The new organization is as follows:
* anv_meta_blit.c: Blit and state setup/teardown commands
* anv_meta_copy.c: Copy and update commands
* anv_meta_blit2d.c: 2D Blitter API commands
Also, change the formatting to contain most lines
within 80 columns.
Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
This can be reverted if the only other consumer, anv_meta_blit2d(),
uses a different method.
Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
In addition to demystifying the value being added to the height,
this future-proofs the code for new tiling modes and keeps the
image height as small as possible.
v2: Actually use the smallest height possible.
Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Add one missing extern C guard within include/pipe/p_video_enums.h, and
remove the wrapping throughout gallium.
On Haiku one could even use the gallium debug_printf() although
that's another topic.
v2: Leave dbghelp.h as is (Jose)
Cc: Jose Fonseca <jfonseca@vmware.com>
Cc: Brian Paul <brianp@vmware.com>
Cc: Alexander von Gluck IV <kallisti5@unixzen.com>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
A commit earlier this year reworked out python scripts to use a separate
file for these. Followed by removing support from the parser, and
removing all of the offset tags.
Seems like we either missed a few, or people added them by mistake.
Either way let's nuke the ones that are still around.
Cc: Ian Romanick <ian.d.romanick@intel.com>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
The reason is that the shader image atoms call st_finalize_texture, which
may set ST_NEW_FRAMEBUFFER.
This fixes an assertion triggered by a subtest of piglit's
arb_shader_image_load_store-invalid.
v2: add comment explaining order constraints (suggested by Ilia)
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This instruction has the resource (buffer or image) as a destination to
represent the writemask for SSBO writes. However, this is obviously not
a "real" destination for the purpose of emitting LLVM IR.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This will be queried by the OpenCL stack using an interop call.
I have tested that the values match lspci.
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
view->resource is redundant with view->base.texture, so get rid of it.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
and rename .._buffers -> .._buffer
Based loosely on Nicolai's patch. This will make it easier to cherry-pick
Nicolai's patches from his image support branch.
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This is currently not needed but will be necessary when we have
features that do not work with DCC enabled, such as image stores
and sharing non-scanout surfaces.
v2: Marek: rebase, remove decompression from si_flush_resource (not needed)
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This was needed for DRM < 2.12.0 where the kernel was rewriting tiling flags
in IBs.
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This will allow drivers to make better decisions about texture sharing
for DRI2, DRI3, Wayland, and OpenCL.
v2: add read/write flags, take advantage of __DRI_IMAGE_USE_BACKBUFFER
Reviewed-by: Axel Davy <axel.davy@ens.fr>