From all the many possible errors returned by the vm_bind ioctl, some
can actually happen in the wild when the system is under memory
pressure. Thomas Hellström pointed to us that, due to its asynchronous
nature, the vm_bind ioctl itself has to pin some memory, so if the
number of bind operations passed is too big, there is a probability
that it may run out of memory.
Previously the Kernel would return ENOMEM when this condition
happened. Since commit e8babb280b5e ("drm/xe: Convert multiple bind
ops into single job") the Kernel has started returning ENOBUFS when it
doesn't have enough memory to do what it wants but thinks we'd succeed
if we tried to do one bind operation at a time (instead of doing
multiple operations in the same ioctl), and ENOMEM in some other
situations. Still-uncommitted commit "drm/xe: Return -ENOBUFS if a
kmalloc fails which is tied to an array of binds" proposes converting
a few more ENOMEM cases no ENOBUFS.
Still, even ENOMEM situations could in theory be possible to recover
from, because if we wait some amount of time, resources that may have
been consuming memory could end up being freed by other threads or
processes, allowing the operations to succeed. So our main idea in
this patch is that we treat both ENOMEM and ENOBUFS in the same way,
so our implementation can work with any xe.ko driver regardless of
having or not having the commits mentioned above.
So in this patch, when we detect the system is under memory pressure
(i.e., the vm_bind() function returns VK_ERROR_OUT_OF_HOST_MEMORY), we
throw away our performance expectations and try to go slowly and
steady. First we wait everything we're supposed to wait (hoping that
this alone could also help to alleviate the memory pressure), and then
we synchronously bind one piece at a time (as this will ensure ENOBUFS
can't be returned), hoping that this won't cause the Kernel to try to
reserve too much memory. All this while also hoping that whatever
thing that may be eating all the memory goes away in the meantime. If
even this fails, we give up and hope the upper layer will be able to
figure out what to do.
This fixes a bunch of LNL failures and flaky tests (as LNL is our
first officially supported xe.ko platform). This can be seen in dEQP
but only if multiple tests are being run parallel. Happens in multiple
tests, some of which may include:
- dEQP-VK.sparse_resources.image_sparse_binding.2d_array.rgba8_snorm.1024_128_8
- dEQP-VK.sparse_resources.image_sparse_binding.3d.rgba16_snorm.1024_128_8
- dEQP-VK.sparse_resources.image_sparse_binding.3d.rgba16ui.512_256_6
I don't ever see these errors when running Alchemist/DG2 with xe.ko.
Fixes: e9f63df2f2 ("intel/dev: Enable LNL PCI IDs without INTEL_FORCE_PROBE")
Reviewed-by: José Roberto de Souza <jose.souza@intel.com>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30276>
Paulo reported that Vulkan is also affected by the drop of permanent
exec queues in Xe KMD, Iris already have this handling.
So here using the special DRM_IOCTL_XE_EXEC with num_batch_buffer == 0
to get a syncobj signaled when the last DRM_IOCTL_XE_EXEC is completed.
Reviewed-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30156>
The idea here was that pixel shader framebuffer writes used the g0 and
g1 thread payload register values to construct the message header.
However, most messages are headerless and don't use either. There's a
2012-era comment that the simulator at one point had a bug where certain
headerless messages would incorrectly take the values from the g0/g1
register contents rather than using sideband. But, that was likely
fixed eons ago. So we really don't need to do this.
Furthermore, there are many more shader stages these days:
- VS: r1 contains output URB handles
- TCS: r1 contains ICP handles
- TES: r1 contains gl_TessCoord.x (r4 contains output URB handles)
- GS: r1 contains output URB handles
- CS: r1 contains LocalID.X on DG2+ but nothing on older hardware
- Task/Mesh: r1 contains LocalID.X
- BS: r1 contains bindless stack handles
Vertex and geometry aren't likely to benefit here because r1 is needed
for their output messages, which are also what terminate the shader.
TES will definitely benefit because we were making a value pointlessly
live for the whole program. Same for TCS, to a lesser extent. Compute
prior to DG2 was the worst, as g1 literally has no meaningful content,
so there is no point to keeping it live.
fossil-db on Alchemist shows substantial spill/fill improvements:
Totals:
Instrs: 148782351 -> 148741996 (-0.03%); split: -0.03%, +0.01%
Cycles: 12602907531 -> 12605795191 (+0.02%); split: -0.70%, +0.72%
Subgroup size: 7518608 -> 7518632 (+0.00%)
Send messages: 7341727 -> 7341762 (+0.00%)
Spill count: 54633 -> 52575 (-3.77%)
Fill count: 104694 -> 100680 (-3.83%)
Scratch Memory Size: 3375104 -> 3287040 (-2.61%)
Totals from 301172 (48.21% of 624670) affected shaders:
Instrs: 95531927 -> 95491572 (-0.04%); split: -0.05%, +0.01%
Cycles: 9643531593 -> 9646419253 (+0.03%); split: -0.91%, +0.94%
Subgroup size: 4492512 -> 4492536 (+0.00%)
Send messages: 4399737 -> 4399772 (+0.00%)
Spill count: 20034 -> 17976 (-10.27%)
Fill count: 41530 -> 37516 (-9.67%)
Scratch Memory Size: 1522688 -> 1434624 (-5.78%)
Assassin's Creed Odyssey in particular has 20% fewer fills.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30146>
Doxygen documentation says
> If the file name is omitted (i.e. the line after \file is left
> blank) then the documentation block that contains the \file command will
> belong to the file it is located in.
so we can omit the filename itself when using the annotation.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30168>
Gfx 12.5 moved scratch to a surface and SURFTYPE_SCRATCH has this pitch
restriction:
RENDER_SURFACE_STATE::Surface Pitch
For surfaces of type SURFTYPE_SCRATCH, valid range of pitch is:
[63,262143] -> [64B, 256KB]
The pitch of the surface is the scratch size per thread and the surface
should be large enough to accommodate every physical thread.
So here adding a new field to intel_device_info, setting it in
intel_device_info_init_common() so even offline tools can have it set.
And finally adding a check to fail shader compilation if needed
scratch is larger than supported.
This issue can be reproduced in debug builds when running
dEQP-VK.protected_memory.stack.stacksize_1024 on Gfx 12.5 or newer
platforms.
Ref: BSpec 43862 (r52666)
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30271>
We want to use actual sparse-capable queues as the default
trtt->queue, not copy queues that may have a companion_rcs_batch.
Before this patch, if we expose more than one queue *and* the
application creates a copy queue first, we'll end up setting
trtt->queue as the copy queue, which will GPU hang when we submit the
TR-TT batches as they don't support the pipe_control commands we
issue.
The trtt->queue queue is used for binding/unbinding buffers in code
paths where there's no specific queue coming from user space, such as
when we're creating or destroying a sparse resource.
This is not a problem yet on i915.ko since we are exposing
only a single queue, and it is not a problem for xe.ko since TR-TT is
not the default there. This is also not a problem in applications
that create the render or compute queue first. We plan to expose more
queues when using TR-TT, so this would become a problem without this
patch.
None of VK-GL-CTS seems to exercise that, and none of the Steam games
I tested exercise that as well. I was able to reproduce this issue
using our internal tracing tool.
v2: New implementation that doesn't break when we only have a compute
queue (Lionel).
Fixes: 04bfe828db ("anv/sparse: allow sparse resouces to use TR-TT as its backend")
Reviewed-by: José Roberto de Souza <jose.souza@intel.com>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30252>
On Gen12 (the oldest we support on Mesa right now for TR-TT) we
started having per-engine TR-TT registers and we are supposed to make
all contexts share the same TR-TT programming.
On LNL+, this is documented in the BSpec page for the TRTT_CNTRL
register (68417), with more details in HSDs 14020454786 and
16022013154.
On Gen12 platforms this information is a little harder to find and
there's a whole trail of HSDs leading up to 1209977595, which links to
the documents that describe the programming. BSpec for TR-TT on Gen12
is very confusing as it still contains registers and other information
from Gen11 that were not removed.
Regarding the additional BLT and COMP registers, please notice that on
the BSpec pages for the TR-TT registers, the "Register Instance"
section only lists the GFX registers as non-privileged. However, the
"User Mode Privileged Commands" lists the other instances of the TR-TT
Regsiters as non-privileged, which matches what we see: there's no
need to put these addresses in the FORCE_TO_NONPRIV registers.
Notice that for now, when TR-TT is being used we only expose a single
queue, so this change effectively does nothing until we start exposing
extra queues. I left that part for later to help bisectability.
v2:
- s/trtt_init_context_state/trtt_init_queues_state/ (José)
- pass device as the argument to init_queues_state (José)
v3:
- use async_submit_end (José)
Reviewed-by: José Roberto de Souza <jose.souza@intel.com>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30252>
Having this as a separate batch was the normal behavior until
7da5b1caef ("anv: move trtt submissions over to the
anv_async_submit").
While it certainly sounds better to do everything related to TR-TT
initialization in one batch, we need to revert it back to be a
separate batch (but now using the new anv_async_submit infrastructure)
because we'll want to run this batch on every engine.
Reviewed-by: José Roberto de Souza <jose.souza@intel.com>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30252>
On MTL ChromeOS boards, during AI based video conference, we were
observing a lot of overhead from invalidations. Upon debug, it was found
that we were using clflush in this function and that isn't efficient.
With this change, while executing compute workloads like zoo models, we
are getting ~25% performance improvements in a best case scenario.
Rework:
* Jordan: Call intel_clflushopt_range() rather than
__builtin_ia32_clflushopt() because intel_mem.c is not compiled
with -mclflushopt.
Backport-to: 24.1 24.2
Signed-off-by: Sushma Venkatesh Reddy <sushma.venkatesh.reddy@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30238>
This implements an undocumented workaround for a hardware bug that
affects draw calls with a pixel shader that has 0 push constant cycles
when TBIMR is enabled, which has been seen to lead to a hang with
Fallout 3 and Metal Gear Rising Revengeance. This hardware bug has
been reported as HSDES#22020184996 which is still pending a resolution
by the hardware team. However since this workaround found empirically
has been confirmed to fix the issue reliably and it's relatively
harmless it seems worth checking in already even though no final W/A
number is available nor has the W/A json file been updated.
To avoid the issue we simply pad the push constant payload to be at
least 1 register. This is enabled via a brw_wm_prog_key since the
driver needs to be in agreement with the compiler on whether the dummy
push constant cycle is present, and it can be avoided in cases where
the driver knows that TBIMR will be disabled (e.g. for BLORP).
Related: https://gitlab.freedesktop.org/mesa/mesa/-/issues/10728
Related: https://gitlab.freedesktop.org/mesa/mesa/-/issues/11399
Fixes: 57decad976 ("intel/xehp: Enable TBIMR by default.")
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30031>