With the following SEND instruction :
send(1) nullUD nullUD g0UD 0x4200c504 a0.1<0>UD
This instruction although valid but somewhat nonsensical (SEND message
to write at offset contained in NULL register), triggers an error in
the validator.
The restriction is that we cannot have overlapping sources. The
validator not checking the type of register incorrectly thinks that
the null register (offset 0) is the same as g0.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: mesa-stable
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Reviewed-by: Rohan Garg <rohan.garg@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17555>
This fixes the use of an uninitialzed value:
Conditional jump or move depends on uninitialised value(s)
bcmp (vg_replace_strmem.c:1203)
_mesa_add_sized_state_reference (prog_parameter.c:434)
st_nir_assign_uniform_locations(gl_context*, gl_program*, nir_shader*) (st_glsl_to_nir.cpp:209)
st_finalize_nir (st_glsl_to_nir.cpp:1041)
by 0x58271B9: st_glsl_to_nir_post_opts(st_context*, gl_program*, gl_shader_program*) (st_glsl_to_nir.cpp:571)
...
Uninitialised value was created by a heap allocation
malloc (vg_replace_malloc.c:381)
ralloc_size (ralloc.c:114)
ralloc_array_size (ralloc.c:218)
deref_offset_var (nir_lower_atomics_to_ssbo.c:47)
lower_instr (nir_lower_atomics_to_ssbo.c:111)
nir_lower_atomics_to_ssbo (nir_lower_atomics_to_ssbo.c:204)
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18227>
Fix defect reported by Coverity Scan.
Evaluation order violation (EVALUATION_ORDER)
write_write_typo: In zero = zero = nir_imm_zero(b, nir_dest_num_components(intr->dest), nir_dest_bit_size(intr->dest)),
zero is written twice with the same value.
Fixes: 0f97e317e3 ("zink: rewrite all undefined shader reads as 0001 instead of undef")
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18164>
tcs_out_lds_offsets is not sure to be 16 byte aligned, it's
calculated like this:
num_patches * patch_vertices * lshs_vertex_stride
num_patches and patch_vertices are not sure to be any value aligned,
lshs_vertex_stride is added one extra dword, so it's only 4 byte
aligned.
This may cause problem even before we switch to nir tess output
lower when write tess factor before read tail of input. But it's
more likely to cause problem after we switch to nir tess output
lower because the main body won't eliminate the low 4bit offset
but epilog will, so they use different offset to read/write tess
factor.
Fixes: 7598bfd768 ("radeonsi: replace llvm tcs output with nir lower pass")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/7083
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18174>
For Gen11 and prior, the dispatch mode for TCS was SINGLE_PATCH, and
this debug setting could be used to change it to 8_PATCH (falling back
to SINGLE_PATCH when shader couldn't be in the multi dispatch mode).
However after talking to Ken, seems this debug setting is not really
worth keeping around, so removing it.
For Gen12+ the only option is 8_PATCH, so it was always using that
dispatch mode as before.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18151>
For AMD we kinda have some modifiers with a max size ... (Which is
really a compositor/kms issue, but getting them to try kinda falls
into the unsolved "how to allocate/what pitch to use" bucket, so
we solve it on the allocating side)
Cc: mesa-stable
Tested-by: Michel Dänzer <mdaenzer@redhat.com>
Reviewed-by: Joshua Ashton <joshua@froggi.es>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18139>
LLVM 11 was released in October 2020. If you want to build against
Mesa's Git version, that seems like enough time to upgrade to at least
LLVM 11 (Debian stable has this too).
It reduces the amount of #if gates we need and more will be incoming
again, given the Opaque Pointer transition.
Additionally radeonsi is already requiring LLVM 11. Therefore the
minimum will have been LLVM 11 for many builds anyway.
Note that clc is kept to LLVM 10 for the time being.
Signed-off-by: Kai Wasserbäch <kai@dev.carbon-project.org>
Reviewed-by: Karol Herbst <kherbst@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16047>
As explained in the previous commit, GFX9+ has issues with addressing
mipmaps in block-compressed images. In the case of copy commands, we fix
this by doing an extra copy for the missing blocks.
For GFX10, the mipmap layout in memory allows us to do better than that. We
can change the base level of the descriptor to one level bigger than the
requested level and adjust the extent and address to match. This is done by
ComputeNonBlockCompressedView in addrlib. Thus on GFX10 we can skip the
fixup copy workaround, and this will also fix cases outside of explicit
copy commands.
Signed-off-by: John Brooks <john@fastquake.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Acked-by: Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17970>
GFX9+ hardware has an issue where mipmap degradations are calculated
incorrectly due to using divide-by-two integer math and certain mipmap
sizes lose blocks.
This issue has been documented before, and we ported a workaround from
AMDVLK to increase the extent that is programmed into the descriptor, so
that the hardware arrives at the correct result. However, this is
insufficient as we cannot safely increase the extent beyond the physical
extent of the image in memory. If we can't increase it enough, the image
will still be missing blocks.
But there is still hope. In cases where RADV is responsible for copying to
or from an image (such as vkCmdCopyBufferToImage/vkCmdCopyImageToBuffer),
we can perform a second copy of the blocks that the hardware excluded so
that the resulting image is complete. This is another workaround from
AMDVLK.
This fixes corrupted textures in Halo: The Master Chief Collection.
v2: Add RADV_CMD_FLAG_INV_L2 | RADV_CMD_FLAG_INV_VCACHE to flush_bits
just in case (Samuel Pitoiset)
Closes: #3347
Signed-off-by: John Brooks <john@fastquake.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Acked-by: Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17970>
Among others, it would result in the spill offsets being wrong due to
being relative to the parent split and not absolute.
For example when computing a 64-bit multiply on Tesla (which only
supports 16-bit mul in hardware), the sources will first be split into
32-bit values and then a second time down to 16-bit ones. Looking at the
first source, the spill offsets ended being computed as follows:
{ .hihi = +2, .hilo = +0, .lohi = +2, .lolo = +0 }
instead of the expected
{ .hihi = +6, .hilo = +4, .lohi = +2, .lolo = +0 }
This is resolved with this patch.
Signed-off-by: Pierre Moreau <dev@pmoreau.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10711>