Commit Graph

62593 Commits

Author SHA1 Message Date
Kenneth Graunke 31dc63d5ca i965/nir: Use NIR for ARB_vertex_program support on Gen8+.
Everything is already in place; we simply have to take the scalar code
generation path.  This gives us SIMD8 VS programs, instead of SIMD4x2.

v2: Rebase on the patch that drops brw->gen >= 8.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2015-03-27 21:16:51 -07:00
Kenneth Graunke ac69ab7302 i965: Move env_var_as_boolean to intel_debug.c.
I need to use this in brw_vec4.cpp, so it can't be static anymore.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2015-03-27 21:16:43 -07:00
Kenneth Graunke 826d3afb8f i965/fs: Add ARB_fragment_program support to the NIR backend.
Use prog_to_nir where we would normally call glsl_to_nir, handle program
parameter lists, and skip a few things that don't exist.

Using NIR generates much better shader code than Mesa IR, since we get
real optimizations, as opposed to prog_optimize:

total instructions in shared programs: 314007 -> 279892 (-10.86%)
instructions in affected programs:     285173 -> 251058 (-11.96%)
helped:                                2001
HURT:                                  67
GAINED:                                4
LOST:                                  7

v2: Change early return in nir_setup_uniforms to if/else (Jordan).

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2015-03-27 21:16:34 -07:00
Kenneth Graunke bf2c3bc316 nir: Lower subtraction to add with negation when !lower_negate.
prog->nir will generate fsub opcodes, but i965 doesn't implement them.
We may as well lower them at the NIR level, since it's trivial to do.

Suggested by Connor Abbott.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2015-03-27 21:16:34 -07:00
Kenneth Graunke faf6106c6f nir: Implement a Mesa IR -> NIR translator.
Shamelessly ripped off from Eric Anholt's tgsi_to_nir pass.

This is not built on SCons, like the rest of NIR.

v2:
- Delete redundant c->s, c->impl, and c->cf_node_list pointers (Ken)
- Use nir_builder directly instead of ptn_compile in more places (Ken)
- Drop 'struct' keyword in front of nir_builder (ken)
- Add a file level Doxygen comment (Ken)
- Use scalar constants instead of splatting (Eric)
- Use nir_builder helpers for constants, moves, and swizzles (Connor)

v3: Minor indentation improvements.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
2015-03-27 21:16:34 -07:00
Kenneth Graunke 06f7bea96a nir: Add builder helpers for MOVs with ALU sources and swizzling MOVs.
These will be useful for prog->nir and tgsi->nir.

v2: Don't forget to mark nir_swizzle as inline (Eric).

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2015-03-27 21:16:33 -07:00
Kenneth Graunke 75c922e0fe nir: Add nir_builder helpers for creating load_const intrinsics.
Both prog->nir and tgsi->nir will want to use these.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2015-03-27 21:16:33 -07:00
Ben Widawsky 74fd226e34 i965/skl: Don't use the PMA depth stall workaround
The PMA depth stall must be enabled (optimization turned off) under certain
circumstances on gen8. This was supposedly fixed for Gen9, which means we do not
need to check, or toggle the state. The hardware is supposed to enable the
hardware optimization by default, unlike BDW, so we also don't need to set it at
init. For whatever reason this improves stability on ETQW with the bug mentioned
below.

References: https://bugs.freedesktop.org/show_bug.cgi?id=89039 (doesn't fix)
Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
Tested-by: Anuj Phogat <anuj.phogat@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2015-03-27 21:04:41 -07:00
Ben Widawsky 9d32d35850 i965/skl: Disable partial resolve in VC
Recomendation [sic] is to set this field to 1 always. Programming it to default
value of 0, may have -ve impact on performance for MSAA WLs.

Another don't suck bit which needs to get set.

The patch wasn't as well tested as I would have liked, primarily I don't have
perf numbers for it, but it's getting to a point where it is in danger of being
lost.

v2: v1 was a mix of two patches. Since 0x7004 is masked, we only need to set it
once at initialization and make sure the pma workaround doesn't set the mask bit
(which it doesn't).
Move LRI to init gpu state (Ken)
Add a comment.

Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
2015-03-27 21:04:37 -07:00
Roland Scheidegger b2424fb030 llvmpipe: simplify address calculation for 4x4 blocks
These functions looked quite complicated, even though what they actually did
was trivial (ever since we dropped swizzled rendering). Also drop lookup of
format block per bytes done for each block, and do it once per scene instead.
This improves everybody's favorite "benchmark" by 3% or so, though
lp_rast_shade_quads_all() which calls this shows up still quite high for a
function which does little more than call the jit function.
(This would most likely be much better handled by the jit function itself,
the strides are passed through anyway already, though for being able to
handle layers it would definitely add some complexity.)

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2015-03-28 02:59:42 +01:00
Roland Scheidegger 764fc2be5a gallivm: fix texture function name (key) when using txf/ld
When using the texel fetch functions rather than ordinary texturing,
the arguments are all int vecs instead of float vecs, not to mention
the actual function would look completely different. Hence this must
be included in the texture function name (which serves as the key)
otherwise things crash badly when a shader accesses the same texture
and sampler unit with both txf/ld and ordinary texturing instructions
with otherwise matching keys.
2015-03-28 02:58:43 +01:00
Timothy Arceri 2cb149c289 glsl: mark uniform and input interface blocks as read only
Reviewed-by: Mark Janes <mark.a.janes@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2015-03-28 10:18:40 +11:00
Ilia Mirkin 58030a8f99 nv50/ir/gk110: fix offset flag position for TXD opcode
Cc: "10.4 10.5" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
2015-03-27 19:02:19 -04:00
Ilia Mirkin 49b86007aa nv50/ir: take postFactor into account when doing peephole optimizations
Multiply operations can have a post-factor on them, which other ops
don't support. Only perform the peephole optimizations when there is no
post-factor involved.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89758
Cc: "10.4 10.5" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
2015-03-27 19:02:19 -04:00
Jan Vesely a99a16a0cf gallivm: Fix build since llvm r233411
Signed-off-by: Jan Vesely <jan.vesely@rutgers.edu>
Reviewed-by: Tom Stellard <thomas.stellard@amd.com>
2015-03-27 18:57:02 -04:00
Eric Anholt afa9fc1561 nir: Add optional lowering of flrp.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2015-03-27 13:29:48 -07:00
Roland Scheidegger 56076be2ac gallivm: use llvm function calls for texturing instead of inlining
There are issues with inlining everything, most notably llvm will use much
more memory (and be slower) when compiling. Ideally we'd probably use
functions for shader functions too but texture sampling usually is responsible
for quite some IR (it can easily reach 80% of total IR instructions) so this
seems like a good start.
This still generates a different function for all different combinations just
like before, however it is possible llvm is missing some optimization
opportunities - it is believed though such opportunities should be somewhat
rare, but at least for now it can still be switched off (at compile time only).
It should probably make compiled code also smaller because the same function
should be used for different variants in the same module (so for the
opaque/partial or linear/elts variants).
No piglit change (though it does indeed speed up unrealistic tests like
fp-indirections2 by a factor of 30 or so).
Has a small negative performance impact in openarena - I suspect this could
be fixed by running some IPO passes (despite the private linkage, llvm right
now does NO optimization at all wrt anything going past the call, even if
there's just one caller - so things like values stored before the call and then
always written by the function etc. will not be optimized away, nor will dead
arguments (which we mostly shouldn't have) be eliminated, always constant
arguments promoted etc.).

v2: use proper return values instead of pointer function arguments.
llvm supports aggregate return values, which do wonders here eliminating
unnecessary stack variables - everything in fact will be returned in registers
even without any IPO optimizations. It makes the code simpler too.
With this I could not measure a peformance impact in openarena any longer
(though since there's still no constant value propagation etc. into the tex
functions this does not mean it couldn't have a negative impact elsewhere).

v3: fix some minor issues suggested by Jose, and do disassembly (and the
profiling) without hacks.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2015-03-27 19:25:53 +01:00
Roland Scheidegger 8dad9455ff gallivm: pass jit_context pointer through to sampling
The callbacks used for getting the dynamic texture/sampler state were using
the jit_context from the generated jit function. This works just fine, however
that way it's impossible to generate separate functions for texture sampling,
as will be done in the next commit. Hence, pass this pointer through all
interfaces so it can be passed to a separate function (technically, it would
probably be possible to extract this pointer from the current function instead,
but this feels hacky and would probably require some more hacks if we'd use
real functions instead of inlining all shader functions at some point).
There should be no difference in the generated code for now.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2015-03-27 19:25:53 +01:00
Christian König 787aa26cb7 gallium/vl: partially revert "Use util_cpu_to_le{16,32} in many more places."
The data in memory is in big endian format and needs to be converted
into CPU byte order. So the patch actually reversed what needs to be done.

Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2015-03-27 11:30:32 +01:00
Ilia Mirkin 626434893a tgsi: fix out-of-bounds access for cube arrays
The CUBE_ARRAY case uses r[4]. Make sure that the stack variable is
there.

Noticed by Coverity.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2015-03-26 21:02:09 -04:00
Ilia Mirkin f95a6b2ff4 st/mesa: initialize have_fma in constructor
Spotted by Coverity.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Brian Paul <brianp@vmware.com>
2015-03-26 21:02:09 -04:00
Ilia Mirkin 1b87d73a9f gallium/util: remove u_linkage
Does not appear to be used in tree. Coverity spotted some errors in the
bitmask stuff, but the whole thing appears to be unused.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Brian Paul <brianp@vmware.com>
2015-03-26 21:02:09 -04:00
Ilia Mirkin 2e34faaf06 gallium/hud: avoid overflowing hud graph name size
Spotted by Coverity.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2015-03-26 21:02:08 -04:00
Ilia Mirkin 9d1b5febb6 st/mesa: update arrays when the current attrib has been updated
Fixes the recently-sent gl-2.0-vertex-const-attr piglit test. Makes sure
to revalidate arrays when only the current attribute has been updated
via glVertexAttrib*.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89754
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Cc: "10.4 10.5" <mesa-stable@lists.freedesktop.org>
2015-03-26 21:01:59 -04:00
Dave Airlie 91e3533481 st_glsl_to_tgsi: only do mov copy propagation on temps (v2)
Don't propagate ARRAYs

This should fix:
https://bugs.freedesktop.org/show_bug.cgi?id=89759

v2: just specify arrays so we get input propagation
Signed-off-by: Dave Airlie <airlied@redhat.com>
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2015-03-26 12:03:44 +10:00
Kenneth Graunke ef09cfb51e i965: Drop unnecessary brw->gen >= 8 check from scalar VS code.
brw->scalar_vs already implies that brw->gen >= 8.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2015-03-25 16:19:26 -07:00
Kenneth Graunke 649173b473 i965/fs: Implement texture projection support.
Our fragment program backend implements support for TXP directly, and
there's no NIR lowering pass to remove the projection.  When we switch
fragment program support over to NIR, we need to support it somehow.

It's easy enough to support directly.

v2: Split out offset/tex_offset rename (requested by Jordan).

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2015-03-25 16:17:19 -07:00
Kenneth Graunke 0a9bcf9e39 i965/fs: Rename offset to tex_offset to avoid shadowing offset().
fs_visitor::nir_emit_texture() created an fs_reg variable called offset,
which shadowed the offset() helper function in brw_ir_fs.h.

Rename the variable to tex_offset so we can still call offset().

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2015-03-25 16:17:19 -07:00
Kenneth Graunke 3120345f40 nir: Add glsl_float_type() wrapper.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2015-03-25 16:17:19 -07:00
Matt Turner 871f1080d0 glsl: Use INFINITY instead of std::numeric_limits<float>::infinity().
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2015-03-25 15:06:48 -07:00
Emil Velikov 5dc573e5de automake: add missing egl files to the tarball
Namely the Haiku EGL driver backend and the SConscript for the dri2 EGL
driver backend.

Cc: Alexander von Gluck IV <kallisti5@unixzen.com>
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2015-03-25 21:00:02 +00:00
Ian Romanick 6075780247 glsl: Constify ir_instruction::equals
v2: Don't be lazy.  Constify the as_foo functions and use those instead
of ugly casts.  Suggested by Curro.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
2015-03-25 10:41:08 -07:00
Ian Romanick dec9664e35 glsl: Constify the as_foo functions
Now that they're all implemented using macros, this is trivial.

v2: Remove redundant parenthesis.  Suggested by Curro.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
2015-03-25 10:40:52 -07:00
Ian Romanick 0c4ee62045 glsl: Implement remaining as_foo functions with macros
The downcast functions for non-leaf classes were previously implemented
"by hand."  Now they are implemented using macros based on the is_foo
functions added in the previous patch.

v2: Remove redundant parenthesis.  Suggested by Curro (on the next
patch).

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
2015-03-25 10:39:09 -07:00
Ian Romanick a284c63006 glsl: Add is_rvalue, is_dereference, and is_jump methods
These functions deteremine when an IR node is one of the non-leaf
classes.

v2: Adjust indentation to line up.  Suggested by Matt.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
2015-03-25 10:34:59 -07:00
Jose Fonseca 25d6cdd2ff util/u_atomic: Ignore warnings interlocked accesses.
These are due how we implemented the atomic tests, not the atomic
implementation itself.  It's also difficult to refactor the code to
avoid the warnings due to the use of macros -- the code would be quite
hairy.

Reviewed-by: Brian Paul <brianp@vmware.com>
2015-03-25 10:42:48 +00:00
Jose Fonseca cb88edbd4e mesa: Avoid MSVC C6334 warning in /analyze mode.
MSVC's implementation of signbit(x) uses sizeof(x) with expressions to
dispatch to an internal function based on the argument's type (float,
double, etc), but that raises a flag with MSVC's own static analyzer,
and because this is an inline function in a header it causes substantial
warning spam.

Reviewed-by: Brian Paul <brianp@vmware.com>
2015-03-25 10:42:43 +00:00
Jose Fonseca 69db422218 scons: Don't build osmesa.
There doesn't seem much interest on osmesa on Windows, particularly classic osmesa.

If there is indeed interest in osmesa on Windows, we should instead
integrate src/gallium/targets/osmesa into SCons.

Reviewed-by: Brian Paul <brianp@vmware.com>
2015-03-25 10:42:38 +00:00
Jose Fonseca 47870d658b scons: Don't build loader on Windows.
EGL was the last user.

Reviewed-by: Brian Paul <brianp@vmware.com>
2015-03-25 10:42:35 +00:00
Jose Fonseca f9b8c9299d scons: Don't build egl on Windows.
Useless, as there are no drivers for it.

Reviewed-by: Brian Paul <brianp@vmware.com>
2015-03-25 10:42:32 +00:00
Jose Fonseca 5db57b8a55 scons: Fix git_sha1.h generation fallback.
I didn't meant to remove the 'if not os.path.exists(filename)' statement.

Reviewed-by: Brian Paul <brianp@vmware.com>
2015-03-25 10:42:26 +00:00
Martin Peres bf11c195a5 main: Added entry points for NamedRenderbufferStorage/Multisample
v2: Review from Laura Ekstrand
- get rid of a change that should not have happened in this patch
- improve the error messages
- fix alignments
- fix a capitalization in a function name in an error message

v3: Review from Laura Ekstrand
- move the test for the validity of the renderbuffer to less generic
  functions
- get rid of some changes that accidentally landed in the wrong commit
- revert some alignment fixes

v3: Review from Laura Ekstrand
- check that the lookup returns a valid renderbuffer
- cosmetic changes to some error messages

Reviewed-by: Laura Ekstrand <laura@jlekstrand.net>
Signed-off-by: Martin Peres <martin.peres@linux.intel.com>
2015-03-25 10:05:45 +02:00
Martin Peres 245e5c4813 main: Added entry point for glGetNamedRenderbufferParameteriv
v2:
- improve an error message

v3:
- move a test to less generic functions
- fix an alignment

v4:
- take the caller as a parameter instead of bool dsa
- check that the lookup returns a valid renderbuffer

Reviewed-by: Laura Ekstrand <laura@jlekstrand.net>
Signed-off-by: Martin Peres <martin.peres@linux.intel.com>
2015-03-25 10:05:45 +02:00
Martin Peres a34669b961 main: Added entry point for glCreateRenderbuffers
v2:
- refactor bindRenderBuffer and create_render_buffers to fix an assertion

Reviewed-by: Laura Ekstrand <laura@jlekstrand.net>
Signed-off-by: Martin Peres <martin.peres@linux.intel.com>
2015-03-25 10:05:45 +02:00
Martin Peres 73a9d0fbe5 main: Added entry point for glCreateSamplers
Because of the current way the code is architectured, there is no
functional difference between the DSA and the non-DSA path.

Reviewed-by: Laura Ekstrand <laura@jlekstrand.net>
Signed-off-by: Martin Peres <martin.peres@linux.intel.com>
2015-03-25 10:05:45 +02:00
Martin Peres b09f2ee8f7 main: Added entry point for glCreateProgramPipelines
v2:
- add spaces in an error message (Laura)

Reviewed-by: Laura Ekstrand <laura@jlekstrand.net>
Signed-off-by: Martin Peres <martin.peres@linux.intel.com>
2015-03-25 10:05:45 +02:00
Martin Peres 19e6efc0ad main: Added entry points for glGetQueryBufferObject*
These entry points will be fleshed out when the GL_ARB_query_buffer_object
extension gets implemented. In the meantime, return GL_INVALID_OPERATION as
suggested by Ian.

Reviewed-by: Laura Ekstrand <laura@jlekstrand.net>
Signed-off-by: Martin Peres <martin.peres@linux.intel.com>
2015-03-25 10:05:45 +02:00
Martin Peres c3c1ed874e main: Added entry point for glCreateQueries
v2:
- display the name of the target instead of its id (Laura)

Reviewed-by: Laura Ekstrand <laura@jlekstrand.net>
Signed-off-by: Martin Peres <martin.peres@linux.intel.com>
2015-03-25 10:05:45 +02:00
Martin Peres 6ead10d08f main: Added entry point for glGetTransformFeedbacki64_v
v2: Review from Laura Ekstrand
- use the transform feedback object lookup wrapper

v3:
- use the new name of _mesa_lookup_transform_feedback_object_err

v4: Review from Laura Ekstrand
- fix some alignement problems

Reviewed-by: Laura Ekstrand <laura@jlekstrand.net>
Signed-off-by: Martin Peres <martin.peres@linux.intel.com>
2015-03-25 10:05:45 +02:00
Martin Peres 8799ecddb6 main: Added entry point for glGetTransformFeedbacki_v
v2: Review from Laura Ekstrand
- use the transform feedback object lookup wrapper

v3:
- use the new name of _mesa_lookup_transform_feedback_object_err

Reviewed-by: Laura Ekstrand <laura@jlekstrand.net>
Signed-off-by: Martin Peres <martin.peres@linux.intel.com>
2015-03-25 10:05:45 +02:00