Commit Graph

10 Commits

Author SHA1 Message Date
Kenneth Graunke 1e0da6233b util: Move ralloc to a new src/util directory.
For a long time, we've wanted a place to put utility code which isn't
directly tied to Mesa or Gallium internals.  This patch creates a new
src/util directory for exactly that purpose, and builds the contents as
libmesautil.la.

ralloc seemed like a good first candidate.  These days, it's directly
used by mesa/main, i965, i915, and r300g, so keeping it in src/glsl
didn't make much sense.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>

v2 (Jason Ekstrand): More realloc uses and some scons fixes

Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2014-08-04 11:06:58 -07:00
Matt Turner 4d78446d78 glsl: Use typed foreach_in_list instead of foreach_list.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2014-07-01 08:55:51 -07:00
Paul Berry 9110078209 glsl: Change _mesa_glsl_parse_state ctor to use gl_shader_stage enum.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>

v2: Also rename "target" param to "stage".

Reviewed-by: Brian Paul <brianp@vmware.com>
2014-01-08 07:31:49 -08:00
Paul Berry 65511e5f22 mesa: Store gl_shader_stage enum in gl_shader objects.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-01-08 07:31:28 -08:00
Tapani Pälli 447bb9029f glsl: move variables in to ir_variable::data, part II
This patch moves following bitfields and variables to the data
structure:

explicit_location, explicit_index, explicit_binding, has_initializer,
is_unmatched_generic_inout, location_frac, from_named_ifc_block_nonarray,
from_named_ifc_block_array, depth_layout, location, index, binding,
max_array_access, atomic

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
2013-12-12 17:28:11 +02:00
Tapani Pälli 33ee2c67c0 glsl: move variables in to ir_variable::data, part I
This patch moves following bitfields in to the data structure:

used, assigned, how_declared, mode, interpolation,
origin_upper_left, pixel_center_integer

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
2013-12-12 17:28:08 +02:00
Tapani Pälli c1d3080ee8 glsl: introduce data section to ir_variable
Data section helps serialization and cloning of a ir_variable. This
patch includes the helper bits used for read only ir_variables.

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
2013-12-12 17:28:06 +02:00
Ian Romanick af229c94e3 glsl/tests: Verify geometry shader built-ins generated by _mesa_glsl_initialize_variables
Checks that the variables generated meet certain criteria.

 - Geometry shader inputs have an explicit location.

 - Geometry shader outputs have an explicit location.

 - Fragment shader-only varying locations are not used.

 - Geometry shader uniforms and system values don't have an explicit
   location.

 - Geometry shader constants don't have an explicit location and are
   read-only.

 - No other kinds of geometry variables exist.

It does not verify that an specific variables exist.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
2013-10-22 15:23:30 -07:00
Ian Romanick f094a0f825 glsl/tests: Verify fragment shader built-ins generated by _mesa_glsl_initialize_variables
Checks that the variables generated meet certain criteria.

 - Fragment shader inputs have an explicit location.

 - Fragment shader outputs have an explicit location.

 - Vertex / geometry shader-only varying locations are not used.

 - Fragment shader uniforms and system values don't have an explicit
   location.

 - Fragment shader constants don't have an explicit location and are
   read-only.

 - No other kinds of fragment variables exist.

It does not verify that an specific variables exist.

v2: Use _mesa_varying_slot_in_fs in
fragment_builtin.inputs_have_explicit_location.  Suggested by Paul.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
2013-10-22 15:23:30 -07:00
Ian Romanick d05202900b glsl/tests: Verify vertex shader built-ins generated by _mesa_glsl_initialize_variables
Checks that the variables generated meet certain criteria.

 - Vertex shader inputs have an explicit location.

 - Vertex shader outputs have an explicit location.

 - Fragment shader-only varying locations are not used.

 - Vertex shader uniforms and system values don't have an explicit
   location.

 - Vertex shader constants don't have an explicit location and are
   read-only.

 - No other kinds of vertex variables exist.

It does not verify that an specific variables exist.

v2: Fix memory management mistakes in
common_builtin::string_starts_with_prefix.  Clean up error message
reporting in common_builtin::no_invalid_variable_modes.  Both suggested
by Paul.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
2013-10-22 15:23:30 -07:00