Commit Graph

70930 Commits

Author SHA1 Message Date
Rob Clark 46e9bbc918 freedreno/a4xx: rasterizer_discard support
This one is slightly annoying, since trying to write RBRC from draw
would clobber values set in the tiling/gmem code.  We could do command-
stream patching for RBRC, as is done on a3xx.  Although since it seems
to be a rarely used feature, it is easier just to do RMW to set/clear
the bit.

Fixes dEQP-GLES3.functional.rasterizer_discard.basic.write_depth_triangles
and related tests.

a3xx still needs the same feature, although there it probably makes more
sense to take advantage of the existing cmdstream patching which is
required for RBRC for other reasons.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
2016-04-13 14:16:21 -04:00
Rob Clark 216225ce57 freedreno/ir3: fix array textures on a4xx
Seems like a4xx needs offset added to array index for all arrays,
whereas a3xx only for cubemap arrays.  Fixes a whole swath of dEQP fails
(roughly *sampler2darray*).

Signed-off-by: Rob Clark <robclark@freedesktop.org>
2016-04-13 14:16:14 -04:00
Rob Clark 7e93b26b5d freedreno: fix stream-out offset handling for lines/tris
We need to increment offset by # of vertices, not by # of prims.  Fixes
a bunch of dEQP fails involving prims other than points.  For example,
dEQP-GLES3.functional.transform_feedback.position.lines_separate

Signed-off-by: Rob Clark <robclark@freedesktop.org>
2016-04-13 14:16:02 -04:00
Rob Clark 6ca6e80f61 freedreno: fix handling for stream-out offsets
If changed && append, we shouldn't be resetting the internal offset back
to zero.  This fixes issues w/ sequences like:

   glBeginTransformFeedback()
   glDraw()
   glPauseTransformFeedback()
   glDraw()
   glResumeTransformFeedback()
   glDraw()
   glEndTransformFeedback()

Fixes dEQP-GLES3.functional.transform_feedback.array.separate.points.lowp_vec3
and related tests.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
2016-04-13 14:15:54 -04:00
Rob Clark 0a4b0fc315 freedreno: fix prims-emitted query
This should only count when TF is not paused.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
2016-04-13 14:15:47 -04:00
Rob Clark a7eb12d089 freedreno: fix max-line-width
dEQP noticed that we were advertising completely bogus values.  The
actual maximum is 127.0f.

*But* we have to use an artifically low maximum to work around a bug
in the dEQP test, which gets confused when the max line width is too
large and lines start going off-screen.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
2016-04-13 14:15:31 -04:00
Rob Clark 6bf462a1ab freedreno: add flag to enable dEQP hacks
Signed-off-by: Rob Clark <robclark@freedesktop.org>
2016-04-13 14:15:24 -04:00
Rob Clark f68f6c0246 freedreno/ir3: hack to avoid getting stuck in a loop
There are still some edge cases which result in a neighbor-loop.  Which
needs to be fixed, but this hack at least makes deqp tests finish.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
2016-04-13 14:15:13 -04:00
Rob Clark dd70945e09 freedreno/ir3: use (ss) instead of (sy) for ldlv
Fixes a bunch of flat-varying fail on a4xx (where we need to use ldlv to
read the un-interpolated varying).

Signed-off-by: Rob Clark <robclark@freedesktop.org>
2016-04-13 14:15:05 -04:00
Rob Clark b35ad6e701 freedreno/ir3: cleanup double cmps.s from frontend
Since we cannot mov into a predicate register, the frontend uses a
'cmps.s p0.x, cond, 0' as a stand-in for mov to p0.x.  It does this
since it has no way to know that the source cond instruction (ie.
for a kill, br, etc) will only be used to write the predicate reg.
Detect this, and re-write the instruction writing p0.x to skip the
original cmps.[sfu].  (It is done like this, rather than re-writing
the dest of the first cmps.[sfu] in case the first cmps.[sfu]
actually has other users.)

Signed-off-by: Rob Clark <robclark@freedesktop.org>
2016-04-13 14:14:41 -04:00
Matt Turner 9bac27dbf9 glsl: Rename "vertex_input_slots" -> "is_vertex_input"
vertex_input_slots would be an appropriate name for an integer, but not
a bool.

Also remove a cond ? true : false from a count_attribute_slots() call
site, noticed during the rename.

Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2016-04-13 11:00:21 -07:00
Jose Fonseca 9586468c03 gallivm: Workaround LLVM PR 27332.
The credit for finding and isolating this bug goes to Vinson and Roland.

The buggy LLVM versions were found by doing

  opt -instcombine llvm-pr27332.ll > /dev/null

where llvm-pr27332.ll is the IR from
https://llvm.org/bugs/show_bug.cgi?id=27332#c3

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2016-04-13 16:42:55 +01:00
Marek Olšák dd0a296895 gallium/radeon: move a comment to the correct place
trivial
2016-04-13 17:31:03 +02:00
Nicolai Hähnle 9e9a2bb44a radeonsi: gate PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT by LLVM version
Otherwise we incorrectly claim ARB_ssbo support even with older LLVM versions.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94917
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2016-04-13 10:06:22 -05:00
Marek Olšák 04f15e491f gallium/radeon: add an env variable to force a level of aniso filtering
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-04-13 12:42:28 +02:00
Jose Fonseca cc5d8b678e llvmpipe: Test rounding of x.5.
Leverage nearbyintif function, which should be available on all C99
implementations.

Trivial.
2016-04-13 11:13:05 +01:00
Roland Scheidegger cb438d8b3e gallivm: use llvm.nearbyint instead of llvm.round.
We used to use sse roundps intrinsic directly, but switched to use the llvm
intrinsics for rounding with e4f01da15d.
However, llvm semantics follows standard math lib round function which is
specced to do roundNearestAwayFromZero but we really want roundNearestEven
(moreoever, using round generates atrocious code since the cpu can't do it
directly and it results in scalar calls to libm __roundf).
So, use llvm.nearbyint instead, which does exactly the right thing, and even
has the advantage of being available with llvm 3.3 too. (I've verified it
actually generates a roundps instruction with llvm 3.3.)

This fixes https://bugs.freedesktop.org/show_bug.cgi?id=94909

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2016-04-13 11:13:03 +01:00
Pierre Moreau f525db6358 nv50/ra: isinf() is in namespace std since C++11.
This fixes a compile error while building Nouveau with C++11 enabled (and
glibc >= 2.23). This happens if SWR is enabled, as it forces C++11.

Signed-off-by: Pierre Moreau <pierre.morrow@free.fr>
Signed-off-by: Jose Fonseca <jfonseca@vmware.com>

https://bugs.freedesktop.org/show_bug.cgi?id=94907
2016-04-13 07:41:13 +01:00
Jose Fonseca fa46848e51 scons: Allow building with Address Sanitizer.
libasan is never linked to shared objects (which doesn't go well with
-z,defs).  It must either be linked to the main executable, or (more
practically for OpenGL drivers) be pre-loaded via LD_PRELOAD.

Otherwise works.

I didn't find anything with llvmpipe.  I suspect the fact that the
JIT compiled code isn't instrumented means there are lots of errors it
can't catch.

But for non-JIT drivers, the Address/Leak Sanitizers seem like a faster
alternative to Valgrind.

Usage (Ubuntu 15.10):

   scons asan=1 libgl-xlib
   export LD_LIBRARY_PATH=$PWD/build/linux-x86_64-debug/gallium/targets/libgl-xlib
   LD_PRELOAD=libasan.so.2 any-opengl-application

Acked-by: Roland Scheidegger <sroland@vmware.com>
2016-04-13 06:54:32 +01:00
Kenneth Graunke d1c89f6005 mesa: Change an error code in glSamplerParameterI[iu]v().
This is supposed to be INVALID_OPERATION in ES.  We already did this
for the fv/iv variants, but not Iiv/Iuv, which are new in ES 3.2 (or
extensions).

Fixes:
ES31-CTS.texture_border_clamp.samplerparameteri_non_gen_sampler_error

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2016-04-12 20:30:32 -07:00
Jose Fonseca 46bfcd61f5 softpipe: Free tgsi.image elements on context destruction.
Courtesy of address sanitizer.

[airlied: free buffers as well]
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2016-04-13 13:21:37 +10:00
Edward O'Callaghan 5a3d928e2c softpipe: Enable ARB_framebuffer_no_attachments
Signed-off-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2016-04-13 13:21:37 +10:00
Eric Anholt 3b63301d9f vc4: Work around hardware limits on the number of verts in a single draw.
Fixes rendering failures in glmark2's refract and
bump:render-mode=high-poly demos, and partially in its terrain demo.
2016-04-12 19:10:51 -07:00
Thomas Hindoe Paaboel Andersen 6d6525a377 softpipe: avoid buffer overflow
Signed-off-by: Dave Airlie <airlied@redhat.com>
2016-04-13 11:51:35 +10:00
Thomas Hindoe Paaboel Andersen b89708f95f tgsi: fix buffer overflow
Increase r to four channels as rgba is written to it
Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>

Signed-off-by: Dave Airlie <airlied@redhat.com>
2016-04-13 11:51:34 +10:00
Tim Rowley b9294bc345 swr: handle pci cap requests
Reviewed-by: George Kyriazis <george.kyriazis@intel.com>
2016-04-12 20:18:00 -05:00
Tim Rowley b19d214b23 swr: support samplers in vertex shaders
Reviewed-by: George Kyriazis <george.kyriazis@intel.com>
2016-04-12 20:18:00 -05:00
Nicolai Hähnle 10cfd7a604 radeonsi: enable GLSL 4.20 and therefore OpenGL 4.2
This is the last necessary bit for OpenGL 4.2 support. All driver-specific
functionality has already been implemented as part of extensions.

Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
2016-04-12 20:13:49 -05:00
Iurie Salomov 047e3264f6 va: check null context in vlVaDestroyContext
Signed-off-by: Iurie Salomov <iurcic@gmail.com>
Reviewed-by: Julien Isorce <j.isorce@samsung.com>
2016-04-13 00:52:53 +01:00
Jason Ekstrand 8f3b516f2e nir/clone: Copy bit size when cloning registers
Reported-by: Mark Janes <mark.a.janes@intel.com>
Reviewed-by: Eduardo Lima Mitev <elima@igalia.com>
2016-04-12 16:41:58 -07:00
Marek Olšák 8e70a58af3 radeonsi: fix a critical SI hang since PIPELINESTAT_START/STOP was added
For some reason unknown to me, SI hangs if the event is written after
CONTEXT_CONTROL.
2016-04-13 01:05:15 +02:00
Kenneth Graunke 95d622e16d glsl: Don't copy propagate or tree graft precise values.
This is kind of a hack.  We currently track precise requirements
by decorating ir_variables.  Propagating or grafting the RHS of an
assignment to a precise value into some other expression tree can
lose those decorations.

In the long run, it might be better to replace these ir_variable
decorations with an "exact" decoration on ir_expression nodes,
similar to what NIR does.

In the short run, this is probably good enough.  It preserves
enough information for glsl_to_nir to generate "exact" decorations,
and NIR will then handle optimizing these expressions reasonably.

Fixes ES31-CTS.gpu_shader5.precise_qualifier.

v2: Drop invariant handling, as it shouldn't be necessary (caught
    by Jason Ekstrand).

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2016-04-12 15:57:48 -07:00
Kristian Høgsberg Kristensen 8ec971a997 i965/tiled_memcpy: Fix rgba8_copy_16_aligned_dst() typo
Copy and paste error in commit eafeb8db66:

    i965/tiled_memcpy: Unroll bytes==64 case.

Signed-off-by: Kristian Høgsberg Kristensen <kristian.h.kristensen@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2016-04-12 15:32:43 -07:00
Kristian Høgsberg Kristensen 1af0f0151c glsl/linker: Recurse on struct fields when adding shader variables
ARB_program_interface_query requires that we add struct fields
recursively down to basic types.

Fixes 52 struct test cases in dEQP-GLES31.functional.program_interface_query.*

Signed-off-by: Kristian Høgsberg Kristensen <kristian.h.kristensen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2016-04-12 14:38:26 -07:00
Kristian Høgsberg Kristensen 778fd46aa4 glsl/linker: Pass name and type through to create_shader_variable()
No functional change here, but this now lets us recurse throught structs
in add_shader_variable().

Signed-off-by: Kristian Høgsberg Kristensen <kristian.h.kristensen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2016-04-12 14:38:26 -07:00
Kristian Høgsberg Kristensen 09f0121593 glsl/linker: Pass absolute location to add_shader_variable()
This lets us pass in the absolution location of a variable instead of
computing it in add_shader_variable() based on variable location and
bias. This is in preparation for recursing into struct variables.

Signed-off-by: Kristian Høgsberg Kristensen <kristian.h.kristensen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2016-04-12 14:38:26 -07:00
Kristian Høgsberg Kristensen 8ab6aae4dc glsl/linker: Add add_shader_variable() helper
This consolidates the combination of create_shader_variable() and
add_program_resource() into a new helper function. No functional
difference, but we'll expand add_shader_variable() in the next few
commits.

Signed-off-by: Kristian Høgsberg Kristensen <kristian.h.kristensen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2016-04-12 14:38:26 -07:00
Matt Turner eafeb8db66 i965/tiled_memcpy: Unroll bytes==64 case.
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2016-04-12 14:37:05 -07:00
Roland Scheidegger 0e605d9b3a i965/tiled_memcpy: Provide SSE2 for RGBA8 <-> BGRA8 swizzle.
The existing code uses SSSE3, and because it isn't compiled in a
separate file compiled with that, it is usually not used (that, of
course, could be fixed...), whereas SSE2 is always present with 64-bit
builds.  This should be pretty much as fast as the pshufb version,
albeit those code paths aren't really used on chips without llc in any
case.

v2: fix andnot argument order, add comments
v3: use pshuflw/hw instead of shifts (suggested by Matt Turner), cut comments
v4: [mattst88] Rebase

Reviewed-by: Matt Turner <mattst88@gmail.com>
2016-04-12 14:37:01 -07:00
Matt Turner fc88b4babf i965/tiled_memcpy: Move SSSE3 code back into inline functions.
This will make adding SSE2 code a lot cleaner.

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2016-04-12 14:36:59 -07:00
Matt Turner 0a5d8d9af4 i965/tiled_memcpy: Optimize RGBA -> BGRA swizzle.
Replaces four byte loads and four byte stores with a load, bswap,
rotate, store; or a movbe, rotate, store.

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2016-04-12 14:36:56 -07:00
Nicolai Hähnle a191e6b719 radeonsi: fix bounds check in si_create_vertex_elements
This was triggered by
dEQP-GLES3.functional.vertex_array_objects.all_attributes

Cc: "11.1 11.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2016-04-12 16:32:46 -05:00
Nicolai Hähnle bfd11c5996 radeonsi: enable shader buffer pipe caps
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
2016-04-12 16:30:48 -05:00
Nicolai Hähnle 4e81843b13 radeonsi: add shader buffer support to TGSI_OPCODE_RESQ
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
2016-04-12 16:30:45 -05:00
Nicolai Hähnle 01109282ce radeonsi: add shader buffer support to TGSI_OPCODE_STORE
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
2016-04-12 16:30:43 -05:00
Nicolai Hähnle 745014c502 radeonsi: add shader buffer support to TGSI_OPCODE_LOAD
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
2016-04-12 16:30:41 -05:00
Nicolai Hähnle 68bc25c931 radeonsi: add shader buffer support to TGSI_OPCODE_ATOM*
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
2016-04-12 16:30:38 -05:00
Nicolai Hähnle c6f5d000db radeonsi: add offset parameter to buffer_append_args
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
2016-04-12 16:30:35 -05:00
Nicolai Hähnle c565466eea radeonsi: adjust buffer_append_args to take a 128 bit resource
Move the buffer resource extraction code out into its own function.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
2016-04-12 16:30:32 -05:00
Nicolai Hähnle e88018ffe5 radeonsi: preload shader buffers in shaders
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
2016-04-12 16:30:29 -05:00