The file(s) within are already picked thanks to the build rule of the
respective test. No need to have the folder in EXTRA_DIST.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
The test was failing to build with "undefined reference to `roundf'" errors,
so Make check on mesa was failing.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Remove a wrapper around __builtin_ffs that conflicts with system
headers on OpenBSD and perhaps elsewhere:
isl_priv.h:44: error: conflicting types for 'ffs'
v2: include strings.h to ensure prototype is found
Signed-off-by: Jonathan Gray <jsg@jsg.id.au>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
We want to call this function from the shader compiler and having a full
isl_device available at that point isn't practical.
Reviewed-by: Chad Versace <chad.versace@intel.com>
C++ doesn't support designated initializers and g++ in particular doesn't
handle them when the struct gets complicated, i.e. has a union.
Reviewed-by: Chad Versace <chad.versace@intel.com>
The old function tried to work in elements which isn't, strictly speaking,
a valid thing to do. In the case of a non-power-of-two format, there is no
guarantee that the x offset into the tile is a multiple of the format
block size. This commit refactors it to work entirely in terms of a tiling
(not a surface) and bytes/rows.
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
If a specific bit is set, the intention to create a surface with a
specific tiling format should be respected.
Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Consecutive tiles are separated by the size of the tile, not by the
logical tile width.
v2: Remove extra subtraction (Ville)
Add parenthesis (Jason)
v3: Update the unit tests for the function
Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>