Function mincore expects a pointer of type char* but we use an unsigned
char* instead generating signedness related warnings.
v2: Made the fix FreeBSD specific because the type is unsigned char* for
Linux and char* for FreeBSD. (Adam Jackson)
v3: We'd rather cast the param to (void*) to avoid warnings in all
systems (Adam Jackson)
Signed-off-by: Eleni Maria Stea <elene.mst@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11298>
The algorithm used for the BVH:
1) first create 1 leaf per primitive (triangle/aabb/instance)
2) Then create internal layers from the bottom up until we are left with
1 node in the top layer. Node i in the layer will have children
(i*4+0) ... (i*4+3) in the previous layer.
This results in a very naive algorithm but it is also very simple to implement.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11078>
The idea is that the tests will spend *some* time stalling waiting to
read back results from the GPU. So use a # of jobs that is slightly
more than the # of CPUs to keep the CPUs more busy.
Locally this is dropping a bit more than a minute off a parallel
deqp-gles31 run, so turn it on across the board for a6xx.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11477>
I didn't feel like rewriting ir3_shader_disasm() off of FILE *s, so use
the same trick as the disasm_info path above to write to memory and then
hand the multi-line blob off to mesa_log.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9262>
This means you can get dumps on android, and output on Linux goes to
stderr. However, this does mean that on Linux the output goes from
looking like:
AFTER: ir3_legalize:
block3276208368 {
0000:0001:002: cov.u32s16 hr2.x, c2.x
0000:0002:002: mov.u32u32 r0.x, c0.x
[...]
to:
MESA: info: AFTER: ir3_legalize:
MESA: info: block3405271904 {
MESA: info: 0000:0001:002: cov.u32s16 hr2.x, c2.x
MESA: info: 0000:0002:002: mov.u32u32 r0.x, c0.x
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9262>
Often disassemblers and things in our drivers want to be able to
incrementally printf together a line, but that gets in the way of
Android's logging that wants to see a whole line all at once. Make a
little wrapper to do the ralloc_asprintf_rewrite_tail() and flushing lines
as they appear.
Reviewed-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9262>
If compressed rendering is only used for the depth aspect of a
depth/stencil image, stencil might also be compressed and it needs
to be decompressed. This only happens for non-TC compatible images.
As long as the driver needs to decompress the depth aspect, I don't
think that decompressing the stencil aspect introduces extra cost.
Fixes dEQP-VK.renderpass*late_fragment_tests*.d32_sfloat_s8_uint for
chips that don't support TC-compat HTILE.
Cc: 21.1 mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11263>
From the Vulkan spec 1.2.181:
"The difference of the size of memory and memoryOffset must be
greater than or equal to the size member of the
VkMemoryRequirements structure returned from a call to
vkGetImageMemoryRequirements with the same image"
This is invalid usage but adding a check in the driver is safe and
might avoid spurious failures.
This is a workaround for the inventory GPU hang with Cyberpunk 2077
which is actually a game bug. Luckily the game handles this error
gracefully.
Since the addrlib change from March, addrlib now selects a better
swizzle mode (4KB instead of 64KB) which reduces image size. Though,
the game assumes that an image with 2 mips is always smaller than the
same image but with 6 mips. This is not always true if the swizzle mode
is different. Then, it creates a D312 heap that is too small for the 2
mips image and the GPU hang with a memory violation, ugh...
Note that next vkd3d-proton release should also reject this but
fixing both sides is fine.
Cc: 21.1 mesa-stable
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/4823
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/4593
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11448>
Fix defect reported by Coverity Scan.
Uninitialized scalar field (UNINIT_CTOR)
uninit_member: Non-static class member min is not initialized in this constructor nor in any functions that it calls.
uninit_member: Non-static class member max is not initialized in this constructor nor in any functions that it calls.
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Karol Herbst <kherbst@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11351>
This fixes ~10% of the GLES2 failures thanks to having a better compiler,
though in some cases we get some new compile fails due to instr count or
uniform count. We still have to do NIR-to-TGSI because the NIR gallivm
draw path isn't ready for non-native-integer NIR code, and st/mesa treats
native-integer as a screen property instead of a stage property.
Other than the noted regressions in the xfails, for
dEQP-GLES2.functional.uniform_api.random.74: compile fail changes reasons
triggering an aassertion instead of drawing magenta.
Reviewed-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11329>
limit==0 is the signal for "don't peephole anything but a move that will
be optimized aways." limit > 0 is "up to N alu instructions may be moved
out." nir-to-tgsi uses ~0 as the indicator of "No, we really need to
eliminate all if instructions" on hardware like i915 that doesn't have
control flow.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11329>
We need to make get it updated after we may have nir_instr_remove()d an
instruction, and when we cross blocks. This didn't really matter before
because the only builder usage was idiv, which other users of
lower_int_to_float were probably never hitting.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11329>