We need the disk cache enabled in Android to get EGL_ANDROID_blob_cache's
callbacks called, but we don't actually want to store anything on disk.
Fixes "Failed to create //.cache for shader cache (Read-only file
system)---disabling." spam on init.
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6762>
Section 5.11 (Out-of-Bounds Accesses) of the GLSL 4.60 spec says:
"In the subsections described above for array, vector, matrix and
structure accesses, any out-of-bounds access produced undefined
behavior.... Out-of-bounds reads return undefined values, which
include values from other variables of the active program or zero."
Robustness extensions suggest to return zero on out-of-bounds
accesses, however it's not applicable to the arrays of samplers,
so just clamp the index.
Otherwise instr->sampler_index or instr->texture_index would be out
of bounds, and they are used as an index to arrays of driver state.
E.g. this fixes such dereference:
if (options->lower_tex_packing[tex->sampler_index] !=
in nir_lower_tex.c
CC: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Danylo Piliaiev <danylo.piliaiev@globallogic.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6428>
Out-of-bounds writes could be eliminated per spec:
Section 5.11 (Out-of-Bounds Accesses) of the GLSL 4.60 spec says:
"In the subsections described above for array, vector, matrix and
structure accesses, any out-of-bounds access produced undefined
behavior.... Out-of-bounds writes may be discarded or overwrite
other variables of the active program."
Fixes: 1235850522
Signed-off-by: Danylo Piliaiev <danylo.piliaiev@globallogic.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6428>
Out-of-bounds writes could be eliminated per spec:
Section 5.11 (Out-of-Bounds Accesses) of the GLSL 4.60 spec says:
"In the subsections described above for array, vector, matrix and
structure accesses, any out-of-bounds access produced undefined
behavior....
Out-of-bounds writes may be discarded or overwrite
other variables of the active program.
Out-of-bounds reads return undefined values, which
include values from other variables of the active program or zero."
GL_KHR_robustness and GL_ARB_robustness encourage us to return zero
for reads.
Otherwise get_io_offset would return out-of-bound offset which may
result in out-of-bound loading/storing of inputs/outputs,
that could cause issues in drivers down the line.
E.g. this fixes such dereference:
int vue_slot = vue_map->varying_to_slot[intrin->const_index[0]];
in brw_nir.c
CC: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Danylo Piliaiev <danylo.piliaiev@globallogic.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6428>
In CL 1.2, images are required to be either read-only or write-only. We
can always translate the read-only image ops to texture ops. In CL 2.0
(and an extension), the ability is added to have read-write images but
sampling (with a sampler) is only allowed on read-only images. As long
as we only lower read-only images to texture ops, everything should stay
consistent.
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6578>
In SPIR-V, the access qualifiers for an image are provided on the image
type. Assuming no one swaps the types around on us (I think that should
be illegal), this means we can reliably fetch the access qualifiers from
the type itself. The ops which don't really have an easy-to-fetch type
are the atomics because they use OpImageTexelPointer. However, those
are only allowed on read/write images and that's the default.
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6578>
When handling arrays, range is increased based on the array size minus
one. But if such is zero, it has the effect of reducing the
range. Handle that case by returning the unknown range value.
v2:
* Add missing braces.
* Return unknown range in this case, instead of keeping the initial
range.
v3: Simplify code, using existing "fail" label. (Jason)
Fixes the following using v3dv:
dEQP-VK.graphicsfuzz.cov-simplify-clamp-max-itself
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6737>
SPIR-V's OpKill is a control-flow instruction but NIR's discard is not.
Therefore, it can be valid SPIR-V to have
if (...) {
foo = /* something */
} else {
discard;
}
use(foo);
without any phi between the definition of foo and its use. This is not
true in NIR, however, because NIR's discard isn't considered
control-flow. Arguably, this is a NIR bug but making discard control-
flow is a very deep change that can have serious ans subtle
side-effects. The easier thing to do is just fix up the SSA in case we
have an OpKill which might have gotten us into the above case.
Fixes dEQP-VK.graphicsfuzz.vectors-and-discard-in-function with the new
NIR dominance validation pass enabled.
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5288>
We don't do full dominance validation of SSA values in nir_validate
because it requires generating valid dominance information and, while
that's not extremely expensive, it's probably more than we want to do on
every pass. Also, dominance information is generated through the
metadata system so if we ran it by default in nir_validate, we would get
different beavior of the metadata system based on whether or not you
have a debug build and metadata bugs would be very hard to find.
However, having a pass for it that can be run occasionally, should help
detect and expose bugs. For ease of use, we add a NIR_VALIDATE_SSA_DOMINANCE
environment variable which can be set to manually enable dominance
validation as a standard part of nir_validate.
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5288>
freedreno results (note that cat6 is loads from memory as opposed to
pushed constants from the constant file):
total instructions in shared programs: 8044344 -> 8022085 (-0.28%)
total constlen in shared programs: 1411384 -> 1461964 (3.58%)
total cat6 in shared programs: 89983 -> 87065 (-3.24%)
Over the last 3 commits, we increased Manhattan31 performance by ~10%
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Reviewed-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6359>
For UBO accesses to be the same performance as classic GL default uniform
block uniforms, we need to be able to push them through the same path. On
freedreno, we haven't been uploading UBOs as push constants when they're
used for indirect array access, because we don't know what range of the
UBO is needed for an access.
I believe we won't be able to calculate the range in general in spirv
given casts that can happen, so we define a [0, ~0] range to be "We don't
know anything". We use that at the moment for all UBO loads except for
nir_lower_uniforms_to_ubo, where we now avoid losing the range information
that default uniform block loads come with.
In a departure from other NIR intrinsics with a "base", I didn't make the
base an be something you have to add to the src[1] offset. This keeps us
from needing to modify all drivers (particularly since the base+offset
thing can mean needing to do addition in the backend), makes backend
tracking of ranges easy, and makes the range calculations in
load_store_vectorizer reasonable. However, this could definitely cause
some confusion for people used to the normal NIR base.
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Reviewed-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6359>
The current align_mul calculation in the unknown-array-index
calculation is
align_mul = MIN3(parent_mul,
min_pow2_divisor(parent_offset),
min_pow2_divisor(stride))
which is certainly correct if parent_offset > 0. However, when
parent_offset = 0, min_pow2_divisor(parent_offset) isn't well-defined
and our calculation for it is 1 << -1 which isn't well-defined. That
said.... it's not actually needed.
The offset to the base of the array is
array_base = parent_mul * k + parent_offset
for some integer k. When we throw in an unknown array index i, we get
elem = parent_mul * k + parent_offset + stride * i.
If we set new_align = MIN2(parent_mul, min_pow2_divisor(stride)), then
both parent_mul and stride are divisible by new_align and
elem = (parent_mul / new_alig) * new_align * k +
(stride / new_align) * new_align * i + parent_offset
= new_align * ((parent_mul / new_alig) * k +
(stride / new_align) * i) + parent_offset
so elem = new_align * j + parent_offset where
j = (parent_mul / new_alig) * k + (stride / new_align) * i.
That's a very long-winded way of saying that we can delete one parameter
from the align_mul calculation and it's still fine. :-)
Fixes: 480329cf8b "nir: Add a helper for getting the alignment of a deref"
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Tested-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6628>
The argument handling of this little tool was pretty rubbish. It had no
help and it required the filename to come first which is just strange.
This reworks it and makes things much nicer. It's still rubbish but at
least there's a chance people can figure out how to use it now.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6607>