Not something actually hit in real life (now state is never non-null,
but only case state->syms is null is if nir_print_instr() path). But it
was something I overlooked the first time, so might as well fix it.
*** CID 1324642: Null pointer dereferences (REVERSE_INULL)
/src/glsl/nir/nir_print.c: 299 in print_var_decl()
293
294 fprintf(fp, " (%s, %u)", loc, var->data.driver_location);
295 }
296
297 fprintf(fp, "\n");
298
>>> CID 1324642: Null pointer dereferences (REVERSE_INULL)
>>> Null-checking "state" suggests that it may be null, but it has already been dereferenced on all paths leading to the check.
299 if (state) {
300 _mesa_set_add(state->syms, name);
301 _mesa_hash_table_insert(state->ht, var, name);
302 }
303 }
304
Signed-off-by: Rob Clark <robclark@freedesktop.org>
For consistency, either we have all class members dereferenced, or none.
In this case, very few are so lets get rid of them all.
Reviewed-by: Timothy Arceri <t_arceri@yahoo.com.au>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reuse utility functions instead of reimplementing the same logic.
* _mesa_is_compressed_format() performs the required checking to
determine format support in the current context.
* _mesa_gl_compressed_format_base_format() returns the base format.
As a side effect, we now check that we're in a desktop context when
determining support for the FXT1 and RGTC formats. This is in agreement
with our extension table and the glext headers.
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Instead of case statements, use _mesa_get_format_layout() to
determine if a GL format is part of a family of compressed formats.
v2. restrict LATC formats to API_OPENGL_COMPAT (Ilia).
rename the variable mFormat to m_format.
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
This enables us to predicate statments on a compressed format being
a type of LATC format. Also, remove the comment that lists the enum
(it was getting a tad long).
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
With this, we completely switch over to nir lowering passes instead of
tgsi_lowering. So one step closer to supporting direct glsl or spirv to
nir support for freedreno a3xx/a4xx.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Some hardware needs to clamp texture coordinates to [0.0, 1.0] in the
shader to emulate GL_CLAMP. This is added to lower_tex_proj since, in
the case of projected coords, the clamping needs to happen *after*
projection.
v2: comments/suggestions from Ilia and Eric, use txs to get texture size
and clamp RECT textures to their dimensions rather than [0.0, 1.0] to
avoid having to lower RECT textures to 2D.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
v2: comments/suggestions from Ilia and Eric, split out get_texture_size()
helper so we can use it in the next commit for clamping RECT textures.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Some hardware, such as adreno a3xx, supports txp on some but not all
sampler types. In this case we want more fine grained control over
which texture projectors get lowered.
v2: split out nir_lower_tex_options struct to make it easier to
add the additional parameters coming in the following patches
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Since the following patches will add additional tex-lowering related
functionality, which doesn't make sense to split out into a separate
pass (as they would require duplication of the projector lowering
logic), let's give this pass a more generic name.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
SEL and MOV instructions, as long as they don't have source modifiers, are
just copying bits around. So those kind of instruction could be propagated
even if there are type mismatches. This is needed because NIR generates
integer SEL and MOV instructions whenever it doesn't know what else to
generate.
This commit adds support for copy propagation using current instruction
as reference.
Equivalent to commit 472ef9 but for vec4.
v2: include check for saturate, as Jason Ekstrand suggested
v3: check that the dst.type and the src type are the same, in order to
solve (among others) the following deqp regression with v2:
dEQP-GLES3.functional.shaders.operator.unary_operator.minus.lowp_uint_vertex
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
brw_fs_visitor.cpp: In member function 'void fs_visitor::emit_urb_writes()':
brw_fs_visitor.cpp:977:58: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
OpenGL ES 3.0 spec 3.7.2 "Transfer of Pixel Rectangles" specifies
DEPTH_COMPONENT, UNSIGNED_INT as a valid couple, validation for
internal format is checked by is_float_depth().
Fix regression caused by 81d2fd91a9 in:
ES3-CTS.gtf.GL3Tests.packed_pixels.packed_pixels
Test uses GL_DEPTH_COMPONENT, UNSIGNED_INT only when GL_NV_read_depth
extension is present.
v2: change check in _mesa_error_check_format_and_type to be explicit
for ES 2.0+, desktop OpenGL does not allow this behaviour + uses
this function for both glReadPixels and glDrawPixels validation.
(No Piglit regressions seen with v2.)
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com> [v1]
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92009
Cc: "10.6 11.0" <mesa-stable@lists.freedesktop.org>
Previously, our location handling was focussed on either no location
(usually implicit 0) or a builting. Unfortunately, if you gave it a
location, it would blow it away and just not care. This worked fine with
crucible and our meta shaders but didn't work with the CTS. The new code
uses the "data.explicit_location" field to denote that it has a "final"
location (usually from a builtin) and, otherwise, the location is
considered to be relative to the base for that shader stage.
Fixes:
In file included from nir/nir_lower_samplers.cpp:27:0:
nir/nir_builder.h: In function 'nir_ssa_def* nir_channel(nir_builder*, nir_ssa_def*, int)':
nir/nir_builder.h:222:37: warning: narrowing conversion of 'c' from 'int' to 'unsigned int' inside { } is ill-formed in C++11 [-Wnarrowing]
unsigned swizzle[4] = {c, c, c, c};
Signed-off-by: Rob Clark <robclark@freedesktop.org>
This allows us to allocate from either side of the block pool in a
consistent way. If you use the previous block_pool_alloc function, you
will get offsets from the start of the pool as normal. If you use the new
block_pool_alloc_back function, you will get a negative index that
corresponds to something in the "back" of the pool.
This has the unfortunate side-effect of making it so that we can't have a
block pool bigger than 1GB. However, that's unlikely to happen and, for
the sake of bi-directional block pools, we need to negative offsets.
We don't have any locking issues yet because we use the pool size itself as
a mutex in block_pool_alloc to guarantee that only one thread is resizing
at a time. However, we are about to add support for growing the block pool
at both ends. This introduces two potential races:
1) You could have two block_pool_alloc() calls that both try to grow the
block pool, one from each end.
2) The relocation handling code will now have to think about not only the
bo that we use for the block pool but also the offset from the start of
that bo to the center of the block pool. It's possible that the block
pool growing code could race with the relocation handling code and get
a bo and offset out of sync.
Grabbing the device mutex solves both of these problems. Thanks to (2), we
can't really do anything more granular.
Use nir_lower_clip pass for adding the VS/FS instructions to handle
user-clip-planes and CLIPDIST. Wire up support for load_user_clip_plane
intrinsic to fetch ucp[plane] values as driver-params (passed as const's
to the shader).
Signed-off-by: Rob Clark <robclark@freedesktop.org>
The vertex shader lowering adds calculation for CLIPDIST, if needed
(ie. user-clip-planes), and the frag shader lowering adds conditional
kills based on CLIPDIST value (which should be treated as a normal
interpolated varying by the driver).
Note that this won't quite do the right thing in the face of MSAA plus
user-clip-planes, since all the samples would be killed or not (rather
than potentially only a portion of them). But it's better than no UCP
support at all for drivers that don't have this in hw.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
For lowering user-clip-planes, we need a way to pass the enabled/used
user-clip-planes in to shader.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Used internally in freedreno/ir3 to calc stream-out position. Seems
like a generic enough way to implement stream-out (using str instrs),
plus it avoids compiler warnings by sneaking in a non-enum value in
switch statements.
Signed-off-by: Rob Clark <robclark@freedesktop.org>