nir_lower_clip_cull_distance_array_vars was sneakily updating
shader_info::clip/cull_distance_array_size.
This moves the gathering into a new function
nir_gather_clip_cull_distance_sizes_from_vars.
v2: remove assertions that prevented nir_lower_clip_cull_distance_array_vars
from being used with non-compact arrays
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com> (v1)
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38465>
Dynamic descriptors are mapped an array of offsets provided through
vkCmdBindDescriptorSets*() commands.
When pipelines are compiled with independent sets layouts, the
implementation might have to do additional runtime calculation to
figure out what offset in the contiguous array maps to what dynamic
descriptor in the pipeline layout.
For graphics pipelines you can always compute that information when
binding the shaders. There is always a limited amount of shaders (5
max).
For ray tracing pipelines, there could be lots of shaders to process
at every pipeline binding call. Besides there is no interface from the
runtime to the driver to list all the shaders used at the moment.
So do that tracking in the runtime and pass the information down to
the driver through the cmd_set_rt_state() vfunc.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 69a04151db ("vulkan/runtime: add ray tracing pipeline support")
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38678>
In the WAIT_ALL case in spin_wait_for_sync_file(), we were returning the
moment we saw the first success. However, this isn't a wait-all, it's a
bad wait-any. We should instead just continue on to check the next sync
until we've ensured that every sync in the array has a sync file. The
only reason this wasn't blowing up in our face is because it only
affects non-timeline drivers (pretty rare these days) and because most
of the places where we use WAIT_PENDING on non-timeline drivers is to
guard a sync file export and those typically have only a single sync in
the array.
Cc: mesa-stable
Reviewed-by: Gurchetan Singh <gurchetansingh@google.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38635>
If the library_path is just a basename like `libvulkan_lvp.so`, then we
can share the same JSON manifest like `lvp_icd.json` between all of the
architectures, like we already do for Vulkan layers. The library will
be looked up in the dynamic linker's default search path in this case,
and in practice will be found in `${libdir}`. This is how the Mesa's
EGL driver and Vulkan layers work, how Mesa is packaged in Debian 13,
and also how the Nvidia proprietary driver works; it makes installation
simpler for distros, especially on multiarch systems like Debian and
the freedesktop.org SDK.
However, if we want a separate manifest per architecture in order to
be able to write the full path into it, we still need per-architecture
filename disambiguation like `lvp_icd.x86_64.json`.
We presumably still want a separate per architecture on Windows, because
the concept of a single monolithic `${libdir}` is less common there, and
it can also be helpful during development when setting `$VK_DRIVER_FILES`
to force the use of a specific driver installed in a non-default location.
Use the following parameter to passed to vk_icd_gen:
'--icd-lib-path', vulkan_icd_lib_path,
'--icd-filename', icd_file_name,
output : 'virtio_icd.' + vulkan_manifest_suffix,
and the output is passed by '--out', '@OUTPUT@',
so we can detect vulkan_manifest_per_architecture from the --out parameter in script.
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/13745
Signed-off-by: Simon McVittie <smcv@collabora.com>
Co-authored-by: Yonggang Luo <luoyonggang@gmail.com>
Reviewed-by: Mel Henning <mhenning@darkrefraction.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Eric Engestrom <eric@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37314>
If the library_path is just a basename like `libvulkan_lvp.so`, then
we can share the same JSON manifest between all of the architectures,
like we already do for Vulkan layers. This is also how the Nvidia
proprietary driver works, and how Mesa is packaged in Debian 13.
However, this will only work if we don't mark the manifest as being
architecture-specific.
This partially reverts commit f7aa6ba9 "vulkan: Specify library_arch in
ICD files".
Signed-off-by: Simon McVittie <smcv@collabora.com>
Reviewed-by: Mel Henning <mhenning@darkrefraction.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Eric Engestrom <eric@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37314>
CTA-861-G section 6.9.1 Static Metadata Type 1 declares that zero values
for different groups of HDR Metadata properties are allowed, including
zero nits values for max display mastering luminance, max content light
level, max frame-average light level and min display mastering luminance.
A zero value is meant to be treated by the video sink as "undefined" /
"unknown", and handled accordingly. This is common for dynamically
generated visual content.
The is_hdr_metadata_legal() function in the Vulkan/WSI/Wayland HDR backend
currently declares HDR light level metadata as invalid if the mastering
display min_luminance and max_luminance light levels are set to the legal
level of zero nits. This causes valid HDR metadata as set by the client
via vkSetHdrMetadata() to be not sent to the compositor.
Fix this by skipping checks that don't apply if min_luminance or
max_luminance are zero. If max_luminance is zero then we skip sending
of mastering display min/max luminance to Wayland, as sending a a
max_luminance <= min_luminance would trigger a protocol error. All
other valid data is still send, ie. color primaries, white-point,
content light levels.
Fixes: cb7726bb2c ("vulkan/wsi: validate HDR metadata to not cause protocol errors")
Signed-off-by: Mario Kleiner <mario.kleiner.de@gmail.com>
Co-authored-by: Michel Dänzer <michel@daenzer.net>
Reviewed-by: Xaver Hugl <xaver.hugl@kde.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38326>
At least some drivers need a full modeset to change the Colorspace
property or to en-/disable HDR mode. E.g., at least amdgpu-kms as
tested under Linux 6.8 on Polaris needs it. Otherwise the atomic
commit for disabling HDR in _wsi_display_cleanup_state() will fail,
and the connector stays stuck in HDR mode after vkDestroySwapchainKHR().
Fixes: 1ed78dd7ec ("wsi/display: Clean up DRM hdr/color state on swapchain destruction")
Signed-off-by: Mario Kleiner <mario.kleiner.de@gmail.com>
Reviewed-by: Autumn Ashton <misyl@froggi.es>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37880>
For a selected non-default imageColorSpace during swapchain creation,
make sure that proper HDR setup also works even if a client app does not
explicitly call vkSetHdrMetadataEXT() in time.
Assign the EDID provided metadata here, so the 1st atomic commit will
set Colorspace and HDR metadata properties on the connector, to make sure
HDR or other wide color gamut modes get enabled.
Without this, the chain->color_outcome_serial would stay at zero and
the properties would not ever get assigned during drm_atomic_commit(),
leaving HDR disabled on the display sink.
Fixes: 13137393f6 ("wsi/display: Expose HDR10 colorspace based on EDID")
Signed-off-by: Mario Kleiner <mario.kleiner.de@gmail.com>
Reviewed-by: Autumn Ashton <misyl@froggi.es>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37880>
CTA-861-G section 6.9.1 Static Metadata Type 1 declares that zero values
for different groups of HDR Metadata properties are allowed, including
zero nits values for max display mastering luminance, max content light
level, max frame-average light level and min display mastering luminance.
A zero value is meant to be treated by the video sink as "undefined" /
"unknown", and handled accordingly. This is common for dynamically
generated visual content.
Therefore don't assert on some minimum nits level > 0, but only check for
a non-negative level.
Fixes: b4176393a0 ("wsi/display: Implement VK_EXT_hdr_metadata on KHR_display swapchain")
Signed-off-by: Mario Kleiner <mario.kleiner.de@gmail.com>
Reviewed-by: Autumn Ashton <misyl@froggi.es>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37880>
Setting MESA_VK_VALIDATE_SHADER_BINARIES will cause the shader code to
round-trip every shader through [de]serialize and only ever use the
deserialized version. This catches bugs where the driver may drop
things in the [de]serialization process. It also deserializes the new
shader again and compares it against the original to ensure that
deserialize -> serialize is idempotent.
Acked-by: Eric R. Smith <eric.smith@collabora.com>
Reviewed-by: Lars-Ivar Hesselberg Simonsen <lars-ivar.simonsen@arm.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36647>
In order to implement VK_KHR_pipeline_binary, we need to be able to
build hash from pipeline creation structures without looking at the
cache.
The blake3 hash on precomp shaders prevents that as its loading from
cache and potentially apply transformation to NIR.
Let's stick to the hash generated by vk_pipeline_hash_shader_stage(),
it does not look at NIR (except for internal shaders) and already hash
the same information :
* shader code (SPIR-V, identifier, hash)
* robustness state
* specialization constants
* pipeline flags
* entry point name
* subgroup information
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36647>