Commit Graph

43 Commits

Author SHA1 Message Date
Tapani Pälli c692581ae8 glcpp: link with tests/common.c
So that prog_hash_table can use _mesa_error_no_memory function.

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Juha-Pekka Heikkila <juhapekka.heikkila@gmail.com>
2014-05-30 09:22:24 +03:00
Ian Romanick 59ad2e6696 mesa: Add _mesa_error_no_memory for logging out-of-memory messages
This can be called from locations that don't have a context pointer
handy.  This patch also adds enough infrastructure so that the unit
tests for the GLSL compiler and the stand-alone compiler will build and
function.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Juha-Pekka Heikkila <juhapekka.heikkila@gmail.com>
2014-05-02 11:58:36 -07:00
Ian Romanick ba7195d126 glsl/tests: Add first simple tests of populate_consumer_input_sets
Four initial tests:

* Create an IR list with a single input variable and verify that
  variable is the only thing in the hash tables.

* Same as the previous test, but use a built-in variable
  (gl_ClipDistance) with an explicit location set.

* Create an IR list with a single input variable from an interface block
  and verify that variable is the only thing in the hash tables.

* Create an IR list with a single input variable and a single input
  variable from an interface block.  Verify that each is the only thing
  in the proper hash tables.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2014-05-02 07:19:39 -07:00
Jonathan Gray 0d6f573f6e glsl: Link glsl_compiler with pthreads library.
Fixes the following build error on OpenBSD:

./.libs/libglsl.a(builtin_functions.o)(.text+0x973): In function `mtx_lock':
../../include/c11/threads_posix.h:195: undefined reference to `pthread_mutex_lock'
./.libs/libglsl.a(builtin_functions.o)(.text+0x9a5): In function `mtx_unlock':
../../include/c11/threads_posix.h:248: undefined reference to `pthread_mutex_unlock'

Signed-off-by: Jonathan Gray <jsg@jsg.id.au>
Reviewed-by: Brian Paul <brianp@vmware.com>
2014-03-11 08:47:12 -06:00
Emil Velikov 90a4ffdea5 automake: use only the folder name if it's a subfolder of the present one
v2: Resolve rebase conflicts.

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Jon TURNEY <jon.turney@dronecode.org.uk>
2014-03-11 12:50:41 +00:00
Emil Velikov b15b1fbb51 automake: silence folder creation
There is little gain in printing whenever a folder is created.

v2:
 - Use $(AM_V_at) over @ to have control in verbose builds.
Suggested by Erik Faye-Lund.

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Jon TURNEY <jon.turney@dronecode.org.uk>
2014-03-11 12:50:41 +00:00
Vinson Lee 9bf41f09ab glsl: Link glcpp with math library.
This patch fixes this build error with Oracle Solaris Studio.

libtool: link: /opt/solarisstudio12.3/bin/cc -g -o glcpp/glcpp glcpp.o prog_hash_table.o  ./.libs/libglcpp.a
Undefined			first referenced
 symbol  			    in file
sqrt                                prog_hash_table.o

Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2013-11-27 10:37:37 -08:00
Ian Romanick 1eee0a9f01 glsl/tests: Unit test vertex shader in / out with link_invalidate_variable_locations
Validates:

  - ir_variable::explicit_location should not be modified.

  - If ir_variable::explicit_location is not set, ir_variable::location,
    ir_variable::location_frac, and
    ir_variable::is_unmatched_generic_inout must be reset to 0.

  - If ir_variable::explicit_location is set, ir_variable::location
    should not be modified.  ir_variable::location_frac, and
    ir_variable::is_unmatched_generic_inout must be reset to 0.
    Previous unit tests have shown that all non-generic inputs / outputs
    have explicit_location set.

v2: Split the link_invalidate_variable_locations interface change out to
a separate patch.  Remove the vertex_in_builtin_without_explicit and
vertex_out_builtin_without_explicit tests.  There was a lot of good
discussion about this on the mailing list to which I refer the
interested reader.  Both changes suggested by Paul.

    http://lists.freedesktop.org/archives/mesa-dev/2013-October/046652.html

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
2013-10-22 15:23:30 -07:00
Ian Romanick d05202900b glsl/tests: Verify vertex shader built-ins generated by _mesa_glsl_initialize_variables
Checks that the variables generated meet certain criteria.

 - Vertex shader inputs have an explicit location.

 - Vertex shader outputs have an explicit location.

 - Fragment shader-only varying locations are not used.

 - Vertex shader uniforms and system values don't have an explicit
   location.

 - Vertex shader constants don't have an explicit location and are
   read-only.

 - No other kinds of vertex variables exist.

It does not verify that an specific variables exist.

v2: Fix memory management mistakes in
common_builtin::string_starts_with_prefix.  Clean up error message
reporting in common_builtin::no_invalid_variable_modes.  Both suggested
by Paul.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
2013-10-22 15:23:30 -07:00
Ian Romanick 78b70ceae1 glsl: When constructing a variable with an interface type, set interface_type
Ever since the addition of interface blocks with instance names, we have
had an implicit invariant:

    var->type->is_interface() ==
        (var->type == var->interface_type)

The odd use of == here is intentional because !var->type->is_interface()
implies var->type != var->interface_type.

Further, if var->type->is_array() is true, we have a related implicit
invariant:

    var->type->fields.array->is_interface() ==
        (var->type->fields.array == var->interface_type)

However, the ir_variable constructor doesn't maintain either invariant.
That seems kind of silly... and I tripped over it while writing some
other code.  This patch makes the constructor do the right thing, and it
introduces some tests to verify that behavior.

v2: Add general-ir-test to .gitignore.  Update the description of the
ir_variable invariant for arrays in the commit message.  Both suggested
by Paul.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
2013-10-22 15:23:30 -07:00
Ian Romanick 75e9bd13c4 glsl_compiler: Re-enable building glsl_compiler
This allows application developers to use Mesa's compiler as a
standalone validator for their shaders.

This is mostly a revert of commit 569f0e4.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-10-07 09:59:23 -07:00
Kenneth Graunke 1da3ff1b1c glsl/tests: Add a test for properties of sampler types.
For each sampler type, this tests that:
- The base type is GLSL_TYPE_SAMPLER.
- The dimensionality is set correctly.
- The returned data type is correct.
- The sampler_array and sampler_shadow flags are set correctly.
- sampler_coordinate_components() returns the correct value.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <idr@freedesktop.org>
2013-09-15 21:48:20 -07:00
Kenneth Graunke c845140a20 glsl: Remove builtin_compiler from the build system.
We don't actually use anything from builtin_function.cpp, so we don't
need to generate it anymore.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Acked-by: Paul Berry <stereotype441@gmail.com>
2013-09-09 14:42:33 -07:00
Andreas Boll be0fec4f5b build: remove unused API_DEFINES
Reviewed-by: Matt Turner <mattst88@gmail.com>
2013-05-01 21:34:48 +02:00
Chad Versace eac030e38e mesa,glsl: Move round_to_even() from glsl to mesa/main (v2)
Move round_to_even's definition to mesa/main so that _mesa_float_to_half()
can use it in order to eliminate rounding bias.

In additon to moving the fuction definition, prefix its name with "_mesa",
just as all other functions in mesa/main are prefixed.

v2: Fix Android build.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
2013-01-24 21:24:07 -08:00
Matt Turner 0d108116bd glsl/build: Build libglcpp and libglslcore in builtin_compiler
And reuse them if not cross compiling.

Tested-by: Andreas Boll <andreas.boll.dev@gmail.com>
2013-01-22 14:33:45 -08:00
Matt Turner efd201caa5 glsl/build: Build tests via the glsl Makefile
Tested-by: Andreas Boll <andreas.boll.dev@gmail.com>
2013-01-22 14:33:24 -08:00
Matt Turner 86d30dea3c glsl/build: Build glcpp via the glsl Makefile
Removing the subdirectory recursion provides a small speed up.

Tested-by: Andreas Boll <andreas.boll.dev@gmail.com>
2013-01-22 14:33:20 -08:00
Matt Turner cc9f609cb9 glsl/build: Don't build builtin_compiler separately if not cross compiling
Reduces the number of times that src/glsl/ is compiled when not cross
compiling.

Tested-by: Andreas Boll <andreas.boll.dev@gmail.com>
2013-01-22 14:33:16 -08:00
Matt Turner 569f0e400a glsl/build: Don't build glsl_compiler
Use glslparsertest from piglit instead.

Tested-by: Andreas Boll <andreas.boll.dev@gmail.com>
2013-01-22 14:33:07 -08:00
Matt Turner 3f276b37b1 glsl/build: Build glsl_test only on make check
Reviewed-by: Andreas Boll <andreas.boll.dev@gmail.com>
2013-01-20 20:06:44 -08:00
Matt Turner ecbe3118c2 glsl/build: Remove dead LIBRARY_* variables
Reviewed-by: Andreas Boll <andreas.boll.dev@gmail.com>
2013-01-20 20:06:41 -08:00
Matt Turner 92ce9c38fd Remove hacks for static Makefiles
v2: Andreas Boll <andreas.boll.dev@gmail.com>
    - don't remove compatibility with scripts for the old build system

v3: Andreas Boll <andreas.boll.dev@gmail.com>
    - remove more obsolete hacks

v4: Andreas Boll <andreas.boll.dev@gmail.com>
    - add a previously removed TOP variable to fix vgapi build
2013-01-13 00:55:37 +01:00
Eric Anholt 1ddc021b2a mesa: Use the new hash table for the variable refcount visitor.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
[jordan.l.justen@intel.com: open_hash_table => hash_table]
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2012-12-07 14:46:18 -08:00
Jordan Justen 59284bc44a program/hash_table.c: rename to program/prog_hash_table.c
Removes a collision of the object file name for main/hash_table
and program/hash_table.

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2012-12-07 14:46:18 -08:00
Eric Anholt a665cf1226 automake: Merge *_CXX_FILES variables in the glsl build.
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2012-11-12 15:52:42 -08:00
Thierry Reding 9948a33653 build: Don't cross-compile GLSL builtin compiler
The builtin_compiler binary is used during the build process to generate
code for the builtin GLSL functions. Since this binary needs to be run
on the build host, it must not be cross-compiled.

This patch fixes the build system to compile a second version of the
source files and the builtin_compiler binary itself for the build
system. It does so by defining the CC_FOR_BUILD and CXX_FOR_BUILD
variables, which are searched for by the configure script and point to
the location of native C and C++ compilers.

In order for this to work properly, builtin_function.cpp is removed
from BUILT_SOURCES, otherwise the build system would try to generate it
before having had a chance to descend into the builtin_compiler
subdirectory. With the builtin_compiler and glsl_compiler now being
generated at different stages, the build instructions for glsl_compiler
can be simplified a bit.

Signed-off-by: Thierry Reding <thierry.reding@avionic-design.de>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
2012-11-01 18:18:21 -07:00
Matt Turner 8746f641bb build: Build src/glsl with visibility CFLAGS 2012-10-01 15:23:04 -07:00
Matt Turner 85d355f122 build: Fix out-of-tree generation of builtin_function.cpp
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2012-08-14 10:54:39 -07:00
Christopher James Halse Rogers 77a3efc6b9 build/glsl: fix location of generated files.
Like in src/mesa, use GLSL_BUILDDIR/GLSL_SRCDIR to unambiguously
distinguish between in-tree and generated files.

Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Christopher James Halse Rogers <christopher.halse.rogers@canonical.com>
2012-08-13 12:24:39 -07:00
Jon TURNEY 81de0431d6 Fix building glsl when using automake-1.12 after 68e04cc6
Commit 68e04cc6 was tested using automake-1.11.  Unfortunately, automake-1.12
made a "slightly backward-incompatible change" in the use of yacc with C++, and
for a .yy file, the generated header file is now named .hh, not .h

To work with both, write our own rule for running yacc, which generates a
header file named .h, rather than using automake's rule.

Also, remove things from BUILD_SOURCES which don't need to be there

Also, update EXCLUDE rules in doxygen/glsl.doxy, for change of generated files
from .cpp -> .cc, and glsl_lexer.h has never existed.

Signed-off-by: Jon TURNEY <jon.turney@dronecode.org.uk>
2012-07-15 15:27:26 +01:00
Jon TURNEY 68e04cc601 automake: convert libglsl
v2: Use AM_V_GEN to silence generated code rules. Add BUILT_SOURCES to CLEANFILES
v3:
- Fix an accidental // in a path
- Use automake make rules for lex/yacc rather than writing our own
- Update .gitignore appropriately
- Build a libglcpp convenience library rather than awkwardly including
the files in libglsl and delegating the generation
- Remove libglsl.a compatibility link on clean
v4:
- Automake's rules for lex/yacc make .cc if source is .ll or .yy, and apparently we
must use those extensions "because of scons", so update everywhere glsl_parser.cpp
-> glsl_parser.cc and glsl_lexer.cpp -> glsl_lexer.cc. This fixes 'make tarballs'
and building with dricore enabled.

Signed-off-by: Jon TURNEY <jon.turney@dronecode.org.uk>
Reviewed-by: Eric Anholt <eric@anholt.net>
Tested-by: Matt Turner <mattst88@gmail.com>
2012-07-13 12:43:41 +01:00
Matt Turner a99164956f Revert "automake: src/glsl and src/glsl/glcpp"
This reverts commit 9947656168.
2012-01-31 21:33:59 -05:00
Matt Turner 9947656168 automake: src/glsl and src/glsl/glcpp
Reviewed-by: Eric Anholt <eric@anholt.net>
Tested-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Matt Turner <mattst88@gmail.com>
2012-01-30 21:09:38 -05:00
Kenneth Graunke 46b80d6469 glsl: Remove unused and out of date Makefile.am.
This was from when glsl2 lived in a separate repository and used
automake.
2010-11-15 14:47:15 -08:00
Luca Barbieri a47539c7a1 glsl: add pass to lower variable array indexing to conditional assignments
Currenly GLSL happily generates indirect addressing of any kind of
arrays.

Unfortunately DirectX 9 GPUs are not guaranteed to support any of them in
general.

This pass fixes that by lowering such constructs to a binary search on the
values, followed at the end by vectorized generation of equality masks, and
4 conditional assignments for each mask generation.

Note that this requires the ir_binop_equal change so that we can emit SEQ
to generate the boolean masks.

Unfortunately, ir_structure_splitting is too dumb to turn the resulting
constant array references to individual variables, so this will need to
be added too before this pass can actually be effective for temps.

Several patches in the glsl2-lower-variable-indexing were squashed
into this commit.  These patches fix bugs in Luca's original
implementation, and the individual patches can be seen in that branch.
This was done to aid bisecting in the future.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2010-09-17 10:58:58 +02:00
Ian Romanick 8f2214f489 glsl2: Add pass to remove redundant jumps 2010-09-13 14:25:26 -07:00
Ian Romanick 547131ac87 glsl2: Add lowering pass to remove noise opcodes 2010-09-09 15:39:51 -07:00
Ian Romanick de7c3fe31a glsl2: Add module to perform simple loop unrolling 2010-09-03 11:55:22 -07:00
Ian Romanick bfe3fbb38e glsl2: Add module to suss out loop control variables from loop analysis data
This is the next step on the road to loop unrolling
2010-09-03 11:55:21 -07:00
Ian Romanick 9434a0749f glsl2: Add module to analyze variables used in loops
This is the first step eventually leading to loop unrolling.
2010-09-03 11:55:21 -07:00
Eric Anholt 0a1b54df7a glsl2: Replace the GLSL compiler with the glsl2 project. 2010-06-24 17:23:21 -07:00
Eric Anholt 2928588267 glsl2: Move the compiler to the subdirectory it will live in in Mesa. 2010-06-24 15:36:00 -07:00