Commit Graph

1995 Commits

Author SHA1 Message Date
Eric Engestrom 2f6ffab1ce glsl: compile unused function out
The function is only called from one place, which is hidden behind
the same `#ifdef DEBUG`.

Fixes: ca73c3358c "glsl: Mark functions static"
Signed-off-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2017-09-13 11:22:27 +01:00
Eric Engestrom d861eb5fc2 util/disk_cache: turn MESA_GLSL_CACHE_DISABLE into a boolean
Instead of setting based on set/unset, allow users to use boolean values.
In the docs and tests, use `DISABLE=true` instead of `DISABLE=1` as it's
clearer IMO.

Signed-off-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2017-09-12 13:53:12 +01:00
Iago Toral Quiroga 51bf007d2c glsl: Disallow unsized array of atomic_uint
This was a bugfix to the spec addressed in OpenGL 4.5 (revision
7 of the spec) and there is a CTS test to check this.

Fixes:
KHR-GL45.shader_atomic_counters.negative-unsized-array

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2017-09-12 09:16:05 +02:00
Juan A. Suarez Romero 806ae6a648 nir/spirv: handle if's with same label in both branches
When a conditional branch has the same labels in the "if" part and in the
"else" part, then we have the same cfg block, and it must be handled
once.

v2: handle it the same way as OpBranch (Jason).

Fixes:
dEQP-VK.spirv_assembly.instruction.compute.conditional_branch.same_labels*
dEQP-VK.spirv_assembly.instruction.graphics.conditional_branch.same_labels*

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2017-09-12 07:01:40 +02:00
Samuel Iglesias Gonsálvez 5b1b088f2a nir/spirv: fix chain access with different index bit sizes
Currently we support 32-bit indexes/offsets all over the driver, so we
convert them to that bit size.

Fixes dEQP-VK.spirv_assembly.instruction.*.indexing.*

v2: Use u2u32 instead (Jason).

Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2017-09-11 10:03:39 +02:00
Dave Airlie 42d50c779b nir: put compact into bitfields in nir_variable_data
This being declared bool means it won't get merged with the previous
bitfields, this seems like an oversight rather than deliberate.

Noticed when running pahole.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2017-09-07 11:00:04 +10:00
Jason Ekstrand e439908af9 spirv: Add support for the HelperInvocation builtin
I have no idea how this got missed but it's been missing since forever.

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2017-09-05 16:39:24 +03:00
Matt Turner 8b5b6a8abf glsl: define YY_NO_INPUT to prevent unused symbol warnings
Otherwise clang warns:

glsl/glsl_lexer.cpp:3507:16: warning: function 'yyinput' is not needed
and will not be emitted [-Wunneeded-internal-declaration]
    static int yyinput (yyscan_t yyscanner)
               ^

Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
2017-08-29 15:20:57 -07:00
Matt Turner 50e4099edf nir: Remove series of unnecessary conversions
Clang warns:

warning: absolute value function 'fabsf' given an argument of type
'const float64_t' (aka 'const double') but has parameter of type 'float'
which may cause truncation of value [-Wabsolute-value]

            float64_t dst = bit_size == 64 ? fabs(src0) : fabsf(src0);

The type of the ternary expression will be the common type of fabs() and
fabsf(): double. So fabsf(src0) will be implicitly converted to double.
We may as well just convert src0 to double before a call to fabs() and
remove the needless complexity, à la

            float64_t dst = fabs(src0);

Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
2017-08-29 15:20:57 -07:00
Matt Turner 02ba0d5a7b nir/spirv: Use unreachable("...") rather than assert(!"...")
Quiets a number of uninitialized variable warnings in clang.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
2017-08-29 15:20:57 -07:00
Matt Turner f99bde0dad compiler: Add $(WNO_OVERRIDE_INIT) to AM_CFLAGS
nir_intrinsics.h does this a lot, causing lots of warnings from clang.

Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
2017-08-29 15:20:57 -07:00
Emil Velikov 0ac78dc925 util: move string_to_uint_map to glsl
The functionality is used by glsl and mesa. With the latter already
depending on the former.

With this in place the src/util/ static library libmesautil.la no longer
has a C++ dependency. Thus objects which use it (like libEGL) don't need
the C++ link.

Cc: "17.2" <mesa-stable@lists.freedesktop.org>
Fixes: 02cc359372 ("egl/wayland: Use linux-dmabuf interface for buffers")
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=101851
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Suggested-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Tested-by: Mike Lothian <mike@fireburn.co.uk>
Tested-by: James Harvey <lothmordor@gmail.com>
2017-08-29 13:40:44 +01:00
Jason Ekstrand 63e79a8a77 nir: Fix system_value_from_intrinsic for subgroups
A couple of the cases were backwards

Reviewed-by: Matt Turner <mattst88@gmail.com>
Cc: mesa-stable@lists.freedesktop.org
2017-08-28 08:57:52 -07:00
Jason Ekstrand 79d8d6b022 nir: Fix some whatespace
Somehow tabs got in there...

Reviewed-by: Matt Turner <mattst88@gmail.com>
2017-08-28 08:57:31 -07:00
Ilia Mirkin eefeff09a7 glsl: fix counting of vertex shader output slots used by explicit vars
The argument to count_attribute_slots should only be set to true for
vertex inputs, not for all vertex shader varyings.

Fixes KHR-GL45.enhanced_layouts.varying_locations

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Cc: mesa-stable@lists.freedesktop.org
2017-08-28 09:07:40 -04:00
Nicolai Hähnle 4da6cf6c98 glsl: fix glsl_struct_field size calculations for shader cache
Found by address sanitizer:

==22621==ERROR: AddressSanitizer: heap-buffer-overflow on address 0x61400000cbd8 at pc 0x7f561610a4ff bp 0x7ffca85f9d50 sp 0x7ffca85f94f8
READ of size 344 at 0x61400000cbd8 thread T0
    #0 0x7f561610a4fe  (/usr/lib/x86_64-linux-gnu/libasan.so.3+0x5f4fe)
    #1 0x7f560bb305a5 in memcpy /usr/include/x86_64-linux-gnu/bits/string3.h:53
    #2 0x7f560bb305a5 in blob_write_bytes ../../../mesa-src/src/compiler/glsl/blob.c:136
    #3 0x7f560be7d7ff in encode_type_to_blob ../../../mesa-src/src/compiler/glsl/shader_cache.cpp:153
    #4 0x7f560be81222 in write_program_resource_data ../../../mesa-src/src/compiler/glsl/shader_cache.cpp:950
    #5 0x7f560be81222 in write_program_resource_list ../../../mesa-src/src/compiler/glsl/shader_cache.cpp:1118
    #6 0x7f560be81222 in shader_cache_write_program_metadata(gl_context*, gl_shader_program*) ../../../mesa-src/src/compiler/glsl/shader_cache.cpp:1407
    #7 0x7f560b825fdb in link_program ../../../mesa-src/src/mesa/main/shaderapi.c:1163

Fixes: 073a84ff60 ("glsl: stop adding pointers from glsl_struct_field to the cache")
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2017-08-25 09:05:28 +02:00
Timothy Arceri ea2515d780 glsl: pass shader source keys to the disk cache
We don't actually write them to disk here. That will happen in the
following commit.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-08-25 13:20:29 +10:00
Timothy Arceri 28b326238b util/disk_cache: rename mesa cache dir and introduce cache versioning
Steam is already analysing cache items, unfortunatly we did not
introduce a versioning mechanism for identifying structural changes
to cache entries earlier so the only way to do so is to rename the
cache directory.

Since we are renaming it we take the opportunity to give the directory
a more meaningful name.

Adding a version field to the header of cache entries will help us to
avoid having to rename the directory in future. Please note this is
versioning for the internal structure of the entries as defined in
disk_cache.{c,h} as opposed to the structure of the data provided to
the disk cache by the GLSL compiler and the various driver backends.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-08-25 13:20:29 +10:00
Timothy Arceri 4009370232 glsl: stop adding pointers from bindless structs to the cache
This is so we always create reproducible cache entries. Consistency
is required for verification of any third party distributed shaders.

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2017-08-24 11:18:48 +10:00
Timothy Arceri a6618afd27 glsl: stop adding pointers from shader_info to the cache
This is so we always create reproducible cache entries. Consistency
is required for verification of any third party distributed shaders.

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2017-08-24 11:18:48 +10:00
Timothy Arceri 3ea3f75723 compiler: move pointers to the start of shader_info
This will allow us to easily skip them when writting the struct
to disk cache.

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2017-08-24 11:18:48 +10:00
Timothy Arceri 44918a1979 glsl: always write a name/label string to the cache
In the following patch we will stop writing the pointer to cache.

Unfortunately adding empty strings to that cache seems to be the
only thing we can do here once we no longer have the pointers.

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2017-08-24 11:18:48 +10:00
Timothy Arceri 22154823d2 glsl: don't write uniform storage offset if there isn't one
This is so we always create reproducible cache entries. Consistency
is required for verification of any third party distributed shaders.

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2017-08-24 11:18:48 +10:00
Timothy Arceri 2662269ad7 glsl: add has_uniform_storage() helper to shader cache
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2017-08-24 11:18:48 +10:00
Timothy Arceri 073a84ff60 glsl: stop adding pointers from glsl_struct_field to the cache
This is so we always create reproducible cache entries. Consistency
is required for verification of any third party distributed shaders.

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2017-08-24 11:18:48 +10:00
Timothy Arceri 37d453b55a glsl: stop adding pointers from gl_shader_variable to the cache
This is so we always create reproducible cache entries. Consistency
is required for verification of any third party distributed shaders.

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2017-08-24 11:18:48 +10:00
Timothy Arceri 37eb67714e glsl: allow NULL to be passed to encode_type_to_blob()
This will be used by the following commit.

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2017-08-24 11:18:48 +10:00
Ian Romanick b3a481779b glsl/linker: Make several functions not static
copy_constant_to_storage, set_uniform_initializer,
populate_consumer_input_sets, and get_matching_input are all used by
tests in src/compiler/glsl/tests:

glsl/tests/varyings_test.o: In function `link_varyings_single_simple_input_Test::TestBody()':
src/compiler/glsl/tests/varyings_test.cpp:131: undefined reference to `linker::populate_consumer_input_sets(void*, exec_list*, hash_table*, hash_table*, ir_variable**)'
glsl/tests/varyings_test.o: In function `link_varyings_gl_ClipDistance_Test::TestBody()':
src/compiler/glsl/tests/varyings_test.cpp:159: undefined reference to `linker::populate_consumer_input_sets(void*, exec_list*, hash_table*, hash_table*, ir_variable**)'
glsl/tests/varyings_test.o: In function `link_varyings_gl_CullDistance_Test::TestBody()':
src/compiler/glsl/tests/varyings_test.cpp:186: undefined reference to `linker::populate_consumer_input_sets(void*, exec_list*, hash_table*, hash_table*, ir_variable**)'
glsl/tests/varyings_test.o: In function `link_varyings_single_interface_input_Test::TestBody()':
src/compiler/glsl/tests/varyings_test.cpp:208: undefined reference to `linker::populate_consumer_input_sets(void*, exec_list*, hash_table*, hash_table*, ir_variable**)'
glsl/tests/varyings_test.o: In function `link_varyings_one_interface_and_one_simple_input_Test::TestBody()':
src/compiler/glsl/tests/varyings_test.cpp:241: undefined reference to `linker::populate_consumer_input_sets(void*, exec_list*, hash_table*, hash_table*, ir_variable**)'
glsl/tests/varyings_test.o:src/compiler/glsl/tests/varyings_test.cpp:272: more undefined references to `linker::populate_consumer_input_sets(void*, exec_list*, hash_table*, hash_table*, ir_variable**)' follow
glsl/tests/varyings_test.o: In function `link_varyings_interface_field_doesnt_match_noninterface_Test::TestBody()':
src/compiler/glsl/tests/varyings_test.cpp:289: undefined reference to `linker::get_matching_input(void*, ir_variable const*, hash_table*, hash_table*, ir_variable**)'
glsl/tests/varyings_test.o: In function `link_varyings_interface_field_doesnt_match_noninterface_vice_versa_Test::TestBody()':
src/compiler/glsl/tests/varyings_test.cpp:314: undefined reference to `linker::populate_consumer_input_sets(void*, exec_list*, hash_table*, hash_table*, ir_variable**)'
src/compiler/glsl/tests/varyings_test.cpp:328: undefined reference to `linker::get_matching_input(void*, ir_variable const*, hash_table*, hash_table*, ir_variable**)'

Fixes: ca73c3358c ("glsl: Mark functions static")

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2017-08-22 17:43:40 +10:00
Timothy Arceri 4c2422067b glsl: pass UseSTD430AsDefaultPacking to where it will be used
Here we also make use of the UseSTD430AsDefaultPacking constant
and call the new get_internal_ifc_packing() helper.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2017-08-22 11:29:27 +10:00
Timothy Arceri 12e1f0c696 glsl: add get_internal_ifc_packing() type helper
This is used to avoid code duplication when selecting the
packing type for shared and packed layouts.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2017-08-22 11:29:27 +10:00
Matt Turner 91b8d874da glsl: Add prototype for udivmod64()
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2017-08-21 14:45:44 -07:00
Matt Turner ca73c3358c glsl: Mark functions static
Cuts 3224 bytes of .text

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2017-08-21 14:45:44 -07:00
Matt Turner ee2f7aa03b glsl: Remove unused private fields
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2017-08-21 14:45:44 -07:00
Ilia Mirkin 9c8f017f77 glsl: add a few missing int64 constant propagation cases
Fixes KHR-GL45.shader_ballot_tests.ShaderBallotAvailability, which
causes some silly swizzles to appear, triggering this optimization to
get hit.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Cc: mesa-stable@lists.freedesktop.org
2017-08-18 02:26:16 -04:00
Timothy Arceri c03eefdf84 glsl: set old ldexp operand to NULL when lowering
This fixes an assert during IR validation in LLVMpipe.

Fixes: e2e2c5abd2 (glsl: calculate number of operands in an expression once)
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=102274
Reviewed-by: Brian Paul <brianp@vmware.com>
Tested-by: Brian Paul <brianp@vmware.com>
2017-08-18 12:07:34 +10:00
Ilia Mirkin 978c4c597a glsl/ast: update rhs in addition to the var's constant_value
We continue in the code to do some more things with the rhs, including
setting a constant initializer. If the type is wrong, this causes some
confusion down the line, leading to assertions. This makes sure that the
rhs processing continues to flow as-if the type was correct to start
with (even though the state has been marked as an error state).

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=101766
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: mesa-stable@lists.freedesktop.org
2017-08-15 22:14:05 -04:00
Timothy Arceri 9d41ec2182 glsl: stop cloning builtin fuctions _mesa_glsl_find_builtin_function()
The cloning was introduced in f81ede4699 to fix a problem with
shaders including IR that was owned by builtins.

However the approach of cloning the whole function each time we
reference a builtin lead to a significant reduction in the GLSL
IR compilers performance.

The previous patch fixes the ownership problem in a more precise
way. So we can now remove this cloning.

Testing on a Ryzen 7 1800X shows a ~15% decreases in compiling the
Deus Ex: Mankind Divided shaders on radeonsi (which take 5min+ on
some machines). Looking just at the GLSL IR compiler the speed up
is ~40%.

Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-08-11 15:44:15 +10:00
Timothy Arceri 77f5221233 glsl: pass mem_ctx to constant_expression_value(...) and friends
The main motivation for this is that threaded compilation can fall
over if we were to allocate IR inside constant_expression_value()
when calling it on a builtin. This is because builtins are shared
across the whole OpenGL context.

f81ede4699 worked around the problem by cloning the entire
builtin before constant_expression_value() could be called on
it. However cloning the whole function each time we referenced
it lead to a significant reduction in the GLSL IR compiler
performance. This change along with the following patch
helps fix that performance regression.

Other advantages are that we reduce the number of calls to
ralloc_parent(), and for loop unrolling we free constants after
they are used rather than leaving them hanging around.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2017-08-11 15:44:08 +10:00
Timothy Arceri d4f79e995f glsl: use ralloc_str_append() rather than ralloc_asprintf_rewrite_tail()
The Deus Ex: Mankind Divided shaders go from spending ~20 seconds
in the GLSL IR compilers front-end down to ~18.5 seconds on a
Ryzen 1800X.

Tested by compiling once with shader-db then deleting the index file
from the shader cache and compiling again.

v2:
 - fix rebasing issue in v1

Reviewed-by: Thomas Helland <thomashelland90@gmail.com>
2017-08-11 10:43:34 +10:00
Timothy Arceri 53320e25b4 glsl: remove unused field from ir_call
Reviewed-by: Thomas Helland <thomashelland90@gmail.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
2017-08-11 10:43:27 +10:00
Timothy Arceri 49d9286a3f glsl: stop copying struct and interface member names
We are currently copying the name for each member dereference
but we can just share a single instance of the string provided
by the type.

This change also stops us recalculating the field index
repeatedly.

Reviewed-by: Thomas Helland <thomashelland90@gmail.com>
2017-08-11 10:43:21 +10:00
Timothy Arceri 43cbcbfee9 glsl: tidy up get_num_operands()
Also add a comment that this should only be used by the ir_reader
interface for testing purposes.

v2:
 - fix grammar in comment
 - use unreachable rather than assert

Reviewed-by: Thomas Helland <thomashelland90@gmail.com>
2017-08-11 10:43:16 +10:00
Timothy Arceri e2e2c5abd2 glsl: calculate number of operands in an expression once
Extra validation is added to ir_validate to make sure this is
always updated to the correct numer of operands, as passes like
lower_instructions modify the instructions directly rather then
generating a new one.

The reduction in time is so small that it is not really
measurable. However callgrind was reporting this function as
being called just under 34 million times while compiling the
Deus Ex shaders (just pre-linking was profiled) with 0.20%
spent in this function.

v2:
 - make num_operands a unit8_t
 - fix unsigned/signed mismatches

Reviewed-by: Thomas Helland <thomashelland90@gmail.com>
2017-08-11 10:43:12 +10:00
Samuel Pitoiset 269c37a676 glsl: update the extensions/functions that are enabled for 460
Other ones are either unsupported or don't have any helper
function checks.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2017-08-07 21:06:54 +02:00
Jason Ekstrand 95c6a97464 spirv: Fix SpvImageFormatR16ui
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: "17.1 17.2" <mesa-stable@lists.freedesktop.org>
2017-08-02 09:15:01 -07:00
Samuel Pitoiset 1f4ceb8be1 glsl: recognize GLSL 4.60
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-08-02 13:36:39 +02:00
Juan A. Suarez Romero c4210dec8a glsl: look up for transform feedback varyings after linking
Check if shaders have transform feedback varyings also after the
post-link step.

This fixes:
KHR-GL45.enhanced_layouts.xfb_vertex_streams
piglit/spec/arb_enhanced_layouts/gs-stream-location-aliasing

v2: add claryfing comments (Timothy)

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2017-08-02 10:04:12 +02:00
Connor Abbott de91461575 nir: fix algebraic optimizations
The optimizations are only valid for 32-bit integers. They were
mistakenly firing for 64-bit integers as well.

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Matt Turner <mattst88@gmail.com>
2017-08-01 12:20:49 -07:00
Juan A. Suarez Romero 54826331b3 glsl: xfb_stride applies to buffers, not block members
When we have an interface block like:

layout (xfb_buffer = 0, xfb_offset = 0) out Block {
                             vec4 var1;
    layout (xfb_stride = 48) vec4 var2;
                             vec4 var3;
};

According to ARB_enhanced_layouts spec:

   "The *xfb_stride* qualifier specifies how many bytes are consumed by
    each captured vertex.  It applies to the transform feedback buffer
    for that declaration, whether it is inherited or explicitly
    declared. It can be applied to variables, blocks, block members, or
    just the qualifier out. [ ...] While *xfb_stride* can be declared
    multiple times for the same buffer, it is a compile-time or
    link-time error to have different values specified for the stride
    for the same buffer."

This means xfb_stride actually applies to the buffer, and not to the
individual components.

In the above example, it means that var2 consumes 16 bytes, and var3 is
at offset 32.

This has been confirmed also by John Kessenich, the main contact for the
ARB_enhanced_layouts specs, and also because this commit fixes:

GL45.enhanced_layouts.xfb_block_member_stride

This commit is in practice a revert of 598790e856 (glsl: apply
xfb_stride to implicit offsets for ifc block members).

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-08-01 15:58:24 +00:00
Nicolai Hähnle c5f97eab09 st/mesa: get rid of st_glsl_types
It's a duplicate of glsl_type::count_attribute_slots.

Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2017-07-31 14:55:30 +02:00