Commit Graph

1241 Commits

Author SHA1 Message Date
Jason Ekstrand
8ee88948e3 vulkan: Move vk_device to its own file
Things are going to start getting more complicated so let's avoid the
single mega-file approach.

Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8676>
2021-02-01 18:54:24 +00:00
Jason Ekstrand
62f966cf44 v3dv: Properly clean up vk_device
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8676>
2021-02-01 18:54:24 +00:00
Jason Ekstrand
8d6cf9e1c2 vulkan/meson: Add missing dependencise on vk_extensions_gen.py
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8676>
2021-02-01 18:54:23 +00:00
Arcady Goldmints-Orlov
e47a9938d3 v3dv: Only lower local arrays of size up to 2 to if-chains
Larger arrays get lowered to scratch access later, as that turns out
to be faster, while the if-chain is actually faster for arrays of
2 elements.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7726>
2021-02-01 08:11:48 +00:00
Arcady Goldmints-Orlov
8f583df7b6 broadcom/compiler: Enable PER_QUAD TMU access only in uniform control flow
PER_QUAD TMU lookups will partially override the predication mask on TMU
writes. If some but not all lanes in a quad are predicated out, setting
PER_QUAD will force them all to be enabled. This can result in TMU
access to bogus addresses when in nonuniform control flow. Also, since
PER_QUAD is needed to make sure derivatives work with helper
invocations, and derivatives are undefined in nonuniform control flow,
there is no reason to leave it enabled in this case.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7726>
2021-02-01 08:11:48 +00:00
Arcady Goldmints-Orlov
79bde75131 broadcom/compiler: Emit uniform loops using uniform control flow
Similarly to if statements, uniform loops are now emitted without
predication, using simple branches for breaks and continues. The
uniformity of the loop is determined by running the
nir_divergence_analysis pass.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7726>
2021-02-01 08:11:48 +00:00
Arcady Goldmints-Orlov
6643bdbd53 broadcom/compiler: Use ANYA for branches in uniform ifs
Using ANYAP instead of ALLAP makes things work correctly in cases
where all lanes are masked out.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7726>
2021-02-01 08:11:48 +00:00
Vinson Lee
c897f7a722 v3dv: Fix assert.
Fix defect reported by Coverity Scan.

Side effect in assertion (ASSERT_SIDE_EFFECT)
assignment_where_comparison_intended: Assignment job->ez_state =
VC5_EZ_DISABLED has a side effect. This code will work differently in a
non-debug build.

Fixes: cec2ed7c80 ("v3dv: fix disabling Early Z for the whole frame")
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8666>
2021-01-31 22:28:53 +00:00
Christian Gmeiner
f33b958010 vc4: add drm-shim
Is enought to run shader-db.

Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8736>
2021-01-28 16:14:06 +00:00
Caio Marcelo de Oliveira Filho
9f3d5e99ea compiler: Use util/bitset.h for system_values_read
It is currently a bitset on top of a uint64_t but there are already
more than 64 values.  Change to use BITSET to cover all the
SYSTEM_VALUE_MAX bits.

Cc: mesa-stable
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Karol Herbst <kherbst@redhat.com>
Acked-by: Jesse Natalie <jenatali@microsoft.com>
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Acked-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8585>
2021-01-26 20:20:47 +00:00
Connor Abbott
2a470ab0d0 v3dv/meta: Use sized types for nir_tex_instr::dest_type
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7989>
2021-01-25 11:21:42 +01:00
Alejandro Piñeiro
a346e1dea0 v3dv: properly handle two different binding points for cmd_buffers
From vkCmdBindPipeline spec:

  "pipelineBindPoint is a VkPipelineBindPoint value specifying to
   which bind point the pipeline is bound. Binding one does not disturb
   the others."

But internally we were only handling one pipeline per command buffer,
so binding a pipeline of one type would override an alredy bound
pipeline of other type.

Note that for push constants, in the same way that we were keeping one
client array and one bo for the values, for all stages, independently
of the stageFlags specified by vkCmdPushConstants, we are keeping the
same idea here, so such client array and bo is still tied to the
command buffer, and used by the two pipeline bind points. That makes
far easier tracking the push constants. We could revisit in the future
if we want a more fine grained tracking.

Fixes the following crashes:
 dEQP-VK.pipeline.push_constant.lifetime.pipeline_change_diff_range_bind_push_vert_and_comp
 dEQP-VK.pipeline.push_constant.lifetime.pipeline_change_same_range_bind_push_vert_and_comp

v2 (from Iago review)
   * Move removal of v3dv_resource definition to a different commit.
   * Use the new v3dv_cmd_pipeline_state on the cmd buffer meta
     sub-struct, call it gfx for consistency

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8613>
2021-01-22 10:50:32 +00:00
Alejandro Piñeiro
dac20e100b v3dv: drop v3dv_resource definition
In the end it became a v3dv_bo+offset combination, and for that we
already have v3dv_cl_reloc, so it became redundant.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8613>
2021-01-22 10:50:31 +00:00
Alejandro Piñeiro
319153365b v3dv/descriptor: assert CrateDescriptorPool receives valid count values
Although I assume that this should be caught by the validation layers,
recently while triaging the following tests:
dEQP-VK.ycbcr.query.*r8g8b8a8_unorm*

We found that they were setting a descriptorCount of zero, because it
was not handling correctly the differences between Vulkan 1.0 and
Vulkan 1.1.

So let's just assert, just in case it happens again, as that would
make the bugfixing far easier.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8614>
2021-01-21 17:06:51 +00:00
Arcady Goldmints-Orlov
c57ef25342 v3dv: Fix uninitialized variable warnings
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8570>
2021-01-21 10:11:50 -05:00
Iago Toral Quiroga
cec2ed7c80 v3dv: fix disabling Early Z for the whole frame
The documentation states that if we disable Early Z for the whole
frame in the RCL Tile Rendering Mode packet, then we should not
emit any draw calls with it enabled (which we can do by enabling
it in the CFG_BITS packet).

Since we emit our RCL after recording our draw calls in the BCL
and we were not considering there if any condition for global disable
would be met, it was possible that we end up with an incorrect
configuration when we decide for a global disable in the RCL, which
can cause rendering artifacts. This can be easily observed by simply
forcing the RCL bit to disable early Z in applications that are known
to enable it in CFG_BITS (such as the UE Shooter demo for example).

With this change we keep track of this scenario when we record
draw calls in the BCL and if decide that we need to disable EZ for
the entire job, we make sure we never enable it for any draw calls
in the frame.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8589>
2021-01-21 14:12:00 +01:00
Iago Toral Quiroga
9c97cc37b0 v3dv: enable early Z/S clears
This is an optimization that should make Z/S clears faster. To enable
this we can't have any Z/S loads or stores in the job. Also, it seems
that enabling early Z/S clearing is independent of whether early Z/S
testing is enabled.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8589>
2021-01-21 14:12:00 +01:00
Iago Toral Quiroga
f989d4ce1c v3dv: do not emit full tile buffers clears to handle Z/S clears
There was a misunderstanding regarding the scope of some hardware bugs
that led us to think that:

1. The Clear Tile Buffer Z/S bit was broken
2. The Clear Tile Buffer RTs bit would also clear Z/S.

1) is not really true, what happened was that some other bugs for which
we need workarounds anyway would have that effect. 2) was only true
for V3D 4.1, so it doesn't affect v3dv.

This change makes proper use of the Z/S bit instead of falling back to
clearing all tile buffers every time we have a Z/S clear. This also
allows us to do color clears on the tile store (which is faster) rather
than falling back to the clear all RTs bit every time we have a Z/S clear.

v2: rewrite the original comment about the hardwarebug description to
    include recent discussions with Broadcom instead of keeping it as
    is and amending it with an update note.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8589>
2021-01-21 14:12:00 +01:00
Iago Toral Quiroga
3c19a518c9 v3dv: refactor checks for subpass attachment stores
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8589>
2021-01-21 14:12:00 +01:00
Iago Toral Quiroga
f0ec3d9f6d v3dv: refactor checks for subpass attachment loading
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8589>
2021-01-21 14:12:00 +01:00
Iago Toral Quiroga
7c5d753634 v3dv: refactor checks for subpass attachment clears
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8589>
2021-01-21 14:12:00 +01:00
Alejandro Piñeiro
212b1516df v3d/compiler: enable lower_add_sat NIR option
We are enabling this option for the Vulkan driver, so it makes sense
to enable it for the OpenGL one.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8582>
2021-01-20 12:41:52 +00:00
Alejandro Piñeiro
e333692e9d v3dv/pipeline: enable lower_add_sat NIR option
We don't support them by hw, so we would need to get them
lowered. This fix some crashes while using renderdoc with UE4 shooter
demo traces.

Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8582>
2021-01-20 12:41:52 +00:00
Iago Toral Quiroga
14651edbab v3dv: use PIPE_TIMEOUT_INFINITE
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8554>
2021-01-19 11:54:22 +01:00
Iago Toral Quiroga
e122c9f3c8 v3dv: don't wait for idle on occlusion query pool resets
Instead, wait for the specific queries being reset to
not be in use by the GPU.

This takes query pool resets in the UE4 Shooter demo from
50-60ms down to 0.5-2ms.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8554>
2021-01-19 11:54:22 +01:00
Iago Toral Quiroga
15cf2ab642 v3dv: disable early Z writes if Z writes are disabled
I saw this while inspecting CL dumps from the UE Shooter demo,
where they disable Z writes for occlusion queries. The hardware
is probably doing this internally, but it doesn't hurt
to do this explicitly and make CL traces consistent with intended
behavior.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8571>
2021-01-19 10:08:27 +00:00
Iago Toral Quiroga
a46547671b v3dv: only update uniforms for dirty descriptors if stage has descriptors
If we have dirty descriptor set state we have to update our uniform
data to reference the new resources such as addresses for textures
or UBOs. This is known to have a high CPU cost, so we want to limit
this as much as we can.

It is a common rendering pattern in applications to render many objects
using the same pipeline, but modifying the descriptor sets bound to update
textures, UBOs, etc. In this scenario, we would be incurring in unnecessary
uniform stream updates for stages that don't access descriptor sets at all.

This change makes it so we track which shader stages in a pipeline
use descriptor set state and skips updating uniform streams for them
when dirty descriptor set state is the only reason requiring us to
generate new uniform streams for a draw call.

v2: reuse shader stage information from the pipeline set layouts
    to track shader stages that use descriptor state.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8555>
2021-01-19 08:07:57 +00:00
Christian Gmeiner
36e1c902b9 v3d: mark some variables static const
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8438>
2021-01-13 07:24:32 +00:00
Christian Gmeiner
9151dab967 v3d: update fallthrough comments
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8438>
2021-01-13 07:24:32 +00:00
Christian Gmeiner
4ec956a2b0 v3d: drop not use function parameter
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8438>
2021-01-13 07:24:32 +00:00
Daniel Schürmann
bd8e84eb8d nir: replace .lower_sub with .has_fsub and .has_isub
This allows a more fine-grained control about whether
a backend supports one of these instructions.

Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6597>
2021-01-11 19:13:51 +00:00
Christian Gmeiner
172e79d009 v3dv: use intrinsic builders
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8295>
2021-01-06 14:34:41 +00:00
Christian Gmeiner
66d51965af v3d: use intrinsic builders
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8295>
2021-01-06 14:34:41 +00:00
Iago Toral Quiroga
2832cbea7a v3dv: fix BO list for TFU jobs
Instead of checking whether the source and destination are the same,
we should check if the underlying BOs are the same, since we may
be suballocating resources from the same allocation and the kernel
will fail to execute jobs if the BO list has duplicated entries.

Fixes aborts with Unreal Engine due to failed TFU jobs.

Fixes: 30f1fc25ce ('v3dv: implement TFU blits')
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8098>
2020-12-17 09:24:36 +01:00
Iago Toral Quiroga
9f2afe4170 v3dv: fix incorrect slice selection for TFU jobs
Fixes: 30f1fc25ce ('v3dv: implement TFU blits')
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8098>
2020-12-17 09:24:36 +01:00
Eric Anholt
547d11de54 etnaviv, v3d: Fix valgrind include paths.
dep_valgrind gives you -I/usr/include/valgrind (or whatever) so if
valgrind/ wasn't in the search path anyway, these includes would fail.
Found in CI when adding valgrind to the build images.

Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7936>
2020-12-15 19:39:29 +00:00
Rob Clark
790144e65a util+treewide: container_of() cleanup
Replace mesa's slightly different container_of() with one more aligned
to the linux kernel's version which takes a type as the 2nd param.  This
avoids warnings like:

  freedreno_context.c:396:44: warning: variable 'batch' is uninitialized when used within its own initialization [-Wuninitialized]

At the same time, we can add additional build-time type-checking asserts

Signed-off-by: Rob Clark <robdclark@chromium.org>
Acked-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7941>
2020-12-10 16:48:36 +00:00
Juan A. Suarez Romero
01aafb2859 v3d: force alpha to 1 when rendering RGBX formats
This adds an enum to the load tile buffer that forces the alpha channel
to be set to 1. This will be required later to load RGBX formats.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7816>
2020-12-09 12:25:31 +00:00
Iago Toral Quiroga
5603bb13e3 v3dv: fix early return from failed drmGetMagic
v2: Log more detail to stderr upon failure (Chema)

Fixes: b14679ab22 ('v3dv: check return value of drmGetMagic')
Reviewed-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7865>
2020-12-02 17:00:28 +00:00
Iago Toral Quiroga
4f7d4871a6 v3dv: don't log out of pool memory errors for internal driver pools
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7848>
2020-12-01 12:10:11 +00:00
Iago Toral Quiroga
9adbaeff85 v3dv: move error string definition to debug path
No point in computing this if debug is disabled.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7848>
2020-12-01 12:10:11 +00:00
Iago Toral Quiroga
fd4016f978 v3dv: ignore filter in TFU blit path
The filter is only relevant to handle blits that invole scaling, but
our TFU path doesn't handle any kind of scaling so we can safely
ignore it.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7845>
2020-12-01 11:24:17 +00:00
Iago Toral Quiroga
eb75a67bd6 v3dv: add a helper to choose a compatible TFU format
We are now doing this in 3 different places so it makes sense.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7845>
2020-12-01 11:24:17 +00:00
Iago Toral Quiroga
329afedd8b v3dv: handle Z mirroring in the TFU blit path
The TFU path only activates for blits that are really copies
(no linear filtering, no scaling, same pixel format, etc.), and
we do it slice by slice, so we can easily handle mirroring of the
Z coordinate for 3D images by reversing the order of the layers
as we copy them.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7845>
2020-12-01 11:24:17 +00:00
Iago Toral Quiroga
29f62061d9 v3dv: expand the formats that can be handled in the TFU blit path
Same as with other TFU paths, we only handle exact copies without
conversion, so we can rewrite the format to use a compatible TFU format
based on its texel size, which allows us to use this path with more
formats.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7845>
2020-12-01 11:24:17 +00:00
James Park
f86668f487 vulkan/util: Consolidate typed_memcpy
Collapse typed_memcpy definitions into one header.

Use do/while(0) pattern to fix MSVC compilation.

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7830>
2020-12-01 07:48:08 +00:00
Iago Toral Quiroga
b14679ab22 v3dv: check return value of drmGetMagic
Fixes coverty issue:

** CID 1470345: Error handling issues (CHECKED_RETURN)
/src/broadcom/vulkan/v3dv_device.c: 407 in v3dv_drm_handle_device()
Calling "drmGetMagic" without checking return value (as is done
elsewhere 5 out of 6 times).

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7828>
2020-11-30 12:42:50 +00:00
Iago Toral Quiroga
124ea8debf v3dv: expand format coverage in TFU path for buffer to image copies
Just like we do for image copies, since we are not doing any pixel
format conversions, we can translate the image format to a compatible
format that is supported by the TFU.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7809>
2020-11-30 13:21:15 +01:00
Iago Toral Quiroga
b3f212c52e v3dv: fix base layer for 3D blits in the TFU path
We were always using baseArrayLayer from the image subresource, but
for 3D images we should use the Z offset of the region.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7809>
2020-11-30 13:21:15 +01:00
Iago Toral Quiroga
ece8dbe68f v3dv: add a TFU path for image copies
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7809>
2020-11-30 13:21:15 +01:00