This re-enables NV_texture_barrier in GL ES2+ contexts. This had
previously been tried, but caused CI issues and thus had been
reverted.
c7da969f8f ("mesa: Enable NV_texture_barrier in GLES2+") was
buggy, as it added the es2 annotation to the category instead of
the function in the XML, which lead to the extension being
advertised, but calling glTextureBarrierNV in a GLES context
only yielded a GL_INVALID_OPERATION instead of the desired
barrier operation.
Signed-off-by: Lucas Stach <dev@lynxeye.de>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25728>
This is the GLES3 sampler object API trivially backported to GLES2,
because it allows for simpler/better support in glamor and mutter.
The only code change we need is adding these to the generated dispatch
tables for ES2 contexts. The interactions with EXT_shadow_samplers,
EXT_texture_filter_anisotropic and EXT_texture_sRGB_decode are already
in place before this change, and OES_texture_border_clamp is always
supported in Mesa.
Reviewed-by: Zoltán Böszörményi <zboszor@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/2440>
error is:
../src/mapi/glapi/tests/check_table.cpp:563:19: error: non-constant-expression cannot be narrowed from type 'unsigned long' to 'unsigned int' in initializer list [-Wc++11-narrowing]
{ "glNewList", _O(NewList) },
This is just a test and only with clang, and can be disabled by compiler option, so there is no need to back ported
Reviewed-by: Eric Engestrom <eric@igalia.com>
Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23793>
The compile error when compiled with "-Dglx=xlib -D shared-glapi=disabled":
check_table.cpp:1133:37: error: ‘struct _glapi_table’ has no member named ‘DrawArraysInstancedARB’; did you mean ‘DrawArraysInstanced’?
1133 | { "glDrawArraysInstancedARB", _O(DrawArraysInstancedARB) },
Fixes: 5679ef99b8 ("glapi: remove EXT and ARB suffixes from Draw functions")
Reviewed-by: Eric Engestrom <eric@igalia.com>
Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23793>
Since Mesa drivers are now version-locked to the loader, that means that
we never need to support a newer hardware driver than the loader, and thus
don't need to generate dynamic dispatch stubs. This is great news, given
that we don't test those paths, and it involved delightful features like
arrays of hex for code to be pasted into executable memory.
More code removal will follow, this is the first cut of "don't generate,
and DCE generation code".
Fixes: #9158
Acked-by: Marek Olšák <marek.olsak@amd.com>
Acked-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23451>
Performance regressed by 31% in one VP2020/Creo subtest because
the draw_always_async flag wasn't implemented correctly. Remove it
instead of fixing it.
While removing it, I noticed that our DrawIndirect async conditions
were incorrect. I fixed them.
Fixes: 3b897719e6 - glthread: add ctx->GLThread.draw_always_async to simplify draw checking
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21566>
This will be needed for lowering DrawIndirect in glthread, which is
needed if non-VBO vertex arrays are present.
This only adds the drawid parameter in glthread's draw_arrays and
draw_elements functions, and implements where needed.
New GL API functions are added because we want to use separate
DISPATCH_CMD_* enums for draws with DrawID, so that we don't increase
the memory footprint of draws in glthread batches if drawid == 0.
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20624>
MultiDrawElementsUserBuf is changed to mean the same thing as
glMultiDrawElementsBaseVertex, but "gl_buffer_object *index_buffer" is
passed via a parameter instead of using the bound GL_ELEMENT_ARRAY_BUFFER.
This skips binding and unbinding the index buffer around every draw
where glthread uploads indices.
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20624>
DrawElementsUserBuf is changed to mean the same thing as
glDrawElementsInstancedBaseVertexBaseInstance, but "gl_buffer_object *
index_buffer" is passed via a parameter instead of using the bound
GL_ELEMENT_ARRAY_BUFFER.
This skips binding and unbinding the index buffer around every draw
where glthread uploads indices.
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20624>
Some GL entrypoints would be aliased in an API sense but have different
GLX protocol. The only one that matters to us is EXT_texture_object,
which is the pre-GL-1.1 API. We're just going to drop support for that
and assume you have 1.1 or better, since 1.0 + EXT_texture_object is a
vanishingly rare combo at this point.
Acked-by: David Heidelberg <david.heidelberg@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20300>