DRM syncobjs always let you wait repeatedly on them, so we can set the
flag in the core instead of having each driver override it once they try
to enable the emulated timeline semaphores.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36563>
Ray tracing pipelines can contain unlimited number of shaders unlike
compute/graphics ones. Having the driver finding the maximum
scratch/ray-query/stack usage can be time consumming when this can be
stored on the pipeline and the runtime tell the driver at bind time.
These fields are unused for other shaders and so drivers can ignore
them.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36757>
vk_image_subresource_slice_count is useful when implementing image
barriers. When maintenance9 is enabled,
VkImageSubresourceRange::{baseArrayLayer,layerCount} specify the
slices, rather than layers, to transition. This helper returns
the number of slices specified in the subresource range, accounting
for the VK_REMAINING_ARRAY_LAYERS sentinel.
Reviewed-by: Lars-Ivar Hesselberg Simonsen <lars-ivar.simonsen@arm.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36176>
In the C23 standard unreachable() is now a predefined function-like
macro in <stddef.h>
See https://android.googlesource.com/platform/bionic/+/HEAD/docs/c23.md#is-now-a-predefined-function_like-macro-in
And this causes build errors when building for C23:
-----------------------------------------------------------------------
In file included from ../src/util/log.h:30,
from ../src/util/log.c:30:
../src/util/macros.h:123:9: warning: "unreachable" redefined
123 | #define unreachable(str) \
| ^~~~~~~~~~~
In file included from ../src/util/macros.h:31:
/usr/lib/gcc/x86_64-linux-gnu/14/include/stddef.h:456:9: note: this is the location of the previous definition
456 | #define unreachable() (__builtin_unreachable ())
| ^~~~~~~~~~~
-----------------------------------------------------------------------
So don't redefine it with the same name, but use the name UNREACHABLE()
to also signify it's a macro.
Using a different name also makes sense because the behavior of the
macro was extending the one of __builtin_unreachable() anyway, and it
also had a different signature, accepting one argument, compared to the
standard unreachable() with no arguments.
This change improves the chances of building mesa with the C23 standard,
which for instance is the default in recent AOSP versions.
All the instances of the macro, including the definition, were updated
with the following command line:
git grep -l '[^_]unreachable(' -- "src/**" | sort | uniq | \
while read file; \
do \
sed -e 's/\([^_]\)unreachable(/\1UNREACHABLE(/g' -i "$file"; \
done && \
sed -e 's/#undef unreachable/#undef UNREACHABLE/g' -i src/intel/isl/isl_aux_info.c
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36437>
The unreachable(str) macro defined in src/util/macros.h is defined to
accept a literal string as an argument.
However the way it checks that the argument is a string literal, by
prepending an empty string where the argument is used, i.e.:
#define unreachabel(str) assert(!"" str)
still allows users to call the macro with no arguments.
This is confusing, so pass an empty string to all invocations of
unreachable() for consistency.
This is done with the following command:
git grep -l '[^_]unreachable();' -- "src/**" | sort | uniq | \
while read file; \
do \
sed -e 's/\([^_]\)unreachable();/\1unreachable("");/g' -i "$file";
done
This should not change the behaviour of the callers of unreachable() in
a meaningful way, but there will be some cosmetic consequence.
The changed invocations will now print:
Assertion `!"" ""' failed.
instead of
Assertion `!""' failed.
But this is also what happens for the invocations that do pass an
argument, for instance `unreachable("Invalid type")` currently prints:
Assertion `!"" "Invalid type"' failed.
So all invocations now also have the same output style.
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36437>
Instead of reporting all memory types being compatible, at least we can
limit the types to those compatible for dma-buf import. Optionally, we
can do even better here to actually create the image or buffer with the
AHB to get more accurate memory type bits for memory import. However, it
is optional since we can touch up in the common layer upon actual AHB
import time.
Reviewed-by: Antonio Ospite <antonio.ospite@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36388>
Currently, vk_sync_timeline_wait() may report idle while we still have
time points outstanding in vk_queue. This race between vk_sync_timeline
and vk_queue is problematic as vk_queue_submit_cleanup() can end-up
trying to unref a timeline point that was already destroyed in
vk_sync_timeline_finish(), leading to an use-after-free.
Address this race-condition by introducing a reference counter to the
timeline. Each timeline point takes a reference to the timeline when
it's checked out and drops the reference when it's freed. Now, the
timeline is only destroyed when all the references had been dropped.
To guarantee that all references will be dropped and the timeline will
be destroyed, vk_sync_timeline_finish() waits for all pending points
to be checked out.
This commit fixes several Mesa CI flakes in v3dv related to timeline
semaphores.
Cc: mesa-stable
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/12648
Signed-off-by: Maíra Canal <mcanal@igalia.com>
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35921>
Previously, we had a sort of double reference count with refcount being
used to track how many waits were holding a reference and pending being
used to track whether or not it was in the pending list. This meant
that the unref operation actually had to look at both refcount and
pending in order to determine if it could free the time point. This is
way too confusing. Instead, we should just always take a reference
while we're pending.
This also simplifies the over-all interface because there's no longer a
difference between free and release. `struct vk_sync_timeline_point` is
now just a reference-counted API.
Reviewed-by: Maíra Canal <mcanal@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35921>
Whenever we assume the timeline state is locked, we use _locked, pass in
the timeline state explicitly, and rename it so it's clearly an action
which the timeline does on the point. This makes it far more clear who
owns a reference to what and where.
Reviewed-by: Maíra Canal <mcanal@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35921>
The lifetime of `struct vk_sync_timeline` is tied to the lifetime of
`vk_fence` or `vk_semaphore` objects. To better manage this lifecycle,
create a wrapper struct `vk_sync_timeline_state` that contains the
timeline state and is dynamically allocated when the timeline is
initialized. This separation allows the timeline state to persist
independently of the sync object lifecycle.
Signed-off-by: Maíra Canal <mcanal@igalia.com>
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35921>
Despite appearances, the current vk_pipeline implementation fails to link any
shaders, unless GPL is used or the link_geom_stages option is set (which no
drivers do). Notably monolithic pipelines don't get linked.
This patch attempts to fix our linking issues. Monolithic pipelines now get
linked, GPL optimized pipelines do too. GPL fast link is still not linked.
Geometry stages are now always linked because - despite the option - I think all
hardware wants this. Apps love writing random dead varyings for literally no
reason, which isn't free even on NVIDIA. This removes the option, effectively
setting it for all drivers, which in retrospect is the right decision.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Mary Guillemard <mary.guillemard@collabora.com>
Acked-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36265>
for intrinsics, we have these really nice builders using designated initializers
+ macros to specify optional indices. texture instrs have even more craziness
involved, but we can do the same trick. this commit takes the existing "fixed
form" deref-centric tex builders and generalizes them to work with non-deref
textures, making it useful also for GL and late VK passes, while providing an
API that strives to be ergonomic and consistent.
this series only implements a subset of possible texture operations for now, but
more generalizing could be added as people have need.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36050>
The existing common ANB helpers are declared under DETECT_OS_ANDROID but
the implementations are hidden further behind ANDROID_API_LEVEL >= 26,
which is not right.
In addition, for the sanity, let's move front buffer usage query behind
api level 26, while moving baseline ANB entry points above the
conditional api level scope.
In the future, we should look to drop below 26 support (basically drop
Android N support where Vulkan 1.0.3 was initially supported).
Reviewed-by: Chia-I Wu <olvaffe@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35785>
The composer usage bit is automatically added by the surface consumer
side when the consumer is SurfaceFlinger. e.g. if the swapchain is
connected with a media encoder surface, the consumer side would append
encoder usage bit instead.
Fixes: c406d53858 ("vulkan/android: Add common vkGetSwapchainGrallocUsage{2}ANDROID")
Reviewed-by: Chia-I Wu <olvaffe@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35785>
AMD hardware can early-cull box nodes if all leaves are either opaque or
not and the ray flags are set to discard (non-)opaque geometries. This
works even across TLAS/BLAS boundaries.
Propagate info on whether all child nodes are opaque or not through the
BVH to allow RADV to set these flags per box node.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32417>
It is annoying to change all function signatures when a driver needs
more information. There are also some callbacks that have a lot of
parameters and there have already been bugs related to that.
This patch tries to clean the interface by adding a struct that contains
all information that might be relevant for the driver and passing that
to most callbacks.
radv changes are:
Reviewed-by: Natalie Vock <natalie.vock@gmx.de>
anv changes are:
Acked-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
turnip changes are:
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
vulkan runtime changes are:
Reviewed-by: Natalie Vock <natalie.vock@gmx.de>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35385>