The new enum is called nir_selection_control_divergent_always_taken,
and it's almost the same as nir_selection_control_flatten.
The main difference between the two is that "flatten" represents
a choice made by the application but "divergent_always_taken" may
be applied by the compiler stack when it thinks this is beneficial.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Reviewed-By: Georg Lehmann <dadschoorse@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17921>
SPIRV and GLSL are reasonable at converting ALU ops to mediump, but
variable storage would be wrapped in a 2f32/2mp on store/load, and if
nir_vars_to_ssa doesn't make that storage go away then you'd have extra
conversions. For compute shader shared mem, you'd waste memory too.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18259>
Allow folding constants/undef sources by sharing more code with the image_store
16bit folding pass.
Allow more than one set of sources because RADV wants two, one for
G16 (ddx/ddy) and one for A16 (all other sources).
Allow folding cube sampling destination conversions on radeonsi/radv because
I think the limitation only applies to sources.
Signed-off-by: Georg Lehmann <dadschoorse@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16978>
This adds support for global 64-bit GPU addresses as a pair of
32-bit values. This is useful for platforms with 32-bit GPUs
that want to support VK_KHR_buffer_device_address, which makes
GPU addresses explicitly 64-bit.
With the new format we also add new global intrinsics with 2x32
suffix that consume the new address format.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17275>
On Intel, we have to do this because we can't ask for the per-sample
barycentrics without setting the per-sample dispatch bit or the GPU will
hang. However, nothing we're doing in this pass is Intel-specific and
it may be a useful optimization for someone else so we may as well make
it a generic NIR pass. This version actually does a bit more than the
current brw_nir_demote_sample_qualifiers() pass as it also handles
pre-nir_lower_io interp_dref_at* as well as a couple system values which
we can easily constant-fold.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14020>
according to the spec, atomic counters can be bound at any offset divisible by 4,
which means that any driver that uses the ssbo lowering pass and doesn't have
a min offset align of 4 is potentially broken
to handle this, use a statevar to inject the misaligned remainder of the offset
into the shader as a uniform. for well-aligned counter binds, the uniform offset
will be 0
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16749>
Doing this in NIR should give better results, but also allows us to
stop calling more GLSL IR optimisations passes.
v2: Skip 8bit and 16bit type that would require further processing
I believe this is an existing bug in the GLSL IR pass also.
v3: rebuild constant initialisers as we want to call this pass
after nir has already lowered them and performed optimisations.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> (v1)
Acked-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16770>
This function allows to only scalarize instructions down to a desired
vectorization width. nir_lower_alu_to_scalar() was changed to use the
new function with a width of 1.
Swizzles outside vectorization width are considered and reduce
the target width.
This prevents ending up with code like
vec2 16 ssa_2 = iadd ssa_0.xz, ssa_1.xz
which requires to emit shuffle code in backends
and usually is not beneficial.
Reviewed-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13080>
The callback allows to request different vectorization factors
per instruction depending on e.g. bitsize or opcode.
This patch also removes using the vectorize_vec2_16bit option
from nir_opt_vectorize().
Reviewed-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13080>
1. Lowers NV_mesh_shader TASK_COUNT output to launch_mesh_workgroups.
2. Removes all code after launch_mesh_workgroups, enforcing the
fact that it's a terminating instruction.
3. Ensures that task shaders always have at least one
launch_mesh_workgroups instruction, so the backend doesn't
need to implement a special case when the shader doesn't have it.
4. Optionally, implements task_payload using shared memory when
task_payload atomics are used.
This is useful when the backend is otherwise not capable of
handling the same atomic features as it can for shared memory.
If this is used, the backend only has to implement the basic
load/store operations for task_payload.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16720>
Some drivers don't support these indirects and therefore require
loop unrolling if a shader uses a loop induction variable to
access a sampler array.
Here we add a new nir shader compiler option that drivers can set,
this will be the equivalent of the EmitNoIndirectSampler setting
used in the GLSL IR unrolling pass.
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16543>