this is another prim type bitmask which will trigger automatic draw rewriting
to a direct draw any time a prim-restart draw occurs with a prim type that is
not supported by the driver for prim restart, even if that prim type is supported
for normal drawing
the default is set to all prim types to preserve existing functionality, and PrimitiveRestartForPatches
is now explicitly set to false because no driver supports it
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10973>
the only case in which this is nonzero is if a multidraw gets split by the frontend,
i.e., mesa core, and in all other cases it can be ignored. the value can also be ignored
for all indirect draws, though it seems many (most?) gallium drivers are not aware of this
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10166>
this moves index_bias into the multidraw struct, enabling draws where the value
changes to be merged; the draw_info struct member is renamed and moved to the end
of the struct for tc use
u_vbuf still has some checks to split draws if index_bias changes, maybe
this can be removed at some point?
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10166>
This is similar to the transcode_etc flag in that it changes the ASTC
fallback (when present) to use DXT5 instead of RGBA8888. This reduces
the memory footprint of the app at the expense of a bit of correctness.
Because it's not quite correct, it's hidden behind a driconf option.
Reviewed-by: Eric Anholt <eric@anholt.net>
Acked-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Marek Olšák <maraeo@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10476>
This new surface attribute can be supplied by the client to indicate
a list of modifiers that the driver can choose from for buffer
allocation. This is useful to make sure the buffers allocated via libva
are compatible with the intended usage (e.g. can be scanned out via KMS
or can be imported to EGL).
Introduce a new Gallium pipe_context.create_video_buffer_with_modifiers
hook that drivers can implement if they are modifiers-aware. Add a
modifiers argument to vlVaHandleSurfaceAllocate so that the
user-supplied list of modifiers can be passed down from vaCreateSurfaces
to the Gallium driver.
Signed-off-by: Simon Ser <contact@emersion.fr>
Reviewed-by: Leo Liu <leo.liu@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10237>
The gallium context creation API embeds storage for a whole st_visual
even if the context is to have no config. no_config was being used to
signal this, but we can just as easily check that the color format is
non-NONE.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10045>
... instead of truncating to GLfloat. This seems somewhat silly since
the "clamp" part means only values [0.0, 1.0] are defined, but if the
depth buffer is Z32_UNORM then storing as GLfloat means you lose 8 bits
of depth bounds precision. This happens not to matter, yet, since swrast
classic doesn't support Z32_UNORM for depth, and the software gallium
drivers don't support EXT_depth_bounds_test. But the latter part is
about to change.
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9287>
when this is not set, this triggers shader and sampler state updates any time a sampler
starts or stops using GL_CLAMP, applying bitmasks needed to run nir_lower_tex
and setting CLAMP_TO_BORDER/CLAMP_TO_EDGE as necessary to mimic the behavior
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8756>
There are a few places (mainly u_threaded_context) that do:
set_vertex_buffers(...);
for (i = 0; i < count; i++)
pipe_resource_reference(&buffers[i].resource.buffer, NULL);
set_vertex_buffers increments the reference counts while the loop
decrements them.
This commit eliminates those reference count changes by adding a parameter
into set_vertex_buffers that tells the callee to accept all buffers
without incrementing the reference counts.
AMD Zen benefits from this because it has slow atomics if they come from
different CCXs.
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8298>
Instead of calling this functions again to unbind trailing slots,
extend it to do it when binding. This reduces CPU overhead.
A lot of drivers ignore "start" and always unbind all slots after "count".
Such drivers don't need any changes here.
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8298>
We often do this:
pipe->set_constant_buffer(pipe, shader, slot, &cb);
pipe_resource_reference(&cb->buffer, NULL);
That results in atomic increment in set_constant_buffer followed by
atomic decrement after set_constant_buffer. This new interface
eliminates those atomics.
For the case above, this should be used instead:
pipe->set_constant_buffer(pipe, shader, slot, true, &cb);
cb->buffer = NULL; // if cb is not a local variable, else do nothing
AMD Zen benefits from this. The perf improvement is ~3% for Viewperf13/Catia.
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8298>