fs_visitor::emit_vs_system_value() looks like it's trying to handle
SYSTEM_VALUE_VERTEX_ID, but we should never see that value in the
backend.
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
The drivers will need this for passing in gl_DrawIDARB. For indirect
multidraw calls, we get the prim array and prim[i].draw_id == i and is
redundant. But for non-indirect calls, we get one primitive at a time
and need the draw_id field.
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
This option allows replacing a single shader by a pre-compiled ELF object
as generated by LLVM's llc, for example. This can be useful for debugging a
deterministically occuring error in shaders (and has in fact helped find
the causes of https://bugs.freedesktop.org/show_bug.cgi?id=93264).
v2: drop the debug flag, use DEBUG_GET_ONCE_OPTION instead
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This changes the count slightly (because of si_generate_gs_copy_shader), but
this is only relevant for the driver-specific num-compilations query. It sets
the stage for the next commit.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
anv_block_pool_init calls anv_block_pool_grow which checks
device->info.has_llc to see if it needs to set caching parameters.
If we don't set device->info early enough, this reads an undefined value
which is probably 0 and not what we want on llc platforms.
Found with valgrind.
Setting interleave on the TCS EOT message causes Ivybridge hardware to
GPU hang like crazy. Individual tests would pass, but running even a
simple test like nop.shader_test in a loop would hang within 1-3 runs.
Adding sleep delays worked around the problem, somehow.
Interleave doesn't make much sense given that we only have one patch
URB handle, not two. Complete doesn't seem useful either.
There's no reason to actually set those bits. We were just being lazy.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Pre-Broadwell hardware requires us to manually release the ICP Handles
by issuing URB read messages with the "Complete" bit set. We can do
this in pairs to use fewer URB read messages.
Based heavily on work from Chris Forbes.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
When Connor originally drafted NIR, he copied the same function+overload
system that GLSL IR had with a few names changed. However, this
double-indirection is not really needed and has only served to confuse
people. Instead, let's just have functions which may not have unique names
and may or may not have an implementation. If someone wants to do overload
resolving, they can hav a hash table based function+overload system in the
overload resolving pass. There's no good reason to keep it in core NIR.
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
ir3 bits are
Reviewed-by: Rob Clark <robclark@gmail.com>
NIR has never been built with MSVC2008, so we shouldn't add
MSVC2008_COMPAT_CFLAGS to anything that uses it. This allows us to get
rid of the pragma in tgsi_to_nir.c.
Build tested with freedreno.
v2: Use MSVC2013_COMPAT_CLFAGS instead.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Signed-off-by: Connor Abbott <cwabbott0@gmail.com>