Ian Romanick
a0120e6e0f
glcpp: regerated files
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These should have been committed right after fd1252ab , but they were
missed. Soon, we'll never have to do this again...
2011-02-11 15:44:19 -08:00
Brian Paul
a1f5c46d24
glsl: regerated files
2011-01-31 14:09:24 -07:00
Kenneth Graunke
bee901a1cf
Refresh autogenerated glcpp parser.
2010-11-16 16:22:13 -08:00
Ian Romanick
eafebed5bd
glcpp: Regenerate files changes by previous commit
2010-10-08 14:21:22 -07:00
Kenneth Graunke
7dcfc44b72
glsl: Define GL_ES preprocessor macro if API is OpenGL ES 2.0.
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Also define it if #version 100 is encountered.
2010-09-07 17:30:37 -07:00
Carl Worth
9751b4ec60
glcpp: Refresh generated files.
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After a recent change to glcpp-parse.y (adding "redefined macro" error).
2010-08-17 23:41:53 -07:00
Kenneth Graunke
c55aa4292f
glsl2: Refresh autogenerated bison parser.
2010-08-13 17:16:43 -07:00
Carl Worth
e29cd39125
glcpp: Regnerate glcpp-parse.c and glcpp-parse.h
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After making a minor change to the .y file.
2010-08-10 16:59:20 -07:00
Kenneth Graunke
0ef79a5f11
glcpp: Refresh autogenerated lexer and parser.
2010-08-04 15:57:20 -07:00
Eric Anholt
d4a04f3155
glcpp: Add __VERSION__ define to the current language version.
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Fixes:
glsl-version-define
glsl-version-define-110
glsl-version-define-120
2010-07-28 17:32:39 -07:00
Carl Worth
667173e362
glcpp: Add generated source files.
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This is now consistent with other usage of flex/bison througout mesa,
(which is that these generated files are added to source control so
that the build system does not require external tools like flex/bison
for non-developers).
2010-07-28 13:48:32 -07:00