Commit Graph

2156 Commits

Author SHA1 Message Date
Iago Toral Quiroga 456e10944f glsl/linker: use without_array() to retrieve type
This is what we do in the condition too, so it makes sense.

v2: Only compute without_array() once (Ilia).

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2017-11-13 09:22:26 +01:00
Timothy Arceri 8c9f3f2c46 nir: add streams to nir data
This will be used by gallium drivers.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2017-11-12 11:08:26 +11:00
Rob Clark ef4c42fc3a nir: handle get_buffer_size in nir_lower_atomics_to_ssbo
Overlooked initially, be we need to remap the SSBO index for this as
well.

Signed-off-by: Rob Clark <robdclark@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2017-11-10 08:57:33 -05:00
Kenneth Graunke 688d695868 glsl: Make #pragma STDGL invariant(all) only modify outputs.
According to the GLSL ES 3.20, GLSL 4.50, and GLSL 1.20 specs:

   "To force all output variables to be invariant, use the pragma

       #pragma STDGL invariant(all)

    before all declarations in a shader."

Notably, this is only supposed to affect output variables.  Furthermore,

   "Only variables output from a shader can be candidates for invariance."

It looks like this has been wrong since we first supported the pragma in
2011 (commit 86b4398cd1).

Fixes dEQP-GLES2.functional.shaders.preprocessor.pragmas.pragma_fragment.

v2: Now that all cases are identical (other than compute shaders, which
    have no output variables anyway), we can drop the switch statement
    entirely.  We also don't need the current_function == NULL check;
    this was a hold over from when we had a single var_mode_out for both
    function parameters and shader varyings, in the bad old days.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2017-11-08 23:11:48 -08:00
Neil Roberts 4dc8458cd1 glsl: Transform fb buffers are only active if a variable uses them
The GL spec will soon be revised to clarify that a buffer binding for
a transform feedback buffer is only required if a variable is actually
defined to use the buffer binding point. Previously a declaration for
the default transform buffer would make it require a binding even if
nothing was declared to use the default buffer.

Affects:
KHR-GL44/45.enhanced_layouts.xfb_stride_of_empty_list
KHR-GL44/45.enhanced_layouts.xfb_stride_of_empty_list_and_api

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Cc: mesa-stable@lists.freedesktop.org
2017-11-09 05:39:42 +01:00
Ian Romanick 9c53b80ff9 glsl: Minor cleanups after previous commit
I think it's more clear to only call emit_access once.  The only
difference between the two calls is the value of size_mul used for the
offset parameter... but you really have to look at it to be sure.

The s/is_64bit/is_double/ change is because there are no int64_t or
uint64_t matrix types.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Thomas Helland <thomashelland90@gmail.com>
2017-11-08 18:37:29 -08:00
Ian Romanick c18d8c61d6 glsl: Use more link_calculate_matrix_stride in lower_buffer_access
I was going to squash this with the previous commit, but there's a lot
of churn in that commit.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Thomas Helland <thomashelland90@gmail.com>
2017-11-08 18:37:29 -08:00
Ian Romanick 1a2beae1b3 glsl: Use link_calculate_matrix_stride in lower_buffer_access and friends
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Thomas Helland <thomashelland90@gmail.com>
2017-11-08 18:37:29 -08:00
Ian Romanick 24e78d99db glsl: Refactor matrix stride calculation into a utility function
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Thomas Helland <thomashelland90@gmail.com>
2017-11-08 18:37:29 -08:00
Ian Romanick 88f5588f77 glsl/linker: Optimize swizzles again after linking
Without this, the SPIR-V generator has to deal with a bunch of junk
like:

    (swiz z (swiz xxx (swiz x (var_ref packed:binormal.z,light_dir))))

It seems better to cull that stuff out than to add code to deal with
it.  The problem is the way swizzles to and from scalars have to be
handled in SPIR-V.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Thomas Helland <thomashelland90@gmail.com>
2017-11-08 18:37:29 -08:00
Ian Romanick ef1ca06ce8 glsl: Combine nop-swizzle optimization with swizzle-swizzle optimization
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: <thomashelland90@gmail.com>
2017-11-08 18:37:29 -08:00
Ian Romanick c858abb14f glsl: Make the swizzle-swizzle optimization greedy
If there is a long sequence of swizzled swizzles, compact all of them
down to a single swizzle.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: <thomashelland90@gmail.com>
2017-11-08 18:37:29 -08:00
Ian Romanick ae1fd09c1d glsl: Remove program_resource_visitor::visit_field(const glsl_struct_field *)
I could not find any remaining users.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-11-08 18:37:29 -08:00
Ian Romanick 2c7657f62c glsl: Silence unused parameter warning
glsl/lower_shared_reference.cpp: In member function ‘virtual void
{anonymous}::lower_shared_reference_visitor::insert_buffer_access(void*,
ir_dereference*, const glsl_type*, ir_rvalue*, unsigned int, int)’:

glsl/lower_shared_reference.cpp:244:58: warning: unused parameter
‘channel’ [-Wunused-parameter]
                                                      int channel)
                                                          ^~~~~~~

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-11-08 18:37:29 -08:00
Timothy Arceri 9c33533586 glsl: use the correct parent when allocating program data members
Cc: "17.2 17.3" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2017-11-09 12:07:48 +11:00
Timothy Arceri cf05bb506a glsl: drop cache_fallback
This turned out to be a dead end, it is much easier and less error
prone to just cache the IR used by the drivers backend e.g. TGSI or
NIR.

Cc: "17.2 17.3" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2017-11-09 12:07:48 +11:00
Matt Turner 77a63d190a nir: Don't print swizzles when there are more than 4 components
... as can happen with various types like mat4, or else we'll smash the
stack writing past the end of components_local[].

Fixes: 5a0d3e1129 ("nir: Print the components referenced for split or
                      packed shader in/outs.")
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2017-11-08 13:22:26 -08:00
Dylan Baker 34593e978c meson: Add threads dependencies to glsl_compiler executable
Fixes compiling the optional standalone glsl compiler.

Reported-by: DrNick (on irc)
Signed-off-by: Dylan Baker <dylanx.c.baker@intel.com>
Reviewed-and-Tested-by: Eric Engestrom <eric.engestrom@imgtec.com>
2017-11-08 11:36:02 -08:00
Andreas Boll a6932faae1 glsl: Fix typo fragement -> fragment
Fixes: 94d669b0d2 ("glsl: enforce fragment shader input restrictions in
       GLSL ES 3.10")

Signed-off-by: Andreas Boll <andreas.boll.dev@gmail.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2017-11-08 18:30:48 +00:00
Juan A. Suarez Romero d5a641106b glsl: add varying resources for arrays of complex types
This patch is mostly a patch done by Ilia Mirkin.

It fixes KHR-GL45.enhanced_layouts.varying_structure_locations.

v2: fix locations for TCS/TES/GS inputs and outputs (Ilia)

CC: Ilia Mirkin <imirkin@alum.mit.edu>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103098
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
2017-11-08 10:12:07 +01:00
Jason Ekstrand df81b81fb9 compiler/nir_types: Handle vectors in glsl_get_array_element
Most of NIR doesn't allow doing array indexing on a vector (though it
does on a matrix).  However, nir_lower_io handles it just fine and this
behavior is needed for shared variables in Vulkan.  This commit makes
glsl_get_array_element do something sensible for vector types and makes
nir_validate happy with them.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2017-11-07 10:41:24 -08:00
Jason Ekstrand ad77775809 nir: Validate base types on array dereferences
We were already validating that the parent type goes along with the
child type but we weren't actually validating that the parent type is
reasonable.  This fixes that.

Acked-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2017-11-07 10:41:24 -08:00
Jason Ekstrand ab9220edd6 nir,intel/compiler: Use a fixed subgroup size
The GL_ARB_shader_ballot spec says that gl_SubGroupSizeARB is declared
as a uniform.  This means that it cannot change across an invocation
such as a draw call or a compute dispatch.  For compute shaders, we're
ok because we only ever use one dispatch size.  For fragment, however,
the hardware dynamically chooses between SIMD8 and SIMD16 which violates
the spec.  Instead, let's just pick a subgroup size based on the shader
stage.  The fixed size we choose for compute shaders is a bit higher
than strictly needed but there's no real harm in that.  The advantage is
that, if they do anything interesting with the value, NIR will see it as
an immediate and can optimize better.

Acked-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2017-11-07 10:37:52 -08:00
Jason Ekstrand a026458020 nir/lower_subgroups: Lower ballot intrinsics to the specified bit size
Ballot intrinsics return a bitfield of subgroups.  In GLSL and some
SPIR-V extensions, they return a uint64_t.  In SPV_KHR_shader_ballot,
they return a uvec4.  Also, some back-ends would rather pass around
32-bit values because it's easier than messing with 64-bit all the time.
To solve this mess, we make nir_lower_subgroups take a new parameter
called ballot_bit_size and it lowers whichever thing it gets in from the
source language (uint64_t or uvec4) to a scalar with the specified
number of bits.  This replaces a chunk of the old lowering code.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2017-11-07 10:37:52 -08:00
Jason Ekstrand 8c2bf020fd nir/builder: Add a nir_imm_intN_t helper
This lets you easily build integer immediates of arbitrary bit size.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2017-11-07 10:37:52 -08:00
Jason Ekstrand 9b35faba42 nir/lower_system_values: Lower SUBGROUP_*_MASK based on type
The SUBGROUP_*_MASK system values are uint64_t when coming in from GLSL
but uvec4 when coming in from SPIR-V.  Lowering based on type allows us
to nicely handle both.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2017-11-07 10:37:52 -08:00
Jason Ekstrand 3ee91ee6ac nir: Make ballot intrinsics variable-size
This way they can return either a uvec4 or a uint64_t.  At the moment,
this is a no-op since we still always return a uint64_t.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2017-11-07 10:37:52 -08:00
Jason Ekstrand ad127afcfd nir: Add a ssa_dest_init_for_type helper
This would be useful a number of places

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2017-11-07 10:37:52 -08:00
Jason Ekstrand 28da82f978 nir: Add a new subgroups lowering pass
This commit pulls nir_lower_read_invocations_to_scalar along with most
of the guts of nir_opt_intrinsics (which mostly does subgroup lowering)
into a new nir_lower_subgroups pass.  There are various other bits of
subgroup lowering that we're going to want to do so it makes a bit more
sense to keep it all together in one pass.  We also move it in i965 to
happen after nir_lower_system_values to ensure that because we want to
handle the subgroup mask system value intrinsics here.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2017-11-07 10:37:52 -08:00
Jason Ekstrand 295605c930 intel/cs: Push subgroup ID instead of base thread ID
We're going to want subgroup ID for SPIR-V subgroups eventually anyway.
We really only want to push one and calculate the other from it.  It
makes a bit more sense to push the subgroup ID because it's simpler to
calculate and because it's a real API thing.  The only advantage to
pushing the base thread ID is to avoid a single SHL in the shader.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2017-11-07 10:37:52 -08:00
Jason Ekstrand 80ddfab2f5 intel/cs: Rework the way thread local ID is handled
Previously, brw_nir_lower_intrinsics added the param and then emitted a
load_uniform intrinsic to load it directly.  This commit switches things
over to use a specific NIR intrinsic for the thread id.  The one thing I
don't like about this approach is that we have to copy thread_local_id
over to the new visitor in import_uniforms.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2017-11-07 10:37:52 -08:00
Gwan-gyeong Mun fb87c40a58 nir: fix a typo
Signed-off-by: Mun Gwan-gyeong <elongbug@gmail.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
2017-11-06 18:11:24 -08:00
Tomasz Figa 0886be093f glsl: Allow precision mismatch on dead data with GLSL ES 1.00
Commit 259fc50545 added linker error for
mismatching uniform precision, as required by GLES 3.0 specification and
conformance test-suite.

Several Android applications, including Forge of Empires, have shaders
which violate this rule, on a dead varying that will be eliminated.
The problem affects a big number of applications using Cocos2D engine
and other GLES implementations accept this, this poses a serious
application compatibility issue.

Starting from GLSL ES 3.0, declarations with conflicting precision
qualifiers are explicitly prohibited. However GLSL ES 1.00 does not
clearly specify the behavior, except that

  "Uniforms are defined to behave as if they are using the same storage in
  the vertex and fragment processors and may be implemented this way.
  If uniforms are used in both the vertex and fragment shaders, developers
  should be warned if the precisions are different. Conversion of
  precision should never be implicit."

The word "used" is not clear in this context and might refer to
 1) declared (same as GLES 3.x)
 2) referred after post-processing, or
 3) linked after all optimizations are done.

Looking at existing applications, 2) or 3) seems to be widely adopted.
To avoid compatibility issues, turn the error into a warning if GLSL ES
version is lower than 3.0 and the data is dead in at least one of the
shaders.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97532
Signed-off-by: Tomasz Figa <tfiga@chromium.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2017-11-06 15:16:03 -08:00
Nicolai Hähnle ca63a5ed3e glsl: fix interpolateAtXxx(some_vec[idx], ...) with dynamic idx
The dynamic index of a vector (not array!) is lowered to a sequence of
conditional assignments. However, the interpolate_at_* expressions
require that the interpolant is an l-value of a shader input.

So instead of doing conditional assignments of parts of the shader input
and then interpolating that (which is nonsensical), we interpolate the
entire shader input and then do conditional assignments of the interpolated
result.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2017-11-03 14:30:08 +01:00
Nicolai Hähnle 4f42450b86 glsl: allow any l-value of an input variable as interpolant in interpolateAt*
The intended rule has been clarified in GLSL 4.60, Section 8.13.2
(Interpolation Functions):

   "For all of the interpolation functions, interpolant must be an l-value
    from an in declaration; this can include a variable, a block or
    structure member, an array element, or some combination of these.
    Component selection operators (e.g., .xy) may be used when specifying
    interpolant."

For members of interface blocks, var->data.must_be_shader_input must be
determined on-the-fly after lowering interface blocks, since we don't want
to disable varying packing for an entire block just because one input in it
is used in interpolateAt*.

v2: keep setting must_be_shader_input in ast_function (Ian)
v3: follow the relaxed rule of GLSL 4.60
v4: only apply the relaxed rules to desktop GL
    (the ES WG decided that the relaxed rules may apply in a future version
     but not retroactively; see also
     dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_centroid.negative.*)

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=101378
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> (v1)
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2017-11-03 14:30:08 +01:00
Dave Airlie 57372c5a42 nir/serialize: fix build with gcc 4.4.7
I had to build on RHEL6 today, and noticed this.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2017-11-03 15:03:35 +10:00
Timothy Arceri 440d08fe93 nir: skip lowering sampler if there is no dereference
This avoids a crash on the output of nir_lower_bitmap().

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-11-03 14:19:46 +11:00
Timothy Arceri cf5f8f55c3 nir: add tess patch support to nir_remove_unused_varyings()
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-11-03 08:58:39 +11:00
Jordan Justen e6ecd7d73f glsl/shader_cache: Save fs (BlendSupport) metadata
Fixes many GL 4.5 CTS blend tests, such as:

* GL45-CTS.blend_equation_advanced.extension_directive_enable
* GL45-CTS.blend_equation_advanced.extension_directive_warn
* GL45-CTS.blend_equation_advanced.blend_all.GL_MULTIPLY_KHR_all_qualifier
* GL45-CTS.blend_equation_advanced.blend_specific.GL_COLORBURN_KHR

v2:
 * Directly save the BlendSupport field to avoid potentially including
   a pointer in the future in the structure is updated. (tarceri)

Cc: Timothy Arceri <tarceri@itsqueeze.com>
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2017-10-31 23:36:54 -07:00
Timothy Arceri 15f39e8654 mesa/glsl: add api_enabled flag to gl_transform_feedback_info
This will be used to disable the shader cache when xfb is enabled
via the api as we don't currently allow for it when generating the
sha for the shader.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2017-10-31 23:36:54 -07:00
Jordan Justen 4c7a1ec62a blob: Don't set overrun if reading 0 bytes at end of data
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2017-10-31 23:36:54 -07:00
Jordan Justen 6b815e405d glsl/shader_cache: Save and restore serialized nir in gl_program
v3:
 * Rename serialized_nir* to driver_cache_blob*. (Tim)

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2017-10-31 23:36:54 -07:00
Jason Ekstrand 54f691311c nir: Add hooks for testing serialization
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2017-10-31 23:36:53 -07:00
Connor Abbott 120da00975 nir: add serialization and deserialization
v2 (Jason Ekstrand):
 - Various whitespace cleanups
 - Add helpers for reading/writing objects
 - Rework derefs
 - [de]serialize nir_shader::num_*
 - Fix uses of blob_reserve_bytes
 - Use a bitfield struct for packing tex_instr data

v3:
 - Zero nir_variable struct on deserialization. (Jordan)
 - Allow nir_serialize.h to be included in C++. (Jordan)
 - Handle NULL info.name. (Jason)
 - Set info.name to NULL when name is NULL. (Jordan)

Acked-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
2017-10-31 23:36:53 -07:00
Neil Roberts b697ece10a nir/opt_intrinsics: Fix values for gl_SubGroupG{e,t}MaskARB
Previously the values were calculated by just shifting ~0 by the
invocation ID. This would end up including bits that are higher than
gl_SubGroupSizeARB. The corresponding CTS test effectively requires that
these high bits be zero so it was failing. There is a Piglit test as
well but this appears to checking the wrong values so it passes.

For the two greater-than bitmasks, this patch adds an extra mask with
(~0>>(64-gl_SubGroupSizeARB)) to force these bits to zero.

Fixes: KHR-GL45.shader_ballot_tests.ShaderBallotBitmasks

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=102680#c3
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Neil Roberts <nroberts@igalia.com>
2017-10-31 23:28:00 +01:00
Ian Romanick 53c7b8bdca glsl: Fix bad formatting in a comment
Trivial

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2017-10-30 20:08:25 -07:00
Eduardo Lima Mitev f9de7f5596 glsl/linker: Check that re-declared, inter-shader built-in blocks match
>From GLSL 4.5 spec, section "7.1 Built-In Language Variables", page 130 of
the PDF states:

    "If multiple shaders using members of a built-in block belonging to
     the same interface are linked together in the same program, they must
     all redeclare the built-in block in the same way, as described in
     section 4.3.9 “Interface Blocks” for interface-block matching, or a
     link-time error will result."

Fixes:
* GL45-CTS.CommonBugs.CommonBug_PerVertexValidation

v2 (Neil Roberts):
Explicitly look for gl_PerVertex in the symbol tables instead of
waiting to find a variable in the interface.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=102677
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Eduardo Lima Mitev <elima@igalia.com>
Signed-off-by: Neil Roberts <nroberts@igalia.com>
2017-10-30 18:10:39 +01:00
Eduardo Lima Mitev f5fe99ac85 glsl: Use the utility function to copy symbols between symbol tables
This effectively factorizes a couple of similar routines.

v2 (Neil Roberts): Non-trivial rebase on master

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Eduardo Lima Mitev <elima@igalia.com>
Signed-off-by: Neil Roberts <nroberts@igalia.com>
2017-10-30 18:10:39 +01:00
Eduardo Lima Mitev 4c62a270a9 glsl_parser_extra: Add utility to copy symbols between symbol tables
Some symbols gathered in the symbols table during parsing are needed
later for the compile and link stages, so they are moved along the
process. Currently, only functions and non-temporary variables are
copied between symbol tables. However, the built-in gl_PerVertex
interface blocks are also needed during the linking stage (the last
step), to match re-declared blocks of inter-stage shaders.

This patch adds a new utility function that will factorize current code
that copies functions and variables between two symbol tables, and in
addition will copy explicitly declared gl_PerVertex blocks too.

The function will be used in a subsequent patch.

v2 (Neil Roberts):
Allow the src symbol table to be NULL and explicitly copy the
gl_PerVertex symbols in case they are not referenced in the exec_list.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Eduardo Lima Mitev <elima@igalia.com>
Signed-off-by: Neil Roberts <nroberts@igalia.com>
2017-10-30 18:10:39 +01:00
Ian Romanick 6403efbe74 glsl: Remove ir_binop_greater and ir_binop_lequal expressions
NIR does not have these instructions.  TGSI and Mesa IR both implement
them using < and >=, repsectively.  Removing them deletes a bunch of
code and means I don't have to add code to the SPIR-V generator for
them.

v2: Rebase on 2+ years of change... and fix a major bug added in the
rebase.

   text	   data	    bss	    dec	    hex	filename
8255291	 268856	 294072	8818219	 868e2b	32-bit i965_dri.so before
8254235	 268856	 294072	8817163	 868a0b	32-bit i965_dri.so after
7815339	 345592	 420592	8581523	 82f193	64-bit i965_dri.so before
7813995	 345560	 420592	8580147	 82ec33	64-bit i965_dri.so after

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-10-30 09:27:09 -07:00