Commit Graph

235 Commits

Author SHA1 Message Date
Qiang Yu
40fdd97de3 glsl: set shader_info.subgroup_size for KHR_shader_subgroup
Signed-off-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30610>
2024-08-26 10:46:20 +08:00
Qiang Yu
ea33876fbe glsl: remove unused fields in gl_shader
Signed-off-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30610>
2024-08-26 10:46:20 +08:00
Qiang Yu
19e4549944 glsl: add KHR_shader_subgroup extensions
Signed-off-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30610>
2024-08-26 10:46:17 +08:00
Timothy Arceri
8e4b14dcfd glsl: apply implicit matching rules when linking
Previously when linking i.e. when compiler state was NULL. We just
assumed all implicit matching was avaliable.

Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30752>
2024-08-23 12:14:22 +10:00
Timothy Arceri
018ebeca72 glsl: store has implicit conversions bools in gl_shader
We want to be able to use these at link time also.

Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30752>
2024-08-23 12:14:22 +10:00
Timothy Arceri
ac312e9548 glsl: drop double support checks in helper
If doubles are not supported by the shader the compiler will throw
an error if it sees one, there is no need to check if they are
supported in this helper for implicit conversions.

Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30752>
2024-08-23 12:14:22 +10:00
Adam Jackson
10d21d4100 mesa: Enable EXT_shadow_samplers for GLES2
I thought this was just the funny GLES spelling of the extn name, but
there's also some ESSL bits you need to add. Most of which you could
probably yoink from the old Unity glsl-optimizer (which itself yoinked
most of the GLSL compiler from Mesa):

94a9b2959b

Signed-off-by: Adam Jackson <ajax@redhat.com>
Co-authored-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>

Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6691>
2024-06-18 14:40:33 +00:00
Saroj Kumar
221371e903 mesa: replace shader_info::source_sha1
Replace shader_info::source_sha1 with shader_info::source_blake3 in compiler, mesa and radeonsi.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Acked-by: David Heidelberg <david.heidelberg@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28156>
2024-05-09 20:08:18 +00:00
Timothy Arceri
39052dabf9 glsl: don't inline functions in glsl ir
Everthing is now in place for nir and glsl to nir to handle this
stuff for us.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27108>
2024-03-04 11:31:21 +11:00
Timothy Arceri
0f0fa64eed glsl: move some lowering to the compiler
Rather than doing this lowering potentially multiple times when a
shader is relinked we can instead do it once in the compiler.

This change also gets us closer to converting to NIR at compile
time.

Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27690>
2024-02-22 05:26:16 +00:00
Timothy Arceri
5803417c67 glsl: add implicit half float conversions
Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18540>
2024-02-12 13:23:13 +00:00
Timothy Arceri
72fb49516e glsl: add basic params for AMD_gpu_shader_half_float extension
This sets us the basic infrastructure to required to add an
extension.

Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18540>
2024-02-12 13:23:13 +00:00
Caio Oliveira
d06f0305f6 glsl: Use glsl_type C helpers
Acked-by: Jesse Natalie <jenatali@microsoft.com>
Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26707>
2023-12-22 06:51:01 -08:00
Faith Ekstrand
b97003e49a glsl: Properly remap GL_* to MESA_PRIM
Instead of blatantly assuming with no assert that they're the same, add
a remap function.  Also, be more careful about which enum we use where.
In the AST, we use GLenum and GL_FOO because we also need GL_ISOLINES.
When we translate to shader info, GS gets translated into mesa_prim
and tessellation gets translated into tess_primitive_mode which has
ISOLINES as a valid primitive value.

Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24821>
2023-12-05 23:12:32 +00:00
Caio Oliveira
63ab985511 util: Use an opaque type for linear context
In the linear allocation only the parent (context) can be used
to allocate new children, so let's use an opaque type to identify
the linear context.  This is similar to what's done in GC allocator.

Update the documentation and a couple of function names to
refer to linear context instead of linear parent.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25280>
2023-09-25 17:26:17 +00:00
Caio Oliveira
aec516ead6 util: Remove size from linear_parent creation
None of the callsites took advantage of this, so remove
the feature.  This will help to a next change that will
add an opaque type to represent a linear parent.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25280>
2023-09-25 17:26:17 +00:00
Caio Oliveira
bf01000a50 compiler/types: Use glsl_get_type_name() to access the type name
This will allow us later to store builtin names in a different way.

Reviewed-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25191>
2023-09-16 15:17:01 +00:00
Mike Blumenkrantz
06af083b93 glsl: check for xfb setting xfb info
this otherwise hits the default buffer=0 path, which is invalid
for drivers which don't support xfb

fixes #9763

cc: mesa-stable

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25082>
2023-09-13 03:04:14 +00:00
twisted89
d3e796da6b util/driconf: add workarounds for the Chronicles of Riddick
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24567>
2023-08-24 22:38:56 +00:00
Timothy Arceri
a8534c7b4c glsl: drop the dce of global vars from GLSL IR linker
All this does is compilcate things such as forcing us to set
var->data.always_active_io in the glsl linker. Just let NIR clean
these up for us instead.

A Zink test hits a new assert but this is not a regression it just
uncovers an existing mesa bug.

Reviewed-by: Emma Anholt <emma@anholt.net>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22846>
2023-07-06 01:21:06 +00:00
Yonggang Luo
ab73f717d9 compiler: Move can_implicitly_convert_to helper to glsl module from glsl_types.h
This move is done for decouple glsl_types from glsl_parser_extras

Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23420>
2023-06-07 00:33:33 +00:00
Yonggang Luo
12256136e0 compiler: Rename shader_prim to mesa_prim and replace all usage of pipe_prim_type with mesa_prim
This is a prepare step to remove depends on p_defines.h in src/util/*

This is done by:
replace pipe_prim_type with mesa_prim
replace shader_prim with mesa_prim
replace PIPE_PRIM_MAX  with MESA_PRIM_COUNT
replace SHADER_PRIM_  with MESA_PRIM_
replace PIPE_PRIM_ with MESA_PRIM_

This patch only replace code only

Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Acked-by: Marek Olšák <marek.olsak@amd.com>
Acked-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23369>
2023-06-03 03:29:03 +00:00
volodymyr.o
47e7b49c61 mesa ctx->API --> _mesa_is_foo(ctx)
replaces direct API checks with _mesa_is_...() checks

Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/8340

Signed-off-by: Volodymyr Obohzyn volodymyr.obozhyn@globallogic.com

Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>

Reviewed-by: Eric Engestrom <eric@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21556>
2023-03-20 06:39:57 +00:00
Emma Anholt
e395e57f07 glsl: Delete constant-variables pass.
Now that we don't do GLSL IR constant propagation or constant folding, we
can leave constant variable detection and handling to NIR.  This also
avoids some OOB array access in GLSL IR in a piglit test!

Freedreno stats again look like noise:

total instructions in shared programs: 2718412 -> 2718746 (0.01%)
instructions in affected programs: 80497 -> 80831 (0.41%)
total last-baryf in shared programs: 110015 -> 110510 (0.45%)
last-baryf in affected programs: 35263 -> 35758 (1.40%)
total full in shared programs: 189486 -> 189480 (<.01%)
full in affected programs: 52 -> 46 (-11.54%)
total constlen in shared programs: 494540 -> 494496 (<.01%)
constlen in affected programs: 452 -> 408 (-9.73%)
total sstall in shared programs: 198297 -> 197928 (-0.19%)
sstall in affected programs: 3691 -> 3322 (-10.00%)
total systall in shared programs: 432150 -> 431799 (-0.08%)
systall in affected programs: 6070 -> 5719 (-5.78%)
total waves in shared programs: 435098 -> 435110 (<.01%)
waves in affected programs: 92 -> 104 (13.04%)

Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21751>
2023-03-15 03:29:19 +00:00
Emma Anholt
329ab85a89 glsl: Delete constant folding pass.
NIR is happy to take care of constant folding for us, and it's easier to
do in SSA.

This required adjusting of lower_precision unit tests to have un-folded
constants.

freedreno results look like noise.  Some excerpts:

total instructions in shared programs: 2718343 -> 2718412 (<.01%)
instructions in affected programs: 6847 -> 6916 (1.01%)
total last-baryf in shared programs: 109992 -> 110015 (0.02%)
last-baryf in affected programs: 117 -> 140 (19.66%)
total sstall in shared programs: 198312 -> 198297 (<.01%)
sstall in affected programs: 148 -> 133 (-10.14%)
total systall in shared programs: 432163 -> 432150 (<.01%)
systall in affected programs: 1016 -> 1003 (-1.28%)

Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21751>
2023-03-15 03:29:19 +00:00
Emma Anholt
7f39c9f24e glsl: Delete constant propagation pass.
freedreno results look like noise.  Excerpts:

total instructions in shared programs: 2718355 -> 2718343 (<.01%)
instructions in affected programs: 2001 -> 1989 (-0.60%)
total last-baryf in shared programs: 109960 -> 109992 (0.03%)
last-baryf in affected programs: 789 -> 821 (4.06%)
total sstall in shared programs: 198273 -> 198312 (0.02%)
sstall in affected programs: 140 -> 179 (27.86%)
total systall in shared programs: 432224 -> 432163 (-0.01%)
systall in affected programs: 241 -> 180 (-25.31%)

Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21751>
2023-03-15 03:29:19 +00:00
Timothy Arceri
d75a36a9ee glsl: remove do_copy_propagation_elements() optimisation pass
Since 13b859de do_copy_propagation_elements() has a flaw where
the time it takes to complete grows exponentially slowers as the number
of nested loops increases. It can also hurt rather than help verses
just letting NIR optimise the code. So if the NIR linker is enabled we
let it handle it instead.

shader-db results Iris (BDW):

total instructions in shared programs: 11177181 -> 11199739 (0.20%)
instructions in affected programs: 119424 -> 141982 (18.89%)
helped: 109
HURT: 65
total cycles in shared programs: 368946819 -> 372277173 (0.90%)
cycles in affected programs: 116539428 -> 119869782 (2.86%)

total spills in shared programs: 3983 -> 8785 (120.56%)
spills in affected programs: 2072 -> 6874 (231.76%)
helped: 0
HURT: 6

total fills in shared programs: 2016 -> 6068 (200.99%)
fills in affected programs: 230 -> 4282 (1761.74%)
helped: 0
HURT: 6

LOST:   85
GAINED: 77

freedreno results:

total instructions in shared programs: 11011122 -> 11011620 (<.01%)
instructions in affected programs: 939829 -> 940327 (0.05%)
total full in shared programs: 762725 -> 762674 (<.01%)
full in affected programs: 1096 -> 1045 (-4.65%)
total constlen in shared programs: 1772092 -> 1771596 (-0.03%)
constlen in affected programs: 2780 -> 2284 (-17.84%)
total stp in shared programs: 4040 -> 4058 (0.45%)
stp in affected programs: 3656 -> 3674 (0.49%)
total ldp in shared programs: 2160 -> 2178 (0.83%)
ldp in affected programs: 1748 -> 1766 (1.03%)
stp HURT:   shaders/robclark-shaders/gfxbench5/gl_5_high_off/13.shader_test CL: 1231 -> 1234 (0.24%)
stp HURT:   shaders/robclark-shaders/gfxbench5/gl_5_normal_off/13.shader_test CL: 1231 -> 1234 (0.24%)
stp HURT:   shaders/robclark-shaders/gfxbench5/gl_5_high_off/15.shader_test CL: 453 -> 456 (0.66%)
stp HURT:   shaders/robclark-shaders/gfxbench5/gl_5_normal_off/15.shader_test CL: 453 -> 456 (0.66%)
stp HURT:   shaders/robclark-shaders/gfxbench5/gl_5_high_off/17.shader_test CL: 144 -> 147 (2.08%)
stp HURT:   shaders/robclark-shaders/gfxbench5/gl_5_normal_off/17.shader_test CL: 144 -> 147 (2.08%)

however, those stp counts are misleading -- gfxbench gl-5-normal actually
gets its scratch (ldp/stp) stored as 16 bits instead of 32 thanks to
better NIR copy prop, and the result is 2.64398% +/- 0.0991923% perf
improvement!

i915 results:

total instructions in shared programs: 510528 -> 510489 (<.01%)
instructions in affected programs: 3303 -> 3264 (-1.18%)
total tex_indirect in shared programs: 16708 -> 16717 (0.05%)
tex_indirect in affected programs: 134 -> 143 (6.72%)
total temps in shared programs: 30181 -> 30169 (-0.04%)
temps in affected programs: 1268 -> 1256 (-0.95%)
LOST:   0
GAINED: 1

i915 highlights:
instructions HURT:   shaders/closed/steam/legend-of-grimrock/47.shader_test FS: 141 -> 144 (2.13%)
instructions HURT:   shaders/closed/steam/steamworld-dig/22.shader_test FS: 84 -> 108 (28.57%)
temps HURT:   shaders/closed/steam/left-4-dead-2/medium/3682.shader_test FS: 7 -> 13 (85.71%)

r300 results:

total instructions in shared programs: 1340439 -> 1340845 (0.03%)
instructions in affected programs: 32354 -> 32760 (1.25%)
total temps in shared programs: 179394 -> 179329 (-0.04%)
temps in affected programs: 1505 -> 1440 (-4.32%)
total consts in shared programs: 1177742 -> 1177885 (0.01%)
consts in affected programs: 1107 -> 1250 (12.92%)
total lits in shared programs: 24992 -> 25019 (0.11%)
lits in affected programs: 138 -> 165 (19.57%)
instructions HURT:   shaders/closed/steam/legend-of-grimrock/26.shader_test FS: 47 -> 52 (10.64%)
instructions HURT:   shaders/closed/steam/sanctum-2/6072.shader_test FS: 43 -> 48 (11.63%)
instructions HURT:   shaders/closed/steam/champions-of-regnum/2378.shader_test VS: 35 -> 40 (14.29%)

Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13288>
2023-03-01 16:09:25 +00:00
Emma Anholt
87ec94f6aa glsl: Move lower_vector_insert to GLSL-to-NIR.
We already have a nir_builder equivalent for generating this code, just
use that instead of doing it in GLSL.

No change on r300 shader-db.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21476>
2023-02-28 06:13:06 +00:00
Timothy Arceri
9f14c5dae2 glsl: drop sub to add neg lowering in GLSL IR
NIR opt algebraic does this for us so no need to have it
implemented here also.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19112>
2022-10-19 03:52:21 +00:00
Emma Anholt
24607ce7d3 glsl: Remove lower_vec_index_to_swizzle.
GLSL's lower_vector_derefs already does this, and even if it didn't
nir_vector_extract() would when glsl-to-nir happens.

No effect on freedreno shader-db.

Reviewed-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18466>
2022-10-03 17:18:31 +00:00
Emma Anholt
a2a6995352 glsl: remove opt_structure_splitting.
nir_lower_vars_to_ssa will split temp structs up anyway.  This fixes a bug
where mediump wouldn't be propagated to the split vars.

The effect is tiny, I think just shuffling some code scheduling from
optimizing at different places.  Affects Natural Selection 2, Serious Sam
3, 3dmark slingshot, and Lego Legacy.

freedreno shader-db:
total instructions in shared programs: 11315637 -> 11315993 (<.01%)
instructions in affected programs: 24861 -> 25217 (1.43%)

Reviewed-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18466>
2022-10-03 17:18:31 +00:00
Emma Anholt
a19c0ce9b2 glsl: Remove opt_array_splitting.
nir_lower_vars_to_ssa will split temp arrays up anyway.  Fixes a bug where
split arrays wouldn't get their precision qualifier.

Helps mostly Android and skia shaders.  Also affects Civ5, Witcher 2, and
Borderlands 2.

freedreno shader-db:
total instructions in shared programs: 11319395 -> 11319355 (<.01%)
instructions in affected programs: 65744 -> 65704 (-0.06%)

Reviewed-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18466>
2022-10-03 17:18:31 +00:00
Gert Wollny
762d377292 mesa/glsl: Add support for NV_shader_noperspective_interpolation
With EXT_gpu_shader4 the support is already in place, we just
have to allow it in glsl and expose the extension name.

v2: Check whether the extension is enabled in the shader (Adam Jackson)
v3: Don't check GLES version in lexer (mareko)

Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18460>
2022-09-09 07:22:20 +00:00
Emma Anholt
a4bfe11a49 glsl: Remove opt_conditional_discard().
The nir_opt_conditional_discard pass is called anyway and covers
discard/demote/terminate.

iris shader-db:

total instructions in shared programs: 8933422 -> 8933426 (<.01%)
instructions in affected programs: 48 -> 52 (8.33%)
helped: 0
HURT: 4

which is a synmark shader going from 12 to 13 instrs.

Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17664>
2022-08-01 17:39:30 +00:00
Emma Anholt
74aea0b840 glsl: Remove optimize_swizzles.
It will get turned into SSA and copy-propagated in NIR, no need to walk
the IR collapsing it here.

iris shader-db results appear to be noise:

total instructions in shared programs: 8932195 -> 8932147 (<.01%)
instructions in affected programs: 537 -> 489 (-8.94%)
LOST:   12
GAINED: 11

lost/gained are simd32 switches in unigine, l4d2, portal2, asphalt9.

Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17613>
2022-07-20 20:45:09 +00:00
Pavel Asyutchenko
959b748038 glsl: add language support for GL_ARM_shader_framebuffer_fetch_depth_stencil
This extension adds built-in variables gl_LastFragDepthARM and gl_LastFragStencilARM
which can be implemented almost the same as gl_LastFragData from color fetch extension.

Signed-off-by: Pavel Asyutchenko <sventeam@yandex.ru>
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13979>
2022-06-22 04:32:44 +00:00
Timothy Arceri
d09a37ef54 glsl: remove never true do_dead_code() parameter
Since we have now switched all drivers to using NIR and therefore
the NIR based uniform linker this param never needs to be set to
true so remove it.

Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16924>
2022-06-08 22:58:50 +00:00
Timothy Arceri
5aec67a1e1 glsl: remove the now unused GLSL IR loop unrolling code
This code was slow, buggy and hard to understand. All drivers
have now switched to using the NIR unrolling code \o/

Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16366>
2022-06-04 16:11:49 +00:00
Emma Anholt
f3df3d4c80 glsl: Make all drivers take the GLSLOptimizeConservatively path.
Now that all consumers of GLSL use NIR, make the remaining drivers take
the path that relies on NIR to really do optimization.

nouveau steam shader-db runtime -6.69631% +/- 1.29235% (n=12).
No change on shader-db there.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16364>
2022-05-10 05:03:34 +00:00
Emma Anholt
2529690ee3 glsl: Remove EmitNoLoops and the associated lower_jumps(lower_break=true) code.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8044>
2022-05-05 22:25:03 +00:00
Mike Blumenkrantz
53cbba83eb glsl: store OES/EXT point_size extension enablement to shader struct
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15228>
2022-03-09 05:10:21 +00:00
Qiang Yu
13ffd46a0f glsl: add ARB_sparse_texture_clamp extension
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14488>
2022-02-01 10:28:05 +00:00
Dave Airlie
3868b30fc4 glsl/parser: extract consts/exts/api out of context at start.
This stores these pointers separately. in theory now gl_context
can be made more opaque later, if we split header files ups.

Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14437>
2022-01-20 00:20:06 +00:00
Dave Airlie
1352e0ba0c mesa/*: add a shader primitive type to get away from GL types.
This creates an internal shader_prim enum, I've fixed up most
users to use it instead of GL types.

don't store the enum in shader_info as it changes size, and confuses
other things.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14605>
2022-01-19 21:54:58 +00:00
Dave Airlie
d54c07b4c4 mesa/*: use an internal enum for tessellation primitive types.
To avoid dragging gl.h into places it has no business being,
defined tessellation primitive mode to an enum.

This has a lot of fallout all over the place.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14605>
2022-01-19 21:54:58 +00:00
Qiang Yu
67b4c88512 glsl: add ARB_sparse_texture2 extension
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Singed-off-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14362>
2022-01-18 16:10:35 +08:00
Emma Anholt
6db1f93699 glsl: Delete the optimize_redundant_jumps pass.
Nothing here that NIR doesn't do.  No effect on shader-db of hsw or
softpipe.

Reviewed-by: Alyssa Rosenzweig <alyssa@collabora.com>.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14249>
2021-12-20 14:47:57 -08:00
Emma Anholt
c2ead6c9b5 glsl: Delete the vectorization opt pass.
Nothing uses it, and i965 was the last thing to.  Even if I enable it for
softpipe or crocus, it quickly causes NIR validation failures in shader-db
from swizzles outside the bounds of vectors.  Retire it in favor of
nir_opt_vectorize().

Reviewed-by: Alyssa Rosenzweig <alyssa@collabora.com>.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14249>
2021-12-20 14:47:57 -08:00
Marek Olšák
e2a1883337 glsl: fix setting compiled_source_sha1 without a shader cache
We need to set it even if Cache == NULL.

Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13966>
2021-12-11 20:07:35 +00:00
Timothy Arceri
f225e0679a util: add dri config option force_compat_shaders
This allows us to force all shaders to offer shader features only
provided to compatibility shaders.

Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14040>
2021-12-07 02:53:04 +00:00