NIR will automatically lower all of these opcodes unless the driver
specifies that it can handle them natively. We don't have any hardware
support for any of these opcodes though, so we just let NIR lower
all of them.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20639>
Particularly, this makes compilation stop as soon as we get a
valid shader and doesn't try to optimize spilling by trying
fallback strategies.
Might come in handy to reduce CTS execution time, for example,
dEQP-VK.ssbo.layout.random.8bit.all_per_block_buffers.6 goes from
43m46.715s down to 15m15.068s.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20601>
Currently, process_singlesync_signals() checks if fd == -1 to handle
possible errors in the drmSyncobjExportSyncFile function. But, fd is not
initialized, which means that drmSyncobjExportSyncFile might fail and
the error will not be handled as fd might not be equal to -1.
Therefore, initialize the fd variable with value -1 to ensure proper
error handling.
cc: mesa-stable
Signed-off-by: Maíra Canal <mcanal@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20475>
So far we have been only restoring dirty dynamic states used by meta
pipelines however, static state from meta pipelines will also clear
dirty flags, preventing follow-up draw calls in the command buffer
to honor these if they are flagged as dynamic states in their
pipelines. Fix this by always resetting all dirty state flags after
a meta operation so we re-emit all the state we need with the next draw
call.
Fixes:
dEQP-VK.dynamic_state.monolithic.image.clear
cc: mesa-stable
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20356>
Nothing in the spec seems to require that the number of stages for
which creation feedback is requested must match the number of stages
available in the pipeline. In fact, the spec explicitly mentions
that this number could be 0:
"If pipelineStageCreationFeedbackCount is not 0,
pPipelineStageCreationFeedbacks must be a valid pointer to an
array of pipelineStageCreationFeedbackCount
VkPipelineCreationFeedback structures"
Fixes an assert crash in:
dEQP-VK.pipeline.monolithic.creation_feedback.graphics_tests.vertex_stage_fragment_stage_no_cache_zero_out_feedback_cout
cc: mesa-stable
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20352>
If we can't use the TLB to do a subpass resolve we have a fallaback
that emits separate image resolves, but this fallback was only
handling color resolves. This adds depth/stencil as well.
Fixes some of the issues we have with CTS 1.3.4 in:
dEQP-VK.pipeline.monolithic.multisample.misc.*
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20331>
For these we always want to use sample_0, averaging is reserved for
color formats. We were already doing this correctly for depth/stencil
resolved in render passes, but not for those happening through
vkCmdResolveImage.
Fixes some of the issues we have with CTS 1.3.4 in:
dEQP-VK.pipeline.monolithic.multisample.misc.*
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20331>
attachment state is only relevant during render passes, however,
there is a corner case: if we can't resolve an attachment in a
subpass using the hardware, we emit a manual image resolve in the
driver which can trigger a meta operation via blit. In this case,
we pretend we are not in a render pass (since vulkan disallows
blits/resolves in a render pass) but we really want to keep the
attachment state after the meta operation.
Fixes some of the issues we have with CTS 1.3.4 in:
dEQP-VK.pipeline.monolithic.multisample.misc.*
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20331>
There are a lot of optimizations in opt_algebraic that match ('ine', a,
0), but there are almost none that match i2b. Instead of adding a huge
pile of additional patterns (including variations that include both ine
and i2b), always lower i2b to a != 0.
At this point in the series, it should be impossible for anything to
generate i2b, so there /should not/ be any changes.
The failing test on d3d12 is a pre-existing bug that is triggered by
this change. I talked to Jesse about it, and, after some analysis, he
suggested just adding it to the list of known failures.
v2: Don't rematerialize i2b instructions in dxil_nir_lower_x2b.
v3: Don't rematerialize i2b instructions in zink_nir_algebraic.py.
v4: Fix zink-on-TGL CI failures by calling nir_opt_algebraic after
nir_lower_doubles makes progress. The latter can generate b2i
instructions, but nir_lower_int64 can't handle them (anymore).
v5: Add back most of the hunk at line 2125 of nir_opt_algebraic.py. I
had accidentally removed the f2b(bf2(x)) optimization.
v6: Just eliminate the i2b instruction.
v7: Remove missed i2b32 in midgard_compile.c. Remove (now unused)
emit_alu_i2orf2_b1 function from sfn_instr_alu.cpp. Previously this
function was still used. 🤷
No shader-db changes on any Intel platform.
All Intel platforms had similar results. (Ice Lake shown)
Instructions in all programs: 141165875 -> 141165873 (-0.0%)
Instructions helped: 2
Cycles in all programs: 9098956382 -> 9098956350 (-0.0%)
Cycles helped: 2
The two Vulkan shaders are helped because of the "new" (('b2i32',
('ine', ('ubfe', a, b, 1), 0)), ('ubfe', a, b, 1)) algebraic pattern.
Acked-by: Jesse Natalie <jenatali@microsoft.com> [earlier version]
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Tested-by: Daniel Schürmann <daniel@schuermann.dev> [earlier version]
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15121>
The idea in the single sync path is that we serialize any job that
needs to wait, however, our ANY queue syncobj only tracks the last job
submitted to any hardware queue, so in practice when we wait on this
we are only serializing against the queue to which we have submitted
the last job, which is not correct.
Fix that by accumulating the last job sync into the ANY queue synbcobj
to ensure that waiting on this syncobj effectively waits on all
hardware queues.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20078>
Instead of keeping a free list of "event descriptors" which are
just the offsets in the BO state that are available, pre-allocate
the events. This is simpler as it doesn't require to allocate these
event descriptors at all.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20053>
Instead of creating all 8 pipeline combinations when we initialize
the device we create the pipelines when we need to use them. This
is probably better because applications are likely to always use
the same flags for the copy command, which means that only one
pipeline may be required.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19981>
Instead of having one shader that checks the various flags and emits
conditional code, create specialized pipelines for each relevant
combination of flags values so we can produce more optimized
pipelines with less conditional code for each scenario.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19770>
Our implementation was mostly CPU-based, with things such as query
resets and result copying handled in the CPU, as well as some aspects
of query availability tracking.
This new implementation handles all GPU-side query functions by
dispatching compute shaders to push the work to the GPU. This
involves query availability, reset and result copying.
For now, only occlusion queries are managed this way. Performance
queries can also be implemented in a similar fashion in the future
with some additional work, however, for timestamp queries our only
option to improve this would be to execute the actual timestamp in the
kernel, since we can't take a timestamp from a shader.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19770>
After 'v3dv: fix debug dump on BO free' we changed the order, and this
lead to the following test
dEQP-VK.api.object_management.multithreaded_per_thread_resources.device_memory_small
v2: Expanded comment just before the reset, explaining that we need to
do the reset before we free the BO from the kernel (Iago)
Raising this assertion:
deqp-vk: ../src/broadcom/vulkan/v3dv_bo.c:281: v3dv_bo_alloc: Assertion `bo && bo->handle == 0' failed.
Fixes: 2c44597181 ('v3dv: fix debug dump on BO free')
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19693>
This reverts commit cb02cf464c.
There are 3 reported flakes over a period of a month, and we have been
unable to reproduce it even once. It clearly doesn't happen often enough
to warrant disabling our vulkan CI, so let's restore it while we
continue to try to reproduce the issue on our side.
Signed-off-by: Eric Engestrom <eric@igalia.com>
Acked-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19720>
This can cause us to stomp the contents of r5 before we have a chance to read
it, like this:
0x3d103186bb800000 nop ; nop ; ldvary.r0
0x3d105686bbf40000 nop ; mov rf26, r5 ; ldvary.r1
0x020000ef0000d000 bu.allna 232, r:unif (0x0000001c / 0.000000)
0x3d1096c6bbf40000 nop ; mov rf27, r5 ; ldvary.r2
Here, the MOV in the last instruction is supposed to read r5 produced from
ldvary.r0, but because we have inserted the bu instruction in between now
that read happens at the same time that ldvary.r1 updates r5, stomping the
value we were supposed to read.
Fix this by disallowing injection of a branch instruction in between an ldvary
instruction and its write to the r5 register 2 instructions later.
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/7062
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19616>