Commit Graph

10115 Commits

Author SHA1 Message Date
michal f16f23b3ab Use PIPE_FORMAT in state tracker.
Fix PIPE_FORMAT field encoding.
Re-implement st_get_format_info.
2007-10-27 19:04:19 +01:00
michal d8b59ba177 Refactor supported format queries. 2007-10-27 19:04:19 +01:00
michal 205d4e4900 Respect use_sse flag. 2007-10-27 19:04:19 +01:00
michal 9dfc27edf1 Fix SSE bug. 2007-10-27 19:04:19 +01:00
michal 478b5692de Add #ifs. 2007-10-27 19:04:19 +01:00
michal b23350700e vertex_element::src_format needs 32 bits. 2007-10-27 19:04:19 +01:00
michal f27dcb51f7 Respect use_sse flag. 2007-10-27 19:04:19 +01:00
michal e9ce69b1c9 Remove PIPE_FORMAT_COUNT references. 2007-10-27 19:04:18 +01:00
michal 1ab8f6e696 Enable SSE2 for fragment shaders. 2007-10-27 19:01:12 +01:00
michal 31b4b26108 Enable SSE2 for vertex shaders. 2007-10-27 19:01:12 +01:00
michal 7362fe5d16 Fix YCBCR macro.
Fix line endings.
2007-10-27 19:01:11 +01:00
michal bf229cb6f1 Fix alignment problems.
Remove NOP opcode.
TEX opcode returns solid white (a hack for D3D state tracker).
2007-10-27 19:01:11 +01:00
michal 9053fcabcb Remove GL dependencies. 2007-10-27 19:01:11 +01:00
michal 6961769cb2 Define destroy method called by softpipe's destructor. 2007-10-27 19:01:11 +01:00
michal dee9406e48 Silence compiler warnings. 2007-10-27 19:01:11 +01:00
michal 187c164bb6 Silence compiler warnings. 2007-10-27 19:01:11 +01:00
michal 3755840e00 Call quad stage destructors. 2007-10-27 19:01:11 +01:00
michal 21b5ff5dcc Remove llvm and sse2 dependencies. 2007-10-27 19:01:10 +01:00
michal 26df9d1a30 Move format definitions from p_defines.h to p_format.h.
PIPE_FORMAT is not an ordinary enum -- it encodes its
format description in the value that defines it.
2007-10-27 19:01:10 +01:00
michal bc99ea96fb Add sse2_program to draw_vertex_shader. 2007-10-27 19:01:10 +01:00
michal 11a19866f6 Silence compiler warnings. 2007-10-27 19:01:10 +01:00
michal 0e96a53aec Remove llvm dependencies. 2007-10-27 19:01:10 +01:00
Brian 79d8e78442 New comments, replace //-style with /* */ 2007-10-27 09:43:28 -06:00
Brian d75ff8447c indentation fixes 2007-10-27 09:38:41 -06:00
Brian d7c189b854 s/GLbitfield/uint/ 2007-10-27 09:37:40 -06:00
Brian e807b1900f remove #define MESA stuff 2007-10-27 09:36:43 -06:00
Brian 88c021a0d1 s/256/TGSI_EXEC_NUM_IMMEDIATES/ 2007-10-27 09:35:51 -06:00
Brian 0c2bcedf9a indentation fixes 2007-10-27 09:33:50 -06:00
Brian 6ada4e3a69 Comments about texture instructions and the src regs 2007-10-27 09:32:50 -06:00
Brian f6a73c3f28 Remove remnants of softpipe_surface.
This is the last of the clean-up following the change which moved surface
allocation to the winsys layer.
2007-10-27 09:26:59 -06:00
Brian 4f24568dc7 Obsolete 2007-10-27 09:04:43 -06:00
Brian ef6940f172 Move mesa_to_tgsi.[ch] to state_tracker 2007-10-27 09:03:15 -06:00
Brian 3cf6644c00 Move mesa_to_tgsi.[ch] into state tracker. 2007-10-27 09:02:40 -06:00
Brian bafbfb4dce Fix up handling of immediate values for TGSI shaders.
Still disabled pending LLVM updates.
2007-10-26 19:31:35 -06:00
Brian 19710c95da turn off debug output 2007-10-26 19:29:38 -06:00
Brian 8fed2466e4 Re-implement GLSL texture sampler variables.
GLSL sampler variables indicate which texture unit to use for TEX instructions.
Previously, this was baked into the fragment/vertex program and couldn't be
readily changed once set.
Now, SamplerUnits[] array indicates which texture unit is to be used for
each sampler variable.  These values are set with glUniform1i().
This is extra state that must be passed to the fragment/vertex program
executor at runtime.
2007-10-26 19:19:51 -06:00
Zack Rusin 789d248558 Hold a stack of temporaries so that we can redeclare them
for all defined functions. Fixes crashes in function calls.
2007-10-26 19:12:56 -04:00
Brian 78c1f8b2de convert OPCODE_END -> TGSI_OPCODE_RET 2007-10-26 13:10:37 -06:00
Brian f92083c338 if we hit RET w/ empty call stack, halt 2007-10-26 13:10:37 -06:00
Brian 6b30f3888e Initial support for immediate values in TGSI programs.
These can be evaluated at compile time.
Code disabled pending clarifications of TGSI immediate data structures.
2007-10-26 13:10:37 -06:00
Zack Rusin 67e4b82996 Get basic function calls working in the shaders. 2007-10-26 14:59:38 -04:00
Zack Rusin 56da35ef76 Fix swizzle fetching in tgsi_util_get_full_src_register_extswizzle. Shorten
the swizzle coding in LLVM compilation using it and fix some warnings.
2007-10-26 14:59:38 -04:00
Zack Rusin 61d998c966 Make ret part of the instruction block instead of implicitely
closing at the end of parsing.
2007-10-26 14:59:38 -04:00
Brian e4f6f0ec02 surface_alloc() is now a winsys function.
This allows surfaces to be allocated without a rendering context.
A few loose ends to resolve, but in working condition.
2007-10-26 10:45:42 -06:00
José Fonseca f7be1b419a Actually move region_alloc() and region_release() to intel_winsys. 2007-10-26 13:31:04 +01:00
Brian ec85467457 clean-up, simplify some tile code, more to come 2007-10-25 20:35:23 -06:00
Brian f684120417 Move region_alloc() and region_release() to pipe_winsys.
This allows regions to be allocated w/out a rendering context.
2007-10-25 20:35:23 -06:00
Brian 616112ea2e silence warning 2007-10-25 20:32:45 -06:00
Brian ee80e0b620 Move the get/put_tile() functions to pipe_context.
The _rgba versions are temporary until the state tracker is updated.
2007-10-25 20:32:45 -06:00
Brian afd19177e4 tex comments 2007-10-25 20:32:45 -06:00