anv_vma_alloc() returns a canonical address, but explicit_address is a
regular address. This mismatch can potentially cause issues.
So here making bo->offset as always canonical address by converting it
in the explicit case and fixing the only caller that was caling
anv_bo_vma_alloc_or_close() with a canonical address.
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23977>
The Vulkan CTS started generating the list of valid versions the
driver can report as conformant against based on the active branches,
and the branch we were reporting up to now is no longer valid.
Fixes dEQP-VK.api.driver_properties.conformance_version
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23980>
It seems NIR is tracking this for us now so we can stop doing this
in the backend.
Also, new CTS tests seem to add the requirement where in the presence of
some builtin's like gl_SampleID in a shader, even if unused, sample shading
is expected to be enabled, which is something we can't track in the backend
since the variable may have been dropped by then.
Fixes 2 failures in:
dEQP-VK.draw.renderpass.implicit_sample_shading.sample*
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23984>
There is no mention in spec about subtract one of the number of
threads, also Iris and blorp code don't subtract.
Alchemist PRMs: Volume 2a: Command Reference: Instructions: CFE_STATE: Maximum Number of Threads:
Normally set to the maximum number of threads: (# EUs) * (# threads/EU)
Cc: mesa-stable
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Reviewed-by: Rohan Garg <rohan.garg@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23973>
- For SSA destination, padding is applied before `%`.
- For Reg destination, pad to the SSA size (to align div/con),
then remaining padding is applied before `r`.
- For instructions without destination, padding is applied so
they start right after the ` = ` of the cases above.
If the block doesn't have any destinations, there's no padding
is applied to the instructions without destinations in that
block.
For now registers with array access will be unaligned.
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Acked-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23564>
If a then/else block ends in a jump, the phi nodes do not necessarily
have to reference the always taken branch because they are dead code.
Avoid crashing in this case by only rewriting phis, if the block does
not end in a jump.
cc: mesa-stable
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23150>
The common state code expects you to use a different struct for state in
graphics pipelines and in pipeline libraries. This means we need to
copy the approach radv uses in order to be compatible. This also allows
us to shrink the structs a bit by moving compute-only things to the
compute pipeline and library-only things to the library pipeline.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22301>
This field also affects triangle strip and triangle fan ordering, so we
would get the incorrect (D3D) order with tessellation and geometry
shaders both enabled. Instead flip clockwise/counterclockwise when
the domain origin is upper-left, as radv does.
Because the register is only emitted when tessellation is active which
forces sysmem, it shouldn't regress performance to emit it directly
instead of using a draw state. We're already very tight on draw states.
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22301>
This was relying on cb being NULL instead of just gracefully handling
it, and it will stop being NULL once we start tracking attachment count
as state. Moreover is was broken in the case where only the blend enable
is dynamic.
Reviewed-by: Tatsuyuki Ishi <ishitatsuyuki@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22301>
Previously, drivers have either not supported some dynamic state (like
vertex input or sample locations) at all or it's been always dynamic. In
order to be able to set dynamic state sometimes and other times leave it
up to driver-specific state packets, we need a few helpers.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22301>
On turnip we support dynamic vertex input, but static vertex input is
precompiled and so we will copy from a source without VI to a
destination with VI and it's valid in this case to do nothing. On the
other hand, it should never be valid if VI state is set but the pointer
isn't there, which the code previously silently skipped over. There's a
similar issue with sample locations.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22301>