Commit Graph

50621 Commits

Author SHA1 Message Date
Eric Anholt
5d89487eb2 i965: Add surface format defines from the public specs.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-05-08 14:27:30 -07:00
Fabian Bieler
4e9c7f9c5a mesa/program: Don't copy propagate from swizzles.
Do not propagate a copy if source and destination are identical.

Otherwise code like

MOV TEMP[0].xyzw, TEMP[0].wzyx
MOV TEMP[1].xyzw, TEMP[0].xyzw

is changed to

MOV TEMP[0].xyzw, TEMP[0].wzyx
MOV TEMP[1].xyzw, TEMP[0].wzyx

This fixes Piglit test shaders/glsl-copy-propagation-self-2 for drivers that
use Mesa IR.

NOTE: This is a candidate for the stable branches.
Signed-off-by: Fabian Bieler <fabianbieler@fastmail.fm>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-05-08 13:59:19 -07:00
Fabian Bieler
e1ff753d67 mesa/st: Don't copy propagate from swizzles.
Do not propagate a copy if source and destination are identical.

Otherwise code like

MOV TEMP[0].xyzw, TEMP[0].wzyx
MOV TEMP[1].xyzw, TEMP[0].xyzw

is changed to

MOV TEMP[0].xyzw, TEMP[0].wzyx
MOV TEMP[1].xyzw, TEMP[0].wzyx

This fixes Piglit test shaders/glsl-copy-propagation-self-2 for gallium drivers.

NOTE: This is a candidate for the stable branches.
Signed-off-by: Fabian Bieler <fabianbieler@fastmail.fm>
Reviewed-by: Brian Paul <brianp@vmware.com>
2013-05-08 13:59:14 -07:00
Eric Anholt
5d06c9ea0f i965: Fix hangs on HSW since the gen6 blorp fix.
The constant packets for gen6 are too small for gen7, and while IVB seems
happy with them HSW blows up.  Fix it by emitting the correct packets on
gen7, for all stages.

v2: Include the packets instead of just skipping them.
NOTE: This is a candidate for the stable branches.
Reviewed-and-tested-by: Chad Versace <chad.versace@linux.intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-05-08 10:23:41 -07:00
Chad Versace
2878f4685c egl/android: Fix error condition for EGL_ANDROID_image_native_buffer
Emit EGL_BAD_CONTEXT if the user passes a context to
eglCreateImageKHR(type=EGL_ANDROID_image_native_buffer).

From the EGL_ANDROID_image_native_buffer spec:
  * If <target> is EGL_NATIVE_BUFFER_ANDROID and <ctx> is not
    EGL_NO_CONTEXT, the error EGL_BAD_CONTEXT is generated.

Note: This is a candidate for the stable branches.
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
2013-05-08 08:44:05 -07:00
Stéphane Marchesin
38d2a16c01 i915: Use Y tiling for textures
This basically reverts commit
2acc719374.

With the previous change, we're not batchbuffer limited any
longer. So we actually start seeing a performance difference
between X and Y tiling. X tiling is funny because it is
faster for screen-aligned quads but slower in games. So let's
use Y tiling which is 10% faster overall.
2013-05-08 02:07:00 -07:00
Stéphane Marchesin
fc24c7aede i915g: Optimize batchbuffer sizes
Now that we don't throttle at every batchbuffer, we can shrink
the size of batchbuffers to achieve early flushing. This gives
a significant speed boost in a lot of games (on the order of
20%).
2013-05-08 02:06:56 -07:00
Stéphane Marchesin
7f7c7fda83 i915g: Add more PIPE_CAP_* support 2013-05-08 01:37:55 -07:00
Chia-I Wu
00035670de ilo: remove our own type inference
tgsi_opcode_infer_{src,dst}_type() works just fine.
2013-05-08 11:33:34 +08:00
Chia-I Wu
b74af51a46 ilo: use tgsi_util_get_texture_coord_dim()
And remove toy_tgsi_get_texture_coord_dim().
2013-05-08 11:07:46 +08:00
Chia-I Wu
75a48a53d8 tgsi: fix operand type of TGSI_OPCODE_NOT
It should be TGSI_TYPE_UNSIGNED, not TGSI_TYPE_FLOAT.

Fixed also gallivm not_emit_cpu() to use uint build context.

Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Acked-by: Roland Scheidegger <sroland@vmware.com>
2013-05-08 11:03:49 +08:00
Chia-I Wu
1f970816b1 tgsi: refactor tgsi_opcode_infer_src_type()
Call tgsi_opcode_infer_type() from tgsi_opcode_infer_src_type().

Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Acked-by: Roland Scheidegger <sroland@vmware.com>
2013-05-08 11:03:47 +08:00
Chia-I Wu
364feb327d tgsi: refactor tgsi_opcode_infer_dst_type()
Move the body of tgsi_opcode_infer_dst_type() to a new helper function,
tgsi_opcode_infer_type(), and call the helper function from
tgsi_opcode_infer_dst_type().  The diff looks complicated simply because the
code is moved around.

A following commit will make tgsi_opcode_infer_src_type() call
tgsi_opcode_infer_type().

Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Acked-by: Roland Scheidegger <sroland@vmware.com>
2013-05-08 11:03:43 +08:00
Chia-I Wu
8a52453f5d tgsi: reorder opcodes in opcode type inference
Reorder opcodes by their assigned numbers.  This makes it easier to see the
differences between tgsi_opcode_infer_src_type() and
tgsi_opcode_infer_dst_type().

Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Acked-by: Roland Scheidegger <sroland@vmware.com>
2013-05-08 11:03:24 +08:00
Chia-I Wu
61d57ec276 tgsi: clean up exec_tex()
Make use of tgsi_util_get_texture_coord_dim() to replace the big switch table.

There is a subtle difference with this change.  When TXP is used with an array
texture, the layer is now also projected.  This behavior matches the TGSI doc.
Since GLSL does not allow TXP on an array texture, I am not sure which
behavior is correct or preferred.

Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Acked-by: Roland Scheidegger <sroland@vmware.com>
2013-05-08 11:00:07 +08:00
Chia-I Wu
80857d2c8b tgsi: add tgsi_util_get_texture_coord_dim()
This util function returns the dimension of the texture coordinates for a
texture target, and the location of the shadow reference value.

For example, when the texture target is TGSI_TEXTURE_SHADOW2D, the dimension
of the texture coordinates is 2, and the location of the ref value is 2
(that is, the Z channel).

Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Acked-by: Roland Scheidegger <sroland@vmware.com>
2013-05-08 10:58:53 +08:00
Bryan Cain
14a0bb81fe nv50: initialize kick_notify callback in nv50_create
Fixes infinite loop on startup in Portal and Left 4 Dead 2.

NOTE: This is a candidate for the 9.0 and 9.1 branches.
2013-05-07 17:01:59 -05:00
Eric Anholt
3f09e528d5 i965: Use Y-tiled blits to untile for cached mappings of miptrees.
Fixes a regression in firefox's unaccelerated compositing path for WebGL
with the introduction of Y tiling.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=64213
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-05-07 11:45:45 -07:00
Eric Anholt
d641a01d98 i965: Add support for Y-tiled blits on gen6+.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-05-07 11:45:45 -07:00
Eric Anholt
7a74808d78 i965: Count occlusion query samples for CopyPixels using the 2D engine.
We accidentally "fixed" the piglit test for this when introducing Y
tiling, since this path stopped being executed.  In reenabling this path
for Y tiling, we ended up regressing it again, so just fix it.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=59439
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-05-07 11:45:45 -07:00
Robert Bragg
f8c3242682 egl/wayland: Implement EGL_EXT_swap_buffers_with_damage
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
2013-05-07 17:07:50 +01:00
Robert Bragg
6425b14515 egl: Add extension infrastructure for EGL_EXT_swap_buffers_with_damage
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
2013-05-07 17:07:45 +01:00
Roland Scheidegger
65102b708b gallium: more tgsi documentation updates
Adds the remaining integer opcodes, and some opcodes are moved to more
appropriate places, along with getting rid of the (already nearly empty)
ps_2_x section. Though the CAP bits for some of these are still a bit in
the air so the documentation isn't quite as watertight as is desirable.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2013-05-07 16:13:23 +02:00
Vinson Lee
4ba9c9c5be ilo: Add missing break statement in aos_tex TGSI_OPCODE_TEX2 case.
Fixes "Missing break in switch" defect reported by Coverity.

Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Chia-I Wu <olvaffe@gmail.com>
2013-05-07 12:15:48 +08:00
Vadim Girlin
c9cf83b587 r600g/sb: optimize some cases for CNDxx instructions
We can replace CNDxx with MOV (and possibly eliminate after
propagation) in following cases:

If src1 is equal to src2 in CNDxx instruction then the result doesn't
depend on condition and we can replace the instruction with
"MOV dst, src1".

If src0 is const then we can evaluate the condition at compile time and
also replace it with MOV.

Signed-off-by: Vadim Girlin <vadimgirlin@gmail.com>
2013-05-07 04:40:26 +04:00
Vadim Girlin
46dfad8b36 r600g/sb: fix memory leaks
Signed-off-by: Vadim Girlin <vadimgirlin@gmail.com>
2013-05-07 04:40:26 +04:00
Vadim Girlin
1c28e7c5a1 r600g/sb: fix kcache handling on r6xx
Use the same limit for kcache constants in alu group on r6xx as on other
chips (two const pairs). Relaxing this will require additional checks to
make sure that all 4 consts in the group come from 2 kcache sets (clause
limit), probably without noticeable improvements of shader performance.

Signed-off-by: Vadim Girlin <vadimgirlin@gmail.com>
2013-05-07 04:40:26 +04:00
Eric Anholt
03ef60681e intel: Remove renderbuffer delete setup from texture wrapping.
This is already set by intel_new_renderbuffer().

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-05-06 14:34:27 -07:00
Eric Anholt
77a405dba7 mesa: Make Mesa core set up wrapped texture renderbuffer state.
Everyone was doing effectively the same thing, except for some funky code
reuse in Intel, and swrast mistakenly recomputing _BaseFormat instead of
using the texture's _BaseFormat.  swrast's sRGB handling is left in place,
though it should be done by using _mesa_get_render_format() at render time
instead (as-is, it will miss updates to GL_FRAMEBUFFER_SRGB).

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-05-06 14:34:14 -07:00
Eric Anholt
5b190d19d3 intel: Simplify renderbuffer-for-texture width setup.
We're looking for the logical width of our level, which is what
image->Width2/Height2 is.  The previous code relied on MSAA textures being
only level 0.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-05-06 14:33:43 -07:00
Eric Anholt
749a92786d mesa: Make core Mesa allocate the texture renderbuffer wrapper.
Every driver did the same thing.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-05-06 14:33:38 -07:00
Eric Anholt
5b9609f59a i965: Use brw_blorp_blit_miptrees() for CopyTexSubImage().
Now that depth resolves are handled there, we don't need to make the
temporary renderbuffer.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-05-06 14:33:33 -07:00
Eric Anholt
40956c5519 i965: Move blorp resolve setup into brw_blorp_blit_miptrees().
There was some comment about trying to avoid marking resolves in
updownsample, but if the downsample is never actually rendered to, then
the required resolve tracked in the downsample will never be executed, so
who cares?

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-05-06 14:33:27 -07:00
Tom Stellard
730c90a70e gallivm: Fix build for LLVM < 3.3
The C API versions of the LLVM multithreaded functions were added in
LLVM 3.3.
2013-05-06 11:17:03 -07:00
Tom Stellard
bb94d4d8fe r600g/llvm: Parse config values in register / value pairs
Rather than relying on a predetermined order for the config values.
2013-05-06 10:54:52 -07:00
Tom Stellard
df27320560 r600g/llvm: Don't feed LLVM output through r600_bytecode_build()
The LLVM backend emits raw ISA now, so we can just its output
unmodified.
2013-05-06 10:54:52 -07:00
Tom Stellard
e917ed96ae r600g/llvm: Don't emit CALL_FS for vertex shaders
The LLVM backend takes care of this now.
2013-05-06 10:54:52 -07:00
Matt Turner
1d09a8c3cd i965: Lower bitfieldInsert.
v2: Only lower bitfieldInsert to BFM+BFI (and don't lower
    bitfieldExtract at all) since three-source instructions are now
    usable in the vertex shader.
v3: Lower bitfield_insert in the same pass with everything else, since
    it doesn't produce any instructions to be lowered (the other two
    lowering passes that were in a previous iteration of this series
    emitted subtractions which needed to be lowered).

Reviewed-by: Chris Forbes <chrisf@ijw.co.nz> [v2]
2013-05-06 10:17:14 -07:00
Matt Turner
acd2bccd85 i965/vs: Add support for bit instructions.
v2: Rebase on LRP addition.
    Use fix_3src_operand() when emitting BFE and BFI2.
    Add BFE and BFI2 to is_3src_inst check in
      brw_vec4_copy_propagation.cpp.
    Subtract result of FBH from 31 (unless an error) to convert
      MSB counts to LSB counts

Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
2013-05-06 10:17:14 -07:00
Matt Turner
1f0f26d60c i965/fs: Add support for bit instructions.
Don't bother scalarizing ir_binop_bfm, since its results are
identical for all channels.

v2: Subtract result of FBH from 31 (unless an error) to convert
    MSB counts to LSB counts.
v3: Use op0->clone() in ir_triop_bfi to prevent (var_ref
    channel_expressions) from appearing multiple times in the IR.

Reviewed-by: Chris Forbes <chrisf@ijw.co.nz> [v2]
2013-05-06 10:17:14 -07:00
Matt Turner
fa958182b7 i965: Add support for emitting and disassembling bit instructions.
Specifically
   bfe - for bitfieldExtract()
   bfi1 and bfi2 - for bitfieldInsert()
   bfrev - for bitfieldReverse()
   cbit - for bitCount()
   fbh - for findMSB()
   fbl - for findLSB()

Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
2013-05-06 10:17:14 -07:00
Matt Turner
c71bee757b i965: Print the correct dst and shared-src types for 3-src instructions.
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
2013-05-06 10:17:14 -07:00
Matt Turner
526ffdfc03 i965/gen7: Set src/dst types for 3-src instructions.
Also update asserts to allow BFE and BFI2, which take (unsigned)
doubleword arguments.

v2: Allow BRW_REGISTER_TYPE_UD for src1 and src2 as well.
    Assert that src2.type (instead of src0.type) matches dest.type since
    it's the primary argument and src0 and src1 might correctly have
    different types.

Reviewed-by: Chris Forbes <chrisf@ijw.co.nz> [v1]
2013-05-06 10:17:13 -07:00
Matt Turner
2305047823 i965: Add 3-src destination and shared-source type macros.
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
2013-05-06 10:17:13 -07:00
Matt Turner
4049d48e02 i965: Add Gen7+ fields to brw_instruction and add comments.
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
2013-05-06 10:17:13 -07:00
Matt Turner
dafd050883 glsl: Add a pass to lower bitfield-insert into bfm+bfi.
i965/Gen7+ and Radeon/Evergreen+ have bfm/bfi instructions to implement
bitfieldInsert() from ARB_gpu_shader5.

v2: Add ir_binop_bfm and ir_triop_bfi to st_glsl_to_tgsi.cpp.
    Remove spurious temporary assignment and dereference.

Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
2013-05-06 10:17:13 -07:00
Matt Turner
9c04b8c28c glsl: Add constant evaluation of bit built-ins.
v2: Order bits from LSB end (31 - count) for ir_unop_find_msb.
v3: Add ir_triop_bitfield_extract as an exception to the op[0]->type ==
    op[1]->type assertion in ir_constant_expression.cpp.

Reviewed-by: Chris Forbes <chrisf@ijw.co.nz> [v2]
2013-05-06 10:17:13 -07:00
Matt Turner
499d8c6545 glsl: Add support for new bit built-ins in ARB_gpu_shader5.
v2: Move use of ir_binop_bfm and ir_triop_bfi to a later patch.

Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
2013-05-06 10:17:13 -07:00
Matt Turner
44d3287ecd glsl: Add new bit built-ins IR and prototypes from ARB_gpu_shader5.
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
2013-05-06 10:17:13 -07:00
Matt Turner
f9e37879eb glsl: Rework ir_reader to handle expressions with four operands.
Needed to support the bitfieldInsert() built-in added by
ARB_gpu_shader5.

Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
2013-05-06 10:17:12 -07:00