Emil Velikov
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28da0d6922
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compiler: android: flesh out nir into separate makefile
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
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2016-04-11 19:08:23 +01:00 |
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Emil Velikov
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4db8f15a25
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glsl: move the android build scripts a level up
Analogous to previous commit.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
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2016-04-11 19:08:23 +01:00 |
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Emil Velikov
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a39a8fbbaa
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nir: move to compiler/
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Acked-by: Matt Turner <mattst88@gmail.com>
Acked-by: Jose Fonseca <jfonseca@vmware.com>
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2016-01-26 16:08:30 +00:00 |
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Emil Velikov
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1a882fd2ee
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nir: move shader_enums.[ch] to compiler
This way one can reuse it in glsl, nir or other infrastructure without
pulling nir as dependency.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Acked-by: Matt Turner <mattst88@gmail.com>
Acked-by: Jose Fonseca <jfonseca@vmware.com>
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2016-01-26 16:08:20 +00:00 |
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