Sources that are already W, UW, or HF can be represented as those types
by definition. Pass them through. Previously an HF source on a MAD would
have been marked as !can_promote. I'm pretty sure this means it would
get moved out to a register, but I did not verify this.
For ADD3, a constant source could be D or UD. In this case, the value
must be tested to determine whether it can be represented as W or
UW. The patterns in opt_algebraic won't generate an ADD3 with constant
source, so this problem cannot occur yet.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23262>
This only impacts ADD3, so at this point it should not have any
affect. As soon as constants are propagated into ADD3 instructions, it
will be a problem.
The worst part is, the ADD3 instrutions that are broken by the old code
aren't even "progress" on this pass.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23262>
This is a prepare step to remove depends on p_defines.h in src/util/*
This is done by:
replace pipe_prim_type with mesa_prim
replace shader_prim with mesa_prim
replace PIPE_PRIM_MAX with MESA_PRIM_COUNT
replace SHADER_PRIM_ with MESA_PRIM_
replace PIPE_PRIM_ with MESA_PRIM_
This patch only replace code only
Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Acked-by: Marek Olšák <marek.olsak@amd.com>
Acked-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23369>
In commit 284f0c9a57 I refactored the
handling of the data source to just call a helper rather than special
casing opcodes with 0 or 2 sources. Unfortunately, I also dropped the
"else return 1", creating a fallthrough for all sources other than
SURFACE_LOGICAL_SRC_ADDRESS and SURFACE_LOGICAL_SRC_DATA.
The case below happened to return the correct value for all cases except
SURFACE_LOGICAL_SRC_SURFACE, which has been returning 2 instead of 1
since that commit.
Restore the else case. Thanks to Marcin Ślusarz for catching this.
Fixes: 284f0c9a57 ("intel/compiler: Add an lsc_op_num_data_values() helper")
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23347>
Now that descriptor sets are located a in a 1Gb area, we can avoid
storing the whole address to the descriptor and add the base address
of the area to a 32bit offset.
Replay a bunch of fossils with this and changes not really significant
one way or another :
Totals:
Instrs: 9278246 -> 9277148 (-0.01%); split: -0.01%, +0.00%
Cycles: 3547598421 -> 3547579435 (-0.00%); split: -0.00%, +0.00%
Totals from 353 (1.14% of 31021) affected shaders:
Instrs: 581546 -> 580448 (-0.19%); split: -0.23%, +0.04%
Cycles: 25885422 -> 25866436 (-0.07%); split: -0.31%, +0.24%
No difference on send messages or spills/fills.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21645>
This helps a lot with accessing surface handles in control flow. Our
resource_intel intrinsic has a non_uniform flag, in which case we
cannot apply this optimization. But in uniform cases, this is just a
massive win. We drop all kind of pipeline stalls due to
find_live_channel. We also reduce register pressure by doing the
surface handle computation in a single GRF (instead of 2 or 4).
There are some regressions in max dispatch width but those I think are
only on SIMD32 and due to the current heuristic disabling it after
throughput comparison with SIMD16. We know this heuristic is not
perfect, it should probably be updated in another change.
Here are some stats (all titles seem to have similar gains) :
PERCENTAGE DELTAS Shaders Instrs Cycles Subgroup size Send messages Spill count Fill count Scratch Memory Size Max live registers Max dispatch width
red_dead_redemption2 5860 -36.80% -5.67% +0.77% +0.06% -81.26% -79.16% -70.62% -8.63% -6.93%
---------------------------------------------------------------------------------------------------------------------------------------------------------------
All affected 4716 -37.29% -5.67% +0.95% +0.07% -81.26% -79.16% -70.62% -9.15% -8.47%
---------------------------------------------------------------------------------------------------------------------------------------------------------------
Total 5860 -36.80% -5.67% +0.77% +0.06% -81.26% -79.16% -70.62% -8.63% -6.93%
PERCENTAGE DELTAS Shaders Instrs Cycles Subgroup size Send messages Spill count Fill count Scratch Memory Size Max live registers Max dispatch width
rise_of_the_tomb_raider_g2 12010 -37.19% -22.12% +0.01% +0.00% -99.01% -99.14% -98.65% -7.62% -4.96%
---------------------------------------------------------------------------------------------------------------------------------------------------------------------
All affected 11732 -37.27% -22.14% +0.01% +0.00% -99.01% -99.14% -98.65% -7.67% -5.11%
---------------------------------------------------------------------------------------------------------------------------------------------------------------------
Total 12010 -37.19% -22.12% +0.01% +0.00% -99.01% -99.14% -98.65% -7.62% -4.96%
PERCENTAGE DELTAS Shaders Instrs Cycles Spill count Fill count Scratch Memory Size Max live registers Max dispatch width
total_war_warhammer2 462 -27.45% -12.42% -82.35% -88.46% -66.67% -5.52% -5.62%
-----------------------------------------------------------------------------------------------------------------------------------
All affected 335 -28.31% -12.77% -82.35% -88.46% -66.67% -6.25% -7.24%
-----------------------------------------------------------------------------------------------------------------------------------
Total 462 -27.45% -12.42% -82.35% -88.46% -66.67% -5.52% -5.62%
PERCENTAGE DELTAS Shaders Instrs Cycles Subgroup size Send messages Spill count Fill count Scratch Memory Size Max live registers Max dispatch width
witcher_3_dxvk_g2 1049 -36.94% -57.82% +0.06% +0.01% -98.52% -97.29% -98.10% -7.81% -1.00%
------------------------------------------------------------------------------------------------------------------------------------------------------------
All affected 693 -41.93% -58.45% +0.09% +0.01% -98.52% -97.29% -98.10% -10.25% -1.33%
------------------------------------------------------------------------------------------------------------------------------------------------------------
Total 1049 -36.94% -57.82% +0.06% +0.01% -98.52% -97.29% -98.10% -7.81% -1.00%
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21645>
We need to do 3 things to accomplish this :
1. make all the register access consider the maximal case when
unknown at compile time
2. move the clamping of load_per_vertex_input prior to lowering
nir_intrinsic_load_patch_vertices_in (in the dynamic cases, the
clamping will use the nir_intrinsic_load_patch_vertices_in to
clamp), meaning clamping using derefs rather than lowered
nir_intrinsic_load_per_vertex_input
3. in the known cases, lower nir_intrinsic_load_patch_vertices_in
in NIR (so that the clamped elements still be vectorized to the
smallest number of URB read messages)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22378>
With Anv/Zink, the piglit test :
arb_shader_storage_buffer_object-max-ssbo-size -auto -fbo fsexceed
is failing validation after copy propagation :
load_payload(8) vgrf15:F, vgrf1+0.12<0>:F, vgrf1+0.0<0>:F, vgrf1+0.4<0>:F, vgrf1+0.8<0>:F, vgrf1+0.12<0>:F
../src/intel/compiler/brw_fs_validate.cpp:191: A <= B failed
A = inst->src[i].offset / REG_SIZE + regs_read(inst, i) = 2
B = alloc.sizes[inst->src[i].nr] = 1
In most cases it works because src[0] would be at offset 0 and so
reading a full reg passes validation, but Anv/Zink started emitting
slightly different code adding an offset maybe the size read 2 GRFs.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23126>
We only support 32-bit versions of ufind_msb, find_lsb, and bit_count,
so we need to lower them via nir_lower_int64.
Previously, we were failing to do so on platforms older than Icelake
and let those operations fall through to nir_lower_bit_size, which
used a callback to determine it should lower them for bit_size != 32.
However, that pass only emulates small bit-size operations by promoting
them to supported, larger bit-sizes (i.e. 16-bit using 32-bit). It
doesn't support emulating larger operations (i.e. 64-bit using 32-bit).
So nir_lower_bit_size would just u2u32 the 64-bit source, causing us to
flat ignore half of the bits.
Commit 78a195f252 (intel/compiler: Postpone most int64 lowering to
brw_postprocess_nir) provoked this bug on Icelake and later as well,
by moving the nir_lower_int64 handling for ufind_msb until late in
compilation, allowing it to reach nir_lower_bit_size which broke it.
To fix this, we always set int64 lowering for these opcodes, and also
correct the nir_lower_bit_size callback to ignore 64-bit operations.
Cc: mesa-stable
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23123>
Float conversions continue to be lowered early at the same time as
nir_lower_doubles, which we run early so we don't have to run it for
every shader key variant. However, all other int64 lowering is now
done late, after nir_opt_load_store_vectorize(), allowing it to
comprehend basic arithmetic on 64-bit addresses.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23064>
Since 624e799cc3 ("nir: Drop nir_ssa_def::name and nir_register::name"), SSA
defs don't have names, making the name argument unused. Drop it from the
signature and fix the call sites. This was done with the help of the following
Coccinelle semantic patch:
@@
expression A, B, C, D, E;
@@
-nir_ssa_dest_init(A, B, C, D, E);
+nir_ssa_dest_init(A, B, C, D);
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23078>
This reverts commit 5489033fa8.
The problem I was trying to address is that we were programming the
3DSTATE_PS::PositionXYOffsetSelect bit differently with GPL (CENTROID)
than without (NONE).
I failed to understand that this bit also impacts the thread payload
layout. GPL fragment shaders don't know ahead of time if pos_offset is
going to be used. It'll be choosen at runtime base on push constant
bits. So we need to program this bit different just to have a payload
matching the compiled shader code.
This fixes the freedoom replay with GPL FS shader in SIMD32.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22938>
This can generate things like fneg! of load_const, which is silly.
Fold those away into an actual constant. Only do so on the scalar
backend because there's a comment above that the vec4 backend doesn't
want any new constants this late, and I'm inclined to believe it.
fossil-db stats show a very minor improvement:
Totals:
Instrs: 203091223 -> 203091099 (-0.00%); split: -0.00%, +0.00%
Cycles: 14410638075 -> 14410577067 (-0.00%); split: -0.00%, +0.00%
Totals from 20 (0.00% of 665070) affected shaders:
Instrs: 27067 -> 26943 (-0.46%); split: -0.47%, +0.01%
Cycles: 2687958 -> 2626950 (-2.27%); split: -2.27%, +0.00%
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22881>
With the following test :
dEQP-VK.spirv_assembly.instruction.terminate_invocation.terminate.no_out_of_bounds_load
There is a :
shader_start:
... <- no control flow
g0 = some_alu
g1 = fbl
g2 = broadcast g3, g1
g4 = get_buffer_size g2
... <- no control flow
halt <- on some lanes
g5 = send <surface>, g4
eliminate_find_live_channel will remove the fbl/broadcast because it
assumes lane0 is active at get_buffer_size :
shader_start:
... <- no control flow
g0 = some_alu
g4 = get_buffer_size g0
... <- no control flow
halt <- on some lanes
g5 = send <surface>, g4
But then the instruction scheduler will move the get_buffer_size after
the halt :
shader_start:
... <- no control flow
halt <- on some lanes
g0 = some_alu
g4 = get_buffer_size g0
g5 = send <surface>, g4
get_buffer_size pulls the surface index from lane0 in g0 which could
have been turned off by the halt and we end up accessing an invalid
surface handle.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: mesa-stable
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20765>
Comparisons which produce 32-bit boolean results (0 or 0xFFFFFFFF)
but operate on 16-bit types would first generate a CMP instruction
with W or HF types, before expanding it out. This CMP is a partial
write, which leads us to think the register may contain some prior
contents still. When placed in a loop, this causes its live range
to extend beyond its real life time.
Mark the register with UNDEF first so that we know that no prior
contents exist and need to be preserved.
This affects:
flt32, fge32, feq32, fneu32, ilt32, ult32, ige32, uge32, ieq32, ine32
On one of Cyberpunk 2077's most complex compute shaders, this reduces
the maximum live registers from 696 to 537 (22.8%). Together with the
next patch, Cyberpunk's spills and fills are cut by 10.23% and 9.19%,
respectively.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22835>
This value depends on the per-sample value which can be unknown at
compile time with graphics pipeline libraries. So we need to have this
dynamic has well and pick the right value when generating the
3DSTATE_PS/3DSTATE_WM packet.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: d8dfd153c5 ("intel/fs: Make per-sample and coarse dispatch tri-state")
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22728>