Unnecessary rename that breaks forward compatibility... but Apple says
this is just NULL. Do the simpler thing. Note that the argument is a
mach_port_t, which is a natural_t == uint32_t in userspace... even
though it's a pointer in the kernel. Although Apple's docs claim that
kIOMasterPortDefault is NULL, it's really just 0.
../src/asahi/lib/agx_device.c:290:35: warning: 'kIOMasterPortDefault' is deprecated: first deprecated in macOS 12.0 [-Wdeprecated-declarations]
IOServiceGetMatchingService(kIOMasterPortDefault, matching);
^~~~~~~~~~~~~~~~~~~~
kIOMainPortDefault
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Eric Engestrom <eric@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18121>
Setting this bit (at the batch level, not the draw level!) switches to
[-1, 1] clipping instead of Metal's preferred [0, 1] clipping. Using
this bit allows us to drop the clip_halfz lowering we had before, saving
2 instructions in every vertex shader.
Fixes dEQP-GLES2.functional.depth_range.*
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17948>
Instead of using driver_location magic and hoping things work, make the
linkage between vertex and fragment shaders explicit. Thanks to the
coefficient register mechanism reverse-engineered and documented earlier
in this series, this does not require any shader keys to support
separable shaders. It just requires that we regenerate the coefficient
register binding tables at draw time, based on the varying layouts
decided by the compiler independently for the VS and FS. This is more
robust in the face of separate shaders.
This also gets us glProvokingVertex() support without shader keys.
After that, we don't need any of the remapping prepasses. For fragment
shaders, any old mapping will do, so we can assign coefficient registers
as we go (based on what the program actually uses, not nir_variable
information that might be stale by this point). We do want to cache
coefficient registers, particularly for fragcoord.w which is used for
perspective interpolation everywhere.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17198>
Lots of changes from reverse-engineering harder the interactions with
fp16 and noperspective and such, and comparing against the PowerVR
driver code in Mesa that's been released since this XML was
originally written.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17198>
The counts for textures/samplers are specified in the bind
texture/sampler packets. What's in the bind pipeline appear to be...
hints? of some kind? It's a direct function of the numbers of textures
and samplers, but much more coarse. Unknown purpose.
This should be correct for up to 48 textures and at least 8 samplers.
For more than 48 textures, Metal switches to a "bindless" mode, where
the textures are instead bound with a bind uniform packet, ts* is no
longer read in the shader, and instead registers and immediates are used
to index the texture with a substantial preshader. Details TBD. We don't
need to worry about that for a long while, though.
Fixes a number of dEQPs.
dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.render.array_in_struct.sampler2D_samplerCube_both,Crash
dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.render.array_in_struct.sampler2D_samplerCube_fragment,Crash
dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.render.array_in_struct.sampler2D_samplerCube_vertex,Crash
dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.render.nested_structs_arrays.sampler2D_samplerCube_both,Crash
dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.render.nested_structs_arrays.sampler2D_samplerCube_fragment,Crash
dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.render.nested_structs_arrays.sampler2D_samplerCube_vertex,Crash
dEQP-GLES2.functional.uniform_api.value.assigned.by_value.render.array_in_struct.sampler2D_samplerCube_both,Crash
dEQP-GLES2.functional.uniform_api.value.assigned.by_value.render.array_in_struct.sampler2D_samplerCube_fragment,Crash
dEQP-GLES2.functional.uniform_api.value.assigned.by_value.render.array_in_struct.sampler2D_samplerCube_vertex,Crash
dEQP-GLES2.functional.uniform_api.value.assigned.by_value.render.nested_structs_arrays.sampler2D_samplerCube_both,Crash
dEQP-GLES2.functional.uniform_api.value.assigned.by_value.render.nested_structs_arrays.sampler2D_samplerCube_fragment,Crash
dEQP-GLES2.functional.uniform_api.value.assigned.by_value.render.nested_structs_arrays.sampler2D_samplerCube_vertex,Crash
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17198>
Add a library that wraps the key IOKit entrypoints used in the macOS
UABI for AGX. Our wrapped routines print information about the kernel
calls made and dump work submitted to the GPU using agxdecode. This code
has two major use cases:
1. Debugging Mesa, particularly around the undocumented macOS
user-kernel interface. Logs from Mesa may compared to Metal to check
that the UABI is being used correcrly.
2. Reverse-engineering the hardware, using this as glue to get at the
"interesting" GPU memory.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16512>
Aka occlusion queries. There is an annoying limitation in the hardware
(reflected in Metal) that only a single buffer may be bound per render
pass, with the per-draw settings merely specifying an offset.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16512>
This uses a subset of the depth/stencil infrastructure we built out to
support writing back tiled, uncompressed Z32F depth buffers to memory.
Texturing from this format is already supported.
This gets glmark2 -bshadow working.
v2: Fix partial renders
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16512>