This will allow us to disable the GLSL IR loop unroller in a
following patch and rely on the NIR loop unroller instead.
This allows the piglit test spec@!opengl 2.0@max-samplers border
to pass on the v3d rpi4 driver.
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16543>
Will allow us to drop more GLSL IR code in future once we switch
all drivers to NIR. Also stops the need for all drivers to call
this pass to remove indirect temps that may have been added during
the NIR varying linking lowering/optimisations.
This patch fixes some tests on i915, d3d12, lima and vc4.
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15871>
This ensures that any channels used for helper invocations are
also spilled/filled correctly.
Alternatively, we could recursively track all temps that get
involved in computing values that are then used in explicit
(dfdx,dfdy) or implicit (texture coordinates for mipmap or
anisotropic filtering, etc) derivatives, and only enable
per-quad on these (or disable spilling of any of these
values).
Fixes:
dEQP-VK.graphicsfuzz.cov-dfdx-dfdy-after-nested-loops
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15705>
This commit adds support for Vulkan backend on a630_skqp job.
= Needed changes
- Needed to install libvulkan-dev package on system
- Refactored the way the available skqp reports are printed
tested in development builds with skia tools
Piglit expectations had to be updated in various drivers due to !14750 not
having bumped the tags when it tried to uprev.
Signed-off-by: Guilherme Gallo <guilherme.gallo@collabora.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14686>
The main thing is VK 1.3 testing, but also includes test bugfixes. The
1.3 CTS required an uprev of deqp-runner to handle a new style of test
output, and that deqp-runner brings in some neat new features, too (piglit
in your deqp-runner suite, and extension list checking).
A bunch of VK tests got renamed, so I replaced panvk's custom test list
with simple include filters on the main test list.
Acked-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com> (panvk)
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14920>
This brings in some interesting new vulkan tests and fixes for the
spurious KHR-GL TF failures. Also, reduces the runtime of
dEQP-GLES31.functional.ssbo.layout.random.all_shared_buffer.36 so that it
should stop timing out.
Acked-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13779>
The new runner reduces the runtime by about 1/3 thanks to using rust
instead of python, and includes automatic flake handling so you don't just
have to skip flaky tests. The wrapper script also includes IRC flake
reporting (so one can track and update the flakes list to improve CI
reliability), always uploading results to CI for review (so you can
diagnose flakes and look at timings), has a prettier regressions report
and a helpful timing report, and is the same as what's used by all the HW
runners as well.
The downside is that by dropping the massive list of skips, you no longer
get flagged if Mesa refactors end up accidentally disabling extensions and
thus making tests skip. For that, I've started on
https://gitlab.freedesktop.org/anholt/deqp-runner/-/merge_requests/33 so
that hardware drivers get extension checking coverage too.
Thanks to the perf improvement, we get to drop one of the jobs for
llvmpipe.
xfail lists were mostly sed-jobs from the prior expectations lists. The
exceptions to that you'll find in the form of whitespace around the
affected test group (usually changes of capitalization or
special-characters), or an explanation for the more interesting changes
(which thankfully we can now record in the xfails lists!).
Reviewed-by: Cristian Ciocaltea <cristian.ciocaltea@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14604>
Brings in these changes:
af1785f31 occlusion_query_conform: skip GetQueryCounterBits test if needed
dad078717 occlusion_query_conform: convert to pilgit subtests
b52c1c761 glsl-1.30: test nested preprocessor concat
6c4da153b texture-storage: Fix subtest result handling of skips.
4343f19db fbo-integer: Remove the invalid DrawPixels test.
e3842f2fe arb_dsa: exclude stencil8 textures from test sets.
ce8649be7 spec/ext_external_objects: Fix build on Debian systems
4e553838f glsl: add basic tests for desktop GLSL invariant qualifier linking
7e61e5199 Tests for variable in and out of loop scope
f855ad1c8 fbo-mrt-alphatest: Only require GLSL 1.20
9be2fe999 glx: add glx-multi-display-single-pbuffer test
bfe290725 glx: add glx-swap-pbuffer test
efa64335e framework: Fix build on Windows when using waffle
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14468>
This commit fixes apps using the following sequence:
1. XCreateWindow(dpy) -> win
2. glXCreateContextAttribsARB(dpy, ...) -> ctx
3. glXMakeCurrent(dpy, win, ctx)
4. glXQueryDrawable(dpy, win, GLX_FBCONFIG_ID, ...)
glXQueryDrawable returned 0 (while correctly returning a valid
GLXFCONFIG_ID for other types of drawables).
This commit adds the same dance as driInferDrawableConfig to get
the GLX visual from the Window, and then the GLXFBCONFIG_ID of
this visual.
This fixes:
* piglit: glx-query-drawable --attr=GLX_FBCONFIG_ID --type=WINDOW
* Maya which uses the config ID from step 4 as an input to
glXChooseFBConfig.
Reviewed-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14174>
In order to implement GL_PRIMITIVES_GENERATED, v3d allocates a small
resource and adds a command to the job to store the prim counts to it.
However it was only doing this when TF was enabled which meant that if
the query was used with a geometry shader but no TF then the query would
always be zero. This patch makes the driver keep track of how many
PRIMITIVES_GENERATED queries are in flight and then enable writing the
prim count if its more than zero.
Fix dEQP-GLES31.functional.geometry_shading.query.primitives_generated_*
v2: Update CI expectations and references to fixed tests in commit log.
v3: - Add comment that GL_PRIMITIVES_GENERATED query is included because
OES_geometry_shader, but it is not part of OpenGL ES 3.1. (Iago)
- Update Fixes to commit introducing geometry shaders. (Iago)
Fixes: a1b7c084 ("v3d: fix primitive queries for geometry shaders")
Signed-off-by: Neil Roberts <nroberts@igalia.com>
Signed-off-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13712>
The test names are definitely unique (deqp has specific prefixes, piglit
uses '@' as a separator instead of '.'), so we can just have a single file
regardless of test type. Merges the two groups of xfails together so you
can't mix up which file to edit (I certainly have), and so that we don't
need to introduce yet another set of files when we add gtest for libva.
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Acked-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Acked-by: Daniel Stone <daniels@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13517>
This is prettier in the log files, less shell code, and for non-suite mode
adds checking that the driver has the right git sha1. Also, no need for
suites to have a DEQP_VER to say which dEQP we should run for the renderer
check.
The version checks can help us make sure that GL version exposed doesn't
accidentally regress, and the ".*git" checks that we're using a git
version of Mesa rather than something that snuck in through distro
packages.
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13372>
At that point we didn't call all the v3dv lowerings. So the reference
nir shader used to call the v3d compiler could be different.
Note that at that point the nir shader is only available for internal
shaders (like gs multiview).
This specifically affected multiview tests that wrote gl_PointSize, as
the nir shader for the geometry shader were wrongly exposing
per_vertex_point_size as false, as we were basing our check on the
nir_shader_info, and that was gathered calling nir_shader_gather_info
at pipeline_lower_nir.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13325>
The negative API tests ask to transpose a non-matrix uniform, and expect
the transpose error rather than the non-matrix error. This may be a test
bug about ambiguous results, but since every other driver is presumably
doing this too, just follow along.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Andreas Baierl <ichgeh@imkreisrum.de>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12924>