Starting with GL 3.0 it's legal to have no drawable bound to the current
context. GLX_SGI_video_sync doesn't take a drawable for an argument so
it implicitly operates on... something. NVIDIA's driver throws
GLX_BAD_CONTEXT for GetVideoSync, but WaitVideoSync seems to actually
wait for the next MSC on the context's screen. We could work around this
by internally creating/destroying a GLXWindow for the root window, but
for Xwayland there's not necessarily a good answer it can return.
Just throw GLX_BAD_CONTEXT for both.
Fixes: mesa/mesa#1207
Reviewed-by: Michel Dänzer <mdaenzer@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8334>
Before this commit, various functions avoided calling
iris_resource_get_aux_state and iris_resource_set_aux_state for depth
buffers which lacked full HiZ support at certain levels. This was
because:
1. Some callers of prepare/finish neglected to use ISL_AUX_USAGE_NONE
for the levels which lacked full HiZ support.
2. The assertions within the getter and setter were too strict.
Now that both of these issues have been resolved, there's no obvious
reason to try to avoid these function calls. Delete the code for
avoiding them.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8853>
The aux state getter and setter currently assert
iris_resource_level_has_hiz() for depth surfaces.
This assertion is too strict however. In some cases where the assert
would fail, we can still correctly describe the aux state with the ISL
enums (using ISL_AUX_STATE_AUX_INVALID, for example).
When HiZ is enabled on a resource but disabled for a given level, allow
the getter to be called and allow the setter to set aux states that lack
compression. Enables code simplifications later on.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8853>
Prepare/finish a framebuffer's depth buffer with the aux usage that's
appropriate for the given miplevel instead of wrongly assuming that
compression is always enabled. Enables code simplifications later on.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8853>
One comment seems to suggest that MCS (which is needed for compressed
multisampling) can be used to sample from a multisampled depth buffer.
This is not the case. Multisampled depth buffers are sampled without an
auxiliary surface.
Another comment seems to suggest that some depth buffers don't have
corresponding levels in their HiZ buffers. Each main slice *should* have
a corresponding aux slice, but not all of these slices have equal
support for HiZ ops (e.g. ambiguates aren't really supported on
non-8x4-aligned slices).
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8853>
The VkInstance is really display state not screen state, as is the
loader version. Factor this out a bit further so that
zink_create_instance fills in a zink_instance_info. The latter struct
still lives in the zink_screen for now but that'll move soon.
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8968>
The vulkan spec says the following about vkMapMemory:
"ppData is a pointer to a void * variable in which is returned a
host-accessible pointer to the beginning of the mapped range. This
pointer minus offset must be aligned to at least
VkPhysicalDeviceLimits::minMemoryMapAlignment."
So let's report the same value as the gallium-driver reports, otherwise
we'll fail to adhere to the alignment requirement.
This fixes a few Piglit failures for Zink.
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/4267
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8965>
These cannot schedule to the last tuple, there needs to be other work in
the last clause, or a tuple of NOP's failing that. Can occur depending
on scheduling of CUBEFACE instructions, and will apply to computational
atomics in the near future.
Fixes: 77933d16d8 ("pan/bi: Switch to new scheduler")
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8962>
In the next commit, we'll start building Zink in the meson-testing step,
and because mega-drivers end up stuffing all dependencies in the same
shared-object, we end up requiring libvulkan for other drivers as well.
So let's no longer track separately who needs vulkan and who doesn't,
and just always install it.
Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8879>
The QPU scheduler allows to move certain TMU instructions around and
since we enabled pipelining, we need to protect against the case where
doing this might break a TMU sequence. For example, this test:
dEQP-VK.rasterization.line_continuity.line-strip
Was generating this VIR:
mov tmud, t187
mov.pushz null, t176
mov.ifa tmua, t9
nop null; wrtmuc (img[0].p0 | 0x0)
mov tmut, t185
mov tmud, t180
mov.ifa tmusf, t183
nop null; thrsw
where we have a general TMU access (tmud,tmua) followed by an image
access (wrtmuc, tmut, tmud, tmusf), which the QPU scheduler was turning
into:
nop ; nop ; ldunifrf.rf22 (0xffffff00 / -nan)
nop ; nop ; wrtmuc (img[0].p0 | 0x0)
nop ; nop ; ldtmu.r2
add r0, r2, 1 ; nop ; ldtmu.r3
nop ; nop ; ldtmu.r4
nop ; mov tmud, r0
nop ; mov.ifa tmua, rf15
nop ; mov tmut, r4 ; thrsw
nop ; mov tmud, rf22
nop ; mov.ifa tmusf, r3
where it allowed the wrtmuc to move up and before the general TMU access,
leading to an incorrect TMU sequence.
Fix this by flagging TMUA writes (which are the sequence terminators for
general TMU accessess) as writing new TMU configuration, like we do for all
other TMU sequence terminators for textures and images.
Fixes: 197090a3fc ('broadcom/compiler: implement pipelining for general TMU operations')
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8954>
The GL frontend can lower this weird GL feature away for us. This should
fix redeclaration of the gl_Color/SecondaryColor as centroid, since that
case had been missed in the !flat special case here.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8601>