This is part of the hashing key :
==25753== Uninitialised byte(s) found during client check request
==25753== at 0x93D29AE: blob_write_bytes (blob.c:164)
==25753== by 0x93A62C6: vk_pipeline_precomp_shader_serialize (vk_pipeline.c:722)
==25753== by 0x93AC55E: vk_pipeline_cache_add_object (vk_pipeline_cache.c:433)
==25753== by 0x93A691B: vk_pipeline_precompile_shader (vk_pipeline.c:875)
==25753== by 0x93A8FB9: vk_create_graphics_pipeline (vk_pipeline.c:1715)
==25753== by 0x93A9799: vk_common_CreateGraphicsPipelines (vk_pipeline.c:1860)
==25753== Address 0xf1adf82 is 82 bytes inside a block of size 152 alloc'd
==25753== at 0x64FA858: malloc (in /usr/libexec/valgrind/vgpreload_memcheck-amd64-linux.so)
==25753== by 0x99AAC38: vk_default_alloc (vk_alloc.c:26)
==25753== by 0x93A403B: vk_alloc (vk_alloc.h:48)
==25753== by 0x93A406B: vk_zalloc (vk_alloc.h:56)
==25753== by 0x93A60A0: vk_pipeline_precomp_shader_create (vk_pipeline.c:680)
==25753== by 0x93A689D: vk_pipeline_precompile_shader (vk_pipeline.c:866)
==25753== by 0x93A8FB9: vk_create_graphics_pipeline (vk_pipeline.c:1715)
==25753== by 0x93A9799: vk_common_CreateGraphicsPipelines (vk_pipeline.c:1860)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 9308e8d90d ("vulkan: Add generic graphics and compute VkPipeline implementations")
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33792>
For setters, e.g. vk_set_physical_device_properties_struct used by venus
to fill all props, the out array storage comes from the driver, so we'd
assign directly. This change also fixes the template indent and drops an
unused arg.
Signed-off-by: Yiwei Zhang <zzyiwei@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33757>
Recently, Indiana Jones and The Great Circle messed up this by adding
duplicates and this was causing the game to crash at launch.
Of course, this was an application bug that VVL was also able to catch
but I think maybe Mesa should ignore those instead of failing to create
the logical device.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33705>
From the Vulkan documentation, the queueFamilyIndex value will be
created with VkDeviceQueueCreateInfo. So let's avoid counting the
index value and just refer to the already-created value.
This will resolve crashes on some GPUs for various workloads.
v2: Needed to use GetDeviceQueue() in order to map the queueFamilyIndex
values. These values can be different when obtaining the queue used
for presentation, so we need to ensure we update the mapped
queueFamilyIndex value for the associated queue_data struct.
Signed-off-by: Casey Bowman <casey.g.bowman@intel.com>
Reviewed-by: Felix DeGrood <felix.j.degrood@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33487>
This allows drivers to inject custom functions to calculate the bounds
of instance nodes. For example, this can be used to determine instance
bounds by transforming the AABBs of all child nodes at some level in the
BVH. When instance transforms contain rotations of close to 45°, this
can yield a tighter AABB than just taking the instance's top-level AABB
and rotating it.
Reviewed-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32797>
The mesa screenshot layer attempts to use VK_FORMAT_R8G8B8_UNORM by
default. Using this, we can directly & efficiently write out to a
PNG file without further modifications. However, some GPUs don't
support the given format, so for those that don't, we'll attempt to
use VK_FORMAT_R8G8B8A8_UNORM, which will require some work to ensure
the alpha values are set to opaque to make RGB comparisons easier.
If both surface formats fail, a more descriptive failure
will be shown.
Signed-off-by: Casey Bowman <casey.g.bowman@intel.com>
Reviewed-by: Felix DeGrood <felix.j.degrood@intel.com>
Reviewed-by: Karmjit Mahil <karmjit.mahil@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33295>
This Vulkan layer allows reporting a limited VRAM size to the
application. This layer can be useful for testing applications and
games which query for the memory budget adjusting their behavior
accordingly.
They layer does not set a hard limit on the amount of VRAM thus
applications can still make allocations even though the reported
budget might indicate no memory is left, if the set limit is lower
than of actually available VRAM.
Signed-off-by: Karmjit Mahil <karmjit.mahil@igalia.com>
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30095>
We don't currently support building acceleration structures on the CPU
or indirect building in the common framework, and drivers using it don't
either, but drivers have to return non-NULL entrypoints for CPU building
functions if they claim to support VK_KHR_acceleration_structure. Add
stub entrypoints here so that drivers don't have to have this
boilerplate.
Fixes dEQP-VK.api.version_check.entry_points on turnip.
Fixes: 671e3a65a6 ("tu: Support VK_KHR_acceleration_structure")
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33153>
When a 2D_ARRAY view of a 3D image is created, the layer count of the 2D
view should be based on the depth of the 3D image. When
VK_REMAINING_ARRAY_LAYERS is used, we were incorrectly calculating them
from the layer count of the base image.
Fixes future tests: dEQP-VK.renderpass*.remaining_array_layers.*
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33075>
Make sure that struct vk_bvh_geometry_data is defined before
vk_fill_geometry_data(), to fix this error:
In file included from ../src/freedreno/vulkan/tu_acceleration_structure.cc:29:
../src/vulkan/runtime/vk_acceleration_structure.h:138:1: error: 'vk_fill_geometry_data' has C-linkage specified, but returns incomplete type 'struct vk_bvh_geometry_data' which could be incompatible with C [-Werror,-Wreturn-type-c-linkage]
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28447>