Commit Graph

48156 Commits

Author SHA1 Message Date
Brian Paul c5934054f3 fix potential bug in _mesa_align_calloc/malloc (Frank van Heesch) 2002-10-30 19:40:20 +00:00
Brian Paul 3160edec33 more version bumps 2002-10-29 23:53:22 +00:00
Brian Paul b2289a944e minor updates 2002-10-29 23:42:48 +00:00
Brian Paul 42649700e2 bump OpenGL version to 1.4, Mesa version to 5.0 2002-10-29 23:09:37 +00:00
Brian Paul ebe0b30c3e preparation for 5.0 release 2002-10-29 22:42:04 +00:00
Brian Paul 9bd8f97ea4 update versioning/extensions for OpenGL 1.4 / Mesa 5.0 2002-10-29 22:32:50 +00:00
Brian Paul 46b3f97654 fix culling problem (bug 630649) 2002-10-29 22:25:57 +00:00
Brian Paul 05a4b37707 updated email addresses 2002-10-29 20:28:36 +00:00
Brian Paul fd062077c6 set release date 2002-10-29 15:06:37 +00:00
Brian Paul 153f15497c init a few more fields in _mesa_initialize_visual() 2002-10-29 15:04:35 +00:00
Brian Paul dec2a4d4b7 added some casts for mallocs (bug 630379) 2002-10-29 15:03:14 +00:00
Karl Schultz d3975341e7 Add casts to quiet compiler warnings. 2002-10-28 23:01:24 +00:00
Karl Schultz 5f1651ddc5 export new functions. 2002-10-28 23:00:50 +00:00
Brian Paul 367d308b82 wrapped a few more C library functions 2002-10-25 21:06:26 +00:00
Brian Paul e781aec85d #include fixes 2002-10-25 18:47:56 +00:00
Brian Paul a4f0b6884c added skybox and options to load real images 2002-10-25 17:20:26 +00:00
Brian Paul 92c195211a remove all.h, mem.h, mem.c 2002-10-25 13:50:48 +00:00
Jouk Jansen c2836e9ac6 Committing in .
Removed src/mem.c from OpenVMS makefile

 Modified Files:
 	Mesa/src/descrip.mms
 ----------------------------------------------------------------------
2002-10-25 08:26:26 +00:00
Brian Paul 46458ba213 include GL/glx.h 2002-10-25 00:01:58 +00:00
Brian Paul 3c63452e64 Header file clean-up:
1. Remove all.h and PC_HEADER junk.
2. Rolled mem.c and mem.h into imports.c and imports.h
3. Include imports.h instead of mem.h
Restore _mesa_create/initialize_context() to be like they were in 4.0.4
New wrappers for a few std C functions: _mesa_atoi(), _mesa_strstr(), etc.
2002-10-24 23:57:19 +00:00
Brian Paul d0add7cf1a added missing code to copy texrect state 2002-10-23 14:53:27 +00:00
Brian Paul cca4dedbfd stex3d updated 2002-10-23 14:01:38 +00:00
Brian Paul 4fbdedc0d5 massive overhaul, see new keyboard options 2002-10-23 14:00:01 +00:00
Keith Whitwell 47fe2fc105 Fix projtex interp bug 2002-10-23 10:24:27 +00:00
Brian Paul 8e6926f7c3 added glDeleteTextures refcount bug fix 2002-10-22 15:17:34 +00:00
Brian Paul e9283774dc remove debug printfs 2002-10-22 15:15:41 +00:00
Brian Paul cf46208624 fix refcount error in _mesa_DeleteTextures (Randy Fayan) 2002-10-22 15:14:49 +00:00
Brian Paul e6962b183d add missing texture rectangle code in _mesa_DeleteTextures() 2002-10-22 15:08:59 +00:00
Brian Paul 60b003e197 added GL_ATI_texture_mirror_once 2002-10-21 15:53:06 +00:00
Brian Paul c7a219ec6f GL_ATI_texture_mirror_once extension (Ian Romanick) 2002-10-21 15:52:34 +00:00
Brian Paul ac9a65b1dd doxygen comments (Klaus Niederkrueger) 2002-10-21 15:06:26 +00:00
Brian Paul ef31f60b12 new _mesa_max_texture_levels() helper function - not used everywhere yet 2002-10-18 18:03:04 +00:00
Karl Schultz 53d30c56eb Quiet compiler warnings. 2002-10-18 17:47:35 +00:00
Brian Paul 2ce0654eba implement auto mipmap generation for compressed textures 2002-10-18 17:41:45 +00:00
Karl Schultz 8eaa290216 Add casts to quiet compiler warnings. 2002-10-18 17:02:00 +00:00
Brian Paul 6ac04f2fc6 fix bug in GL_MIRRORED_REPEAT_ARB (Ian Romanick) 2002-10-18 13:40:59 +00:00
Brian Paul 6e1ceff48b latest fixes 2002-10-18 13:28:55 +00:00
Brian Paul e716549618 only allow intformat==GL_COLOR_INDEX if EXT_paletted_texture is supported 2002-10-18 13:24:08 +00:00
Brian Paul 8c2a1f0e4d check for GL_EXT_paletted_texture 2002-10-18 13:23:19 +00:00
Karl Schultz 798d83cf67 Add casts to quiet compiler warnings. 2002-10-17 22:26:06 +00:00
Karl Schultz 6afdc0bec2 Put back the include of windows.h so we are back to version 17 of the file. 2002-10-17 21:03:22 +00:00
Karl Schultz 3e2fa3fd5c Change for Windows only: Make demos and examples build again.
Move the inclusion of windows.h from glext.h to gl.h.  There are a few
good reasons for this:
- Including it in gl.h is more strightforward and makes it easier to
troubleshoot include file problems.  It was sometimes hard to find it
in glext.h.
- Needed to define APIENTRY correctly.  APIENTRY is used in gl.h.
- glut.h needs windows.h but does not include it, expecting the app to
include it.  Including it in gl.h if not already included by the app
makes glut.h happy.  This allows one to write a gl/glut app without
explictly including windows.h, which may only be really important for
toy apps like our samples and demos.  But a "real" app can still
include windows.h if it wants.
2002-10-17 19:39:31 +00:00
Brian Paul bc36ee25d8 new wrap modes (Ian Romanick) 2002-10-17 17:39:37 +00:00
Brian Paul 944ea204a8 s/functionOffset/offset/ 2002-10-17 16:29:17 +00:00
Brian Paul 10d343f407 patches from Gerk Huisma for float-channel rendering 2002-10-17 15:26:38 +00:00
Brian Paul 673077c613 applied Philippe Houdoin's patch, plus minor clean-ups 2002-10-17 14:25:30 +00:00
Brian Paul 8dfc5b9863 surround vertex program code with #if FEATURE_NV_vertex_program/#endif 2002-10-16 17:57:51 +00:00
Brian Paul e32b909054 remove some crud 2002-10-16 17:57:03 +00:00
Brian Paul 2efb3029f0 remove lowpc.c and highpc.c 2002-10-15 15:55:45 +00:00
Brian Paul 10882b17c9 removed highpc.c and lowpc.c 2002-10-15 15:54:23 +00:00