on MTL (thus inheriting from
MTL_FEATURES) will automatically be handled in these special cases.
v2: s/has_unordered_64bit_float/has_64bit_float_via_math_pipe/ (Curro).
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20072>
In the previous patch we adjusted the scoreboard pass to take into
consideration a new case of unordered operations for TGL. Fix the
decoding as well.
v2: use intel_device_info_is_mtl() (Curro, Jordan)
v3: the part where we export num_sources_from_inst() is now a separate patch
(Curro).
v4: Work around false positive maybe-unitialized warning since Marge
uses -Werror=maybe-uninitialized (Marge).
Reviewed-by: Francisco Jerez <currojerez@riseup.net> (v3)
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20072>
On MTL, instructions with DF type are unordered, executed in the math
pipe. This means that they require different SWSB dependency handling,
and also that in some cases such as MOVs it's generally faster to
simply use 2 smaller ordered moves than a single unordered MOV.
One problem we have with the current code is that generate_code() is
not setting the proper SWSB dependencies for the generated DF MOVs,
causing some tests to fail.
One solution would be to fix generate_code() by making it set the
appropriate dependencies. This was the first patch I wrote. Another
solution to this problem, pointed to us by Curro, is to change
required_exec_type() so we use UD instructions instead of DF, just
like we do with platforms that don't have 64 bit instructions, which
means there won't be anything to fix in generate_code(). The second
solution is what this patch implements.
This fixes at least:
- dEQP-VK.subgroups.arithmetic.framebuffer.subgroupmin_double_vertex
Thanks to Francisco Jerez for all the major help provided with this
problem.
Credits-to: Francisco Jerez <currojerez@riseup.net>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20072>
When we use this form there's no way to specify which pipe RegDist
refers to, so there are a few rules to figure this out, which is what
inferred_sync_pipe() implements. But for MTL there's no long pipe and
the documentation does not explicitly explain what should be the
inferred type for its long (DF) instructions - which are out-of-order,
by the way. One way to interpret this is that such case should be
avoided. So add the extra check to entirely avoid this case.
Notice that this is not actually fixing any bug, since returning
TGL_PIPE_LONG (what we do today) will actually make these DF
instructions incompatible with every in-order instruction, so we'll
never opt to use the (RegDist, SBID) form anyway. But still, it's
better to have this case explicitly documented instead of having it
covered by a semi coincidence.
v2: use intel_device_info_is_mtl() (Curro, Jordan)
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20072>
Adjust the scoreboard code to take that into account.
Fixes at least:
- dEQP-VK.glsl.builtin.precision_double.refract.compute.vec3
- dEQP-VK.glsl.builtin.precision_double.matrixcompmult.compute.mat4
v2: use intel_device_info_is_mtl() (Curro, Jordan)
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20072>
This will result in us using the TXF_CMS_W message rather than the
TXF_CMS message on Skylake through Tigerlake for 2/4/8x MSAA blits,
which is technically slightly worse. However, it shouldn't be that
much worse: the TXF_CMS message was removed altogether on Alchemist.
iris and anv set key->msaa_16 unconditionally, to avoid paying the
cost of shader recompiles for a miniscule gain. crocus and hasvk
don't need to set it as they don't support 16x MSAA. BLORP already
recompiles based on the sample count, so it could easily keep doing
this for the minor benefit. But avoiding it will let us drop the
entire msaa_16 key field out of the compiler, which is nice.
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20223>
The compiler looks at this key field to determine whether to perform
an MCS fetch for a txf_ms or samples_identical texture message, if a
nir_tex_src_ms_mcs_intel source wasn't provided. If it isn't set,
it instead uses constant 0 (nothing is compressed).
All of the drivers (iris, crocus, anv, hasvk) unconditionally set this
to ~0 because we don't want to pay for costly shader recompiles (which
can cause nasty stuttering). Most textures are compressed anyway, and
the hardware ignores the l2dms MCS parameter if MCS is disabled.
The only user was BLORP, which sets the key field based on whether the
texture's aux usage has MCS. But if it has MCS, it also does the MCS
fetch itself and supplies it directly. Otherwise, it relies on the
compiler to fill in the 0 value. But it could easily just provide the
0 value itself in that case and not rely on the compiler at all.
With that fixed, we can just drop the key fields entirely. We leave
them as padding for now to avoid repacking structures; we won't need
to after the next commits anyway.
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20223>
This is trying to clear a bit in the control register. However, it's
executing with whatever channel mask happens to be active. Typically
this is the one at the start of the program, so at least some channels
will be active. Typically the first channel will be active due to
packed dispatch, but that's not always guaranteed. Without NoMask,
the float controls writes may randomly not happen.
Recent GPUs also seem to have a hang issue when the first instruction in
the shader doesn't have any active channels. Having an instruction with
NoMask at the start of the program works around the issue. See HSD bug
14017989577. In our case, the float controls preamble was breaking that
restriction every time, causing us to run into this problem frequently.
Thanks to Tapani Pälli for finding this hang issue, and Francisco
Jerez and Lionel Landwerlin for helping pinpoint this issue during
review of a workaround patch in !20194.
Fixes GPU hangs in Elder Scrolls Online, Witcher 3, and likely more.
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/7639
Fixes: 9da56ffc52 ("i965/fs: add emit_shader_float_controls_execution_mode() and aux functions")
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20214>
In a tesselation control shader where an input array is accessed using
the index gl_InvocationID, we can end up accessing elements beyond the
number of input vertices specified in the shader key.
This happens because of the lowering in nir_lower_indirect_derefs().
This lowering will affect compact variables which happens in this
case :
in gl_PerVertex {
vec4 gl_Position;
float gl_ClipDistance[1];
} gl_in[gl_MaxPatchVertices];
The lowered code produced by NIR is somewhat ineffecient (implements a
binary seach) :
if (gl_InvocationID < 16) {
if (gl_InvocationID < 8) {
if (gl_InvocationID < 4) {
vec4 vals = load_at_offset(0);
value = bcsel(vals, gl_InvocationID);
} else {
vec4 vals = load_at_offset(4);
value = bcsel(vals, gl_InvocationID - 4);
}
} else {
if (gl_InvocationID < 12) {
vec4 vals = load_at_offset(8);
value = bcsel(vals, gl_InvocationID - 8);
} else {
vec4 vals = load_at_offset(12);
value = bcsel(vals, gl_InvocationID - 12);
}
}
} else {
if (gl_InvocationID < 24) {
...
} else {
...
}
}
By default the gl_MaxPatchVertices must be set at 32 items and that's
what the lowering code will use to divide the access into chunks of 4.
But when running with 3 input vertices, this means we'll pull one more
item than what was delivered in the shader payload.
This triggers issues further down the register scheduling where the
g5UD (register for the 4th item) is overwritten by a previous SEND,
leading the URB read to use an invalid handle.
This pass clamps any access load_per_vertex_input intrinsic vertex
indice to (input_vertices - 1).
Fixes issues with tests like :
dEQP-VK.clipping.user_defined.clip_distance.vert_tess.*
Also fixes a hang with zink/anv on :
KHR-GL46.draw_elements_base_vertex_tests.AEP_shader_stages
v2: Don't replace source register
v3: Implement in NIR
v4: Clamp per vertex array sizes in NIR (Jason)
v5: Move the clamping on the intel compiler
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9749>
For Tiger Lake and onward, we generally don't need to ambiguate the CCS
before accessing it. This is safe for two reasons:
- Tiger Lake and onward treat all CCS values as legal.
- We enable compression on all writable image layouts. The CCS will
receive all writes and will therefore always be valid.
When dealing with modifiers, we continue to allow ambiguates in some
instances.
Before this patch, I found ~19.5k ambiguates in Wolfenstein:
Youngblood's Riverside benchmark (note that this includes manually
entering the benchmark and exiting the app). With this patch, the number
of ambiguates goes down to zero.
Improves performance of Fallout 4 at 1080p/High settings on Arc A380 by
around 22%.
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20118>
Whether or not CCS can be used without initialization depends on the
platform:
- On gfx7-8, each CCS element is 1-bit and encodes "fast-cleared" or
"pass-through". So, those platforms have no illegal values.
- On gfx9-11, each CCS element is 2-bits and some bit combinations
are invalid.
- On gfx12+, each CCS element is 4-bits but they have no truly illegal
values. Unused encodings are interpreted as "pass-through".
Refer to the "MCS/CCS Buffers for Render Target(s)" sections of the
PRMs for more info.
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20118>
When INTEL_DEBUG=pc is set and a CCS operation is being performed, the
driver reports that flushes are happing before and after the operation.
It also reports that the operation is a fast clear, but that's not
always the case. We could be resolving for example.
Reporting the specific operation can help avoid confusion.
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20118>