Provide a generic interface which manages aux resolves in ISL. The
feature differences between this and what's in iris is:
* Support for media compression. ISL_AUX_USAGE_MC behaves differently
from many other usages of CCS, so it was useful to implement this
support upfront, while designing the interfaces.
* Optimizations for full-surface writes. For example, after a
full-surface write occurs with ISL_AUX_USAGE_CCS_E in the PARTIAL_CLEAR
state, isl_aux_state_transition_write() returns COMPRESSED_NO_CLEAR
instead of COMPRESSED_CLEAR.
A performance suggestion for main-surface-invalidating/replacing writes
is given as a comment instead of adding a boolean to
isl_aux_prepare_access(). This avoids extra validation and should be
simple enough for the caller to handle.
v2. Add assertions. (Jason)
v3. Use switches in 2 more functions. (Jason)
Store aux metadata in a static table. (Jason)
Change prepare and finish function signatures. (Jason)
Keep isl_aux_state_transition_* functions separate.
v4. (Jason)
Assert against resolving in AUX_INVALID.
Rename aux_info struct to aux_usage_info.
Drop the justification for each aux_usage_info field.
Split out the NONE case in write function.
Restructure tests to more easily confirm coverage.
Rename access_compressed field to compressed.
Make write behavior less ambiguous.
v5. (Jason)
Add more detail above WRITES_RESOLVE_AMBIGUATE.
Add ISL_AUX_USAGE_MC to WritesResolveAmbiguate.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/2957>
This lowers mediump FS outputs to fp16 in the ir3 backend. For now
this is a modest improvement, which mostly helps us whittle down the
full mediump work. Once the GLSL level support lands, then right hand
side of the store output intrinsics will be fp16 expressions and we'll
cancel out the fp16 -> fp32 -> fp 16 round trip here.
We've had different attempts at implementing this: rewriting stores in
the GLSL IR, lowering GLSL IR outputs to temporaries and inserting
conversions when writing the temporaries to the outputs. In the end,
GLSL ends up getting in the way a lot and doing it at the nir level is
easier and still possible since we have the output var precisions.
This part of the fp16 work is more of a step on the way towards full
fp16 support and will add a few extra conversion instructions:
total instructions in shared programs: 8151 -> 8163 (0.15%)
instructions in affected programs: 1187 -> 1199 (1.01%)
helped: 4
HURT: 10
total nops in shared programs: 3146 -> 3152 (0.19%)
nops in affected programs: 563 -> 569 (1.07%)
helped: 5
HURT: 10
total non-nops in shared programs: 5005 -> 5011 (0.12%)
non-nops in affected programs: 92 -> 98 (6.52%)
helped: 0
HURT: 3
total dwords in shared programs: 12832 -> 12800 (-0.25%)
dwords in affected programs: 96 -> 64 (-33.33%)
helped: 1
HURT: 0
total last-baryf in shared programs: 118 -> 115 (-2.54%)
last-baryf in affected programs: 21 -> 18 (-14.29%)
helped: 1
HURT: 0
total full in shared programs: 424 -> 417 (-1.65%)
full in affected programs: 15 -> 8 (-46.67%)
helped: 7
HURT: 0
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3822>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3822>
So far we only handle full regs of arrays during pre-allocation.
This patch is to handle half regs of arrays and also consider the size
of half regs when finding out conflicts.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3822>
This eliminates conversions between f16 and f32 where possible. We can
always remove an upcast followed by a down cast, that is:
f2f16 ( f2f32 (a) ) -> a
f2fmp ( f2f32 (a) ) -> a
In the other direction, f2f16 loses precision and can't be undone by a
f2f32. However, by definition it's always safe to elminate f2fmp:
f2f32 ( f2fmp (a) ) -> a
v2. [Neil Roberts (nroberts@igalia.com)]
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3822>
This pass tries to fold f2f16 conversion into alu instructions.
This will be useful to help reduce the number of instructions once
mesa starts supporting precision lowering. For example:
add.f r0.w, r0.w, c0.x
cov.f32f16 hr2.x, r0.w
to
add.f hr2.x, r0.w, c0.x
Additionally this pass also tries to fold f2f16 conversion into load_input
instruction:
bary.f r0.x, 3, r0.w
cov.f32f16 hr0.x, r0.x
to
bary.f hr1.x, 3, r0.x
v2: Edit to not fold OPC_MAX_F and OPC_MIN_F, since that's not valid.
v3: Add OPC_ABSNEG_F to the blacklist as well.
v4: Don't remove dead cov instructions, DCE will do that later; don't
iterate through sources when a cov only has one; remove special
handling of IR3_REG_ARRAY and IR3_REG_RELATIV.
v5: Handle folding into u32.u32 movs of floats correctly, don't bail
out on IR3_REG_RELATIV or IR3_REG_ARRAY movs.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3822>
This opcode is the same as the f2f16 opcode except that it comes with
a promise that it is safe to optimise it out if the result is
immediately converted back to a 32-bit float again. Normally this
would be a lossy conversion and so it would be visible to the
application, but if the conversion is generated as part of the mediump
lowering process then this removal doesn’t matter. The opcode is
eventually replaced with a regular f2f16 in the late optimisations so
the backends don’t need to handle it.
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3822>
When bringing up a new board or starting a new GLES version, we have a lot
of unexpected fails to document, so we need the full list in the log (not
just deqp-runner.sh's head -n 50) so we can populate the xfail list.
Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3883>
LAVA finds a '#' early in boot and races to emit its shell commands.
Apparently for the current boards those serial commands end up getting
buffered such that things work out, but for db410c and db820c, the buffer
is lost and LAVA gets stuck waiting for the prompt. By setting a prompt,
we can delay our commands until we're actually supposed to emit them (and
suppress a complaint from the lava dispatcher that we're using a risky
prompt!)
Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3883>
Because it's in double-quotes, it will search the current folder before
any search paths. Since nir_builder.h and nir_builtin_builder.h are in
the same folder, this guarantees a correct include. However,
nir/nir_builder.h does not unless the includer's path is set up just
right.
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3897>
To facilitate lowering SSBOs to globals, we need a load_ssbo_address
intrinsic. This intrinsic takes an SSBO index and loads the address in
global memory of the SSBO (likely implemented via a uniform in the
driver). In the future, we'll support bounds checking, but at the moment
this is not supported (this pass should only be used for trusted
contexts at the moment, i.e. contexts without robustness extensions).
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Karol Herbst <kherbst@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/2753>
Rather than creating partially within the Gallium create function and
monkeypatching on draw time with code split across N different files
with tight Gallium dependencies, let's streamline everything into a
series of maintainable routines in mesa/src/panfrost with no Gallium
dependencies, doing the entire texture creation in one-shot and thus
adding absolutely zero draw-time overhead (since we can allocate a BO
for the descriptor and upload ahead-of-time, so switching textures is as
cheap as switching pointers).
Was this worth it? You know, I'm not sure :|
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3858>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3858>
When os_memory_debug.h was promoted to src/util, this source-file on
which it depends on when the debug-flag is set on windows was left
out. So let's move this also.
It doesn't seem there's any way of triggering this issue right now, but
it seems better to correct this to avoid this from biting us in the ass
in the future.
Fixes: 88c4680b5a ("util: promote u_memory to src/util")
Reviewed-by: Dylan Baker <dylan@pnwbakers>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3844>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3844>
Generating PLB PP stream is expensive. PLB PP stream content depends on
damage, and if damage consists of several rects it's impossible to come
up with a simple key.
Simplify damage to a single bounding box so we have a simple key
and cache PLB PP stream. Cache size is limited to 0.1% of system RAM and
once limit is reached least recently used entries are dropped.
Reviewed-by: Qiang Yu <yuq825@gmail.com>
Signed-off-by: Vasily Khoruzhick <anarsoul@gmail.com>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3834>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3834>