Change ASSERT_EQ to EXPECT_EQ to avoid aborting before freeing memory.
Fix defects reported by Coverity Scan.
Resource leak (RESOURCE_LEAK)
leaked_storage: Variable tiled going out of scope leaks the storage it points to.
leaked_storage: Variable linear going out of scope leaks the storage it points to.
leaked_storage: Variable ref going out of scope leaks the storage it points to.
Fixes: bb6c14a697 ("panfrost: Unit test u-interleaved tiling routines")
Suggested-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16127>
The optimized routine documented the tiling format together with the software
algorithm. The reference implementation wants the tiling format alone
documented. Let's break out the high level documentation into somewhere
centrally accessible, and refocus the comments in the optimized file on the
optimization.
This documentation is linked bidirectionally with both implementations, so it
should be easy to find.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15803>
The exact semantics of these routines are subtle, although they match what
Gallium wants. We're about to add unit tests. Add some comments that make it
obvious what it is we expect these routines to do. (In particular, it's not a
general region-of-interest copy, it's a region-of-interest of the tiled image
and the entire linear staging image.)
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15803>
Thanks to our macros and some type trickery, our generic tiling routines are
type-generic. So we just need to add 48-bit and 96-bit texel types to tile. Note
we only support power-of-two bit sizes in the specialized tile routines for the
sake of replacing a multiplication with a shift.
With this change, all pixel formats supported in Panfrost are tileable.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15803>
Different parts of our codebase disagree on whether spatial
coordinates/dimensions are given in pixels or blocks, which differ by a
constant factor for block-compressed formats. This disagreement
manifests as incorrect results accessing block-compressed formats.
To resolve this, define the public tiling routines to take their
coordinates in pixels, and align the relevant code in Panfrost
accordingly.
Fixes rendering glitches in Factorio, as well as a pile of piglits on
Panfrost. It should also fix glTexSubImage() with ETC1 on Lima, but
there are no tests for this in dEQP/Piglit.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Tested-by: Vasily Khoruzhick <anarsoul@gmail.com> [dEQP/Lima]
Tested-by: Erico Nunes <nunes.erico@gmail.com> [Piglit/Lima]
Reported-by: Icecream95 <ixn@disroot.org>
Closes: #5560
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14370>
There's a lot going on here (it's a ton of commits squashed together
since otherwise this would be impossible to review...)
1. We have a fast path for linear->tiled for whole (aligned) tiles, but we
have to use a slow path for unaligned accesses. We can get a pretty
major win for partial updates by using this slow path simply on the
borders of the update region, and then hit the fast path for the
tile-aligned interior. This does require some shuffling.
2. Mark the LUTs constant, which allows the compiler to inline them,
which pairs well with loop unrolling (eliminating the memory accesses
and just becoming some immediates.. which are not as immediate on
aarch64 as I'd like..)
3. Add fast path for bpp1/2/8/16. These use the same algorithm and we
have native types for them, so may as well get the fast path.
4. Drop generic path for bpp != 1/2/8/16, since these formats are
generally awful and there's no way to tile them efficienctly and
honestly there's not a good reason too either. Lima doesn't support any
of these formats; Panfrost can make the opinionated choice to make them
linear.
5. Specialize the unaligned routines. They don't have to be fully
generic, they just can't assume alignment. So now they should be nearly
as fast as the aligned versions (which get some extra tricks to be even
faster but the difference might be neglible on some workloads).
6. Specialize also for the size of the tile, to allow 4x4 tiling as well
as 16x16 tiling. This allows compressed textures to be efficiently tiled
with the same routines (so we add support for tiling ASTC/ETC textures
while we're at it)
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Vasily Khoruzhick <anarsoul@gmail.com>
Tested-by: Vasily Khoruzhick <anarsoul@gmail.com> #lima on Mali400
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3414>
Rather than using a magic lookup table with no explanations, let's add
liberal comments to the code to explain what this tiling scheme is and
how to encode/decode it efficiently.
It's not so mysterious after all -- just reordering bits with some XORs
thrown in.
v2: Correct copyright identifier. Fix spelling error. Switch space_4 to
a LUT. Fix comment typo. Use LUT instead of space_x tricks. Fallback on
generic rather than split up unaligned writes.
v3: Correct stride order (fixes crash loading). Correct coordinate
system mishap.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Vasily Khoruzhick <anarsoul@gmail.com>
Tested-by: Andreas Baierl <ichgeh@imkreisrum.de>
This will allow both drivers to share this code. Both drivers
build-tested with meson. Android build not tested.
v2: Change naming from tiling->shared, in case Lima and Panfrost can
share more in the future. Fix Android build system.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-and-tested-by: Qiang Yu <yuq825@gmail.com>