Dave Airlie
78b7f22838
llvmpipe: add new rast api to pass full 64-bit mask.
...
The 64-bit mask is a 16-bit mask per sample for up to 4 samples.
Reviewed-by: Roland Scheidegger <sroland@vmware.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4122 >
2020-05-06 06:20:38 +00:00
Dave Airlie
c638a59fa8
llvmpipe: disable opaque variant for multisample
...
Reviewed-by: Roland Scheidegger <sroland@vmware.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4122 >
2020-05-06 06:20:38 +00:00
Dave Airlie
c5021ebb15
llvmpipe: fix multisample occlusion queries.
...
This needs to check the per-sample mask inside the loop if
multisample is enabled.
Reviewed-by: Roland Scheidegger <sroland@vmware.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4122 >
2020-05-06 06:20:38 +00:00
Dave Airlie
335938cffd
llvmpipe: move color storing earlier in frag shader
...
Move the color storage before the late Z test as for sample
shading it needs to be inside a loop with the fragment shader.
Reviewed-by: Roland Scheidegger <sroland@vmware.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4122 >
2020-05-06 06:20:38 +00:00
Dave Airlie
acba9a93ef
llvmpipe: pass mask store into interp for centroid interpolation
...
This enables centroid interpolation to work, using the current
coverage masks.
Reviewed-by: Roland Scheidegger <sroland@vmware.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4122 >
2020-05-06 06:20:38 +00:00
Dave Airlie
367332b0fc
llvmpipe: don't allow branch to end for early Z with multisample
...
Don't allow the branching optimisation with multisample enabled
as we have to check all samples.
Reviewed-by: Roland Scheidegger <sroland@vmware.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4122 >
2020-05-06 06:20:38 +00:00
Dave Airlie
d9276ae965
llvmpipe: handle gl_SampleMask writing.
...
This is using a load/store to make it easier to add sample shading later.
Reviewed-by: Roland Scheidegger <sroland@vmware.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4122 >
2020-05-06 06:20:38 +00:00
Dave Airlie
69009949e0
llvmpipe: add multisample alpha to one support
...
Reviewed-by: Roland Scheidegger <sroland@vmware.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4122 >
2020-05-06 06:20:37 +00:00
Dave Airlie
66a92e5d92
llvmpipe: add multisample alpha to coverage support.
...
Converts alpha into coverage mask.
Reviewed-by: Roland Scheidegger <sroland@vmware.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4122 >
2020-05-06 06:20:37 +00:00
Dave Airlie
38e81938b6
llvmpipe: hook up sample position system value
...
This creates a global static with the current sample positions,
and passes it to the fragment shader which uses it for interpolation
and sample position support.
Reviewed-by: Roland Scheidegger <sroland@vmware.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4122 >
2020-05-06 06:20:37 +00:00
Dave Airlie
210d714f46
llvmpipe: handle multisample color stores.
...
Extract the final per-sample masks and store to the multisample
color buffers using them.
This retypes the pointer to a uint8_t at entry to make the
GEP simpler, then recasts to the blend type.
Reviewed-by: Roland Scheidegger <sroland@vmware.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4122 >
2020-05-06 06:20:37 +00:00
Dave Airlie
102558912b
llvmpipe: interpolate Z at sample points for early depth test.
...
Reviewed-by: Roland Scheidegger <sroland@vmware.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4122 >
2020-05-06 06:20:37 +00:00
Dave Airlie
a0195240c4
llvmpipe: handle multisample early depth test/late depth write
...
A set of values have to be passed from the early depth test to the
late depth write, when multisampling is enabled, a range of those
values have to be stored between stages, so create storage for them
and pass the values through the storage.
Reviewed-by: Roland Scheidegger <sroland@vmware.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4122 >
2020-05-06 06:20:37 +00:00
Dave Airlie
9f8c7e232e
llvmpipe: multisample sample mask + early/late depth pass
...
Start adding support for multisample masks and the depth passes
The depth passes have to run per-sample, this isn't complete support
it adds the loops, and handles the execution masks.
One mask is stored per sample, they are combined post the early Z
pass into a single shader execution mask, and then the resulting
shader execution mask is anded back in for the late Z pass.
Init the vars to NULL to avoid gcc warnings
Reviewed-by: Roland Scheidegger <sroland@vmware.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4122 >
2020-05-06 06:20:37 +00:00
Dave Airlie
f12dac5e10
llvmpipe: move some fs code around
...
this just moves the num_fs loop around for follow on refactors
Reviewed-by: Roland Scheidegger <sroland@vmware.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4122 >
2020-05-06 06:20:37 +00:00
Dave Airlie
5e949b16c1
llvmpipe: add per-sample depth/stencil test
...
The current depth stencil test code has some optimisations using
the mask when there is only one depth value, multisample requires
per-sample zstencil testing, and for that case just pass in the
mask that needs updating.
Reviewed-by: Roland Scheidegger <sroland@vmware.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4122 >
2020-05-06 06:20:37 +00:00
Dave Airlie
d297f2ecf1
llvmpipe: move getting mask value out of depth code. (v2)
...
In order to add per-sample support to this code, the mask
value is needed not the value from the exec mask.
v2: update comment
Reviewed-by: Roland Scheidegger <sroland@vmware.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4122 >
2020-05-06 06:20:37 +00:00
Dave Airlie
18fd62a26e
llvmpipe: add per-sample interpolation.
...
Reviewed-by: Roland Scheidegger <sroland@vmware.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4122 >
2020-05-06 06:20:37 +00:00
Dave Airlie
8154bdf25b
llvmpipe: add centroid interpolation support.
...
This just adds the implementation and API to the interpolation builders.
Reviewed-by: Roland Scheidegger <sroland@vmware.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4122 >
2020-05-06 06:20:37 +00:00
Dave Airlie
5697b9c00c
llvmpipe: pass interp location into interpolation code.
...
This just tracks the attribute interpolation location into the
interp code.
Reviewed-by: Roland Scheidegger <sroland@vmware.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4122 >
2020-05-06 06:20:37 +00:00
Dave Airlie
339a3a4dea
nir/tgsi: translate the interp location
...
translate sample and centroid locations.
Reviewed-by: Roland Scheidegger <sroland@vmware.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4122 >
2020-05-06 06:20:37 +00:00
Dave Airlie
28cc2ed79c
gallivm: add mask api to force mask
...
For per-sample shading the mask needs to be forced for each
iteration of the fragment shader.
Just adds the API for now.
Reviewed-by: Roland Scheidegger <sroland@vmware.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4122 >
2020-05-06 06:20:37 +00:00
Dave Airlie
d89499063b
gallivm: add sample id/pos intrinsic support
...
The sample position is looked up in an incoming array using the
sample id.
(These are mostly for ARB_sample_shading support)
Reviewed-by: Roland Scheidegger <sroland@vmware.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4122 >
2020-05-06 06:20:37 +00:00
Dave Airlie
455c8e3584
llvmpipe: add cbuf/zsbuf + coverage samples to the fragment shader key.
...
These will cause different fragment shaders to be generated.
Reviewed-by: Roland Scheidegger <sroland@vmware.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4122 >
2020-05-06 06:20:37 +00:00
Dave Airlie
d2f488684a
llvmpipe: change mask input to fragment shader to 64-bit.
...
In order to handle a 4xMSAA mask (16-bits per sample) increase
the fragment shader API to be 64-bit.
v2: drop pointless if (Roland)
Reviewed-by: Roland Scheidegger <sroland@vmware.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4122 >
2020-05-06 06:20:37 +00:00
Dave Airlie
67ec1760ee
llvmpipe: add multisample bit to fragment shader key.
...
The fragment shader needs to be regenerated when multisample changes.
Reviewed-by: Roland Scheidegger <sroland@vmware.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4122 >
2020-05-06 06:20:37 +00:00
Dave Airlie
f5463576b9
llvmpipe: plumb multisample state bit into setup code.
...
Reviewed-by: Roland Scheidegger <sroland@vmware.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4122 >
2020-05-06 06:20:37 +00:00
Dave Airlie
e47d39aee1
llvmpipe/rast: fix tile clearing for multisample color and depth tiles
...
Reviewed-by: Roland Scheidegger <sroland@vmware.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4122 >
2020-05-06 06:20:37 +00:00
Dave Airlie
01e9779c00
llvmpipe: record sample info for color/depth buffers in scene
...
This adds the nr_samples + sample_stride to the scene records
for cbufs and zsbuf.
Reviewed-by: Roland Scheidegger <sroland@vmware.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4122 >
2020-05-06 06:20:37 +00:00
Dave Airlie
a30db60ede
llvmpipe: pass color and depth sample strides into fragment shader.
...
This just adds the interface and passes the depth and sample strides
into the fragment shader, nothing uses them yet.
Reviewed-by: Roland Scheidegger <sroland@vmware.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4122 >
2020-05-06 06:20:37 +00:00
Dave Airlie
24cf7a2b36
draw: disable point/line smoothing for multisample (v2)
...
When MSAA is enabled smoothing is ignored
v2: As pointed out by Roland I got this completely wrong,
fix this to work the other way
Reviewed-by: Roland Scheidegger <sroland@vmware.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4122 >
2020-05-06 06:20:37 +00:00
Dave Airlie
4c72bb4a96
llvmpipe: handle multisample render target clears
...
Reviewed-by: Roland Scheidegger <sroland@vmware.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4122 >
2020-05-06 06:20:37 +00:00
Dave Airlie
782271c0e1
llvmpipe: add clear texture support for multisample textures.
...
This adds the clear paths for multisample textures.
Reviewed-by: Roland Scheidegger <sroland@vmware.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4122 >
2020-05-06 06:20:37 +00:00
Dave Airlie
c8740cbf01
llvmpipe: add multisample resource copy region support.
...
This allows direct copies of all samples between two resources.
Reviewed-by: Roland Scheidegger <sroland@vmware.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4122 >
2020-05-06 06:20:37 +00:00
Dave Airlie
178df06821
llvmpipe: add internal multisample texture mapping path.
...
For clearing and copying textures llvmpipe needs to internally
access the per-sample data.
Reviewed-by: Roland Scheidegger <sroland@vmware.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4122 >
2020-05-06 06:20:37 +00:00
Dave Airlie
cab13f9174
llvmpipe: pass incoming sample_mask into fragment shader context.
...
This links up the api changing the sample mask to passing it into
the fragment shader.
Reviewed-by: Roland Scheidegger <sroland@vmware.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4122 >
2020-05-06 06:20:37 +00:00
Dave Airlie
c070af8511
llvmpipe/jit: pass fragment sample mask via jit context.
...
The incoming sample mask for the fragment shader can be passed
via the jit context
Reviewed-by: Roland Scheidegger <sroland@vmware.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4122 >
2020-05-06 06:20:37 +00:00
Dave Airlie
0a6150251a
llvmpipe: add get_sample_position support (v2)
...
This just adds the sample values for 4xmsaa, and hooks them
up to the get_sample_position API
v2: move to vulkan standard sample positions
Reviewed-by: Roland Scheidegger <sroland@vmware.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4122 >
2020-05-06 06:20:37 +00:00
Dave Airlie
f6383673c9
llvmpipe: fix race between draw and setting fragment shader.
...
There is a race with u_blitter shaders + pipeline shaders (aaline/aapoint)
where the draw bind can cause a pipeline flush which can use bind_fs_state to
be reenters and llvmpipe->fs gets the wrong value. Fix this by only
setting the llvmpipe->fs value after the draw binding is complete.
Reviewed-by: Roland Scheidegger <sroland@vmware.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4122 >
2020-05-06 06:20:37 +00:00
Dave Airlie
6befeb6607
gallium/util: split out zstencil clearing code.
...
llvmpipe will want to reuse this for it's multisample clears.
Reviewed-by: Roland Scheidegger <sroland@vmware.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4122 >
2020-05-06 06:20:37 +00:00
Dave Airlie
bcbe5b3d26
llvmpipe: add a max samples define set to 4.
...
I doubt I'll care about much higher MSAA levels, so 4 it is.
Reviewed-by: Roland Scheidegger <sroland@vmware.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4122 >
2020-05-06 06:20:37 +00:00
Dave Airlie
1b02eb1a4c
llvmpipe: add multisample support to texture allocator.
...
This adds a sample stride field and allocates enough memory for
each sample storage. Hook up the sample_stride field to draw
and jit textures and images
Reviewed-by: Roland Scheidegger <sroland@vmware.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4122 >
2020-05-06 06:20:37 +00:00
Dave Airlie
339aec7241
util: add a resource wrapper to get resource samples
...
This return 1 as a baseline and should be used in allocator paths.
Reviewed-by: Roland Scheidegger <sroland@vmware.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4122 >
2020-05-06 06:20:37 +00:00
Dave Airlie
1970390026
llvmpipe: add samples support to image jit
...
Reviewed-by: Roland Scheidegger <sroland@vmware.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4122 >
2020-05-06 06:20:37 +00:00
Dave Airlie
2e5cddacf7
llvmpipe: add num_samples/sample_stride support to jit textures
...
This adds the support for num_samples/sample_stride retrieval to the
jit texture infrastructure.
Reviewed-by: Roland Scheidegger <sroland@vmware.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4122 >
2020-05-06 06:20:37 +00:00
Dave Airlie
bc3641d616
draw: add support for num_samples + sample_stride to the image paths
...
Reviewed-by: Roland Scheidegger <sroland@vmware.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4122 >
2020-05-06 06:20:37 +00:00
Dave Airlie
026bf26599
draw: introduce sampler num samples + stride members
...
This adds the num samples + sampler stride into the texture mapping paths,
currently drivers just pass 0 for now.
Reviewed-by: Roland Scheidegger <sroland@vmware.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4122 >
2020-05-06 06:20:37 +00:00
Dave Airlie
609a3bea16
gallivm/nir: add multisample image operations
...
Reviewed-by: Roland Scheidegger <sroland@vmware.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4122 >
2020-05-06 06:20:37 +00:00
Dave Airlie
be8a10e265
gallivm/nir: add multisample support to image size
...
Reviewed-by: Roland Scheidegger <sroland@vmware.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4122 >
2020-05-06 06:20:37 +00:00
Dave Airlie
ae95a08b9c
gallivm/nir/tgsi: add multisample texture sampling.
...
Both paths are required as u_blitter needs the TGSI path.
This just hooks the instructions up to the sampling code.
Reviewed-by: Roland Scheidegger <sroland@vmware.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4122 >
2020-05-06 06:20:37 +00:00