Marek Olšák
37beefe601
mesa: precompute draw time determination of enabled vertex arrays
...
Another draw time optimization that precomputes the value only when
_VPMode is changed.
Reviewed-by: Zoltán Böszörményi <zboszor@gmail.com >
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8798 >
2021-02-15 19:29:09 +00:00
Marek Olšák
306f1ef417
mesa: precompute _mesa_get_vao_vp_inputs
...
It's called for every draw, so this is important.
All inputs of _mesa_get_vao_vp_inputs are changed when
update_attribute_map_mode is called, so we can just compute
the value there.
The assertion ensures correct behavior in debug builds.
Reviewed-by: Zoltán Böszörményi <zboszor@gmail.com >
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8798 >
2021-02-15 19:29:09 +00:00
Marek Olšák
40b8838a5a
mesa: set _DrawVAOEnabledAttribs only when it changes
...
Reviewed-by: Zoltán Böszörményi <zboszor@gmail.com >
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8798 >
2021-02-15 19:29:09 +00:00
Marek Olšák
ba29044fba
mesa: move gl_context::varying_vp_inputs into ctx->VertexProgram._VaryingInputs
...
This is where it belongs.
Reviewed-by: Zoltán Böszörményi <zboszor@gmail.com >
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8798 >
2021-02-15 19:29:09 +00:00
Marek Olšák
99e25d183d
mesa: optimize set_varying_vp_inputs by precomputing the conditions
...
set_varying_vp_inputs is called every draw call, which checks
_Maintain*Program. Let's move that checking out of there.
This adds a new flag that determines whether set_varying_vp_inputs
should do anything.
All code that changes _Maintain*Program must now reinitialize the new
flag. This is done by new function _mesa_reset_vertex_processing_mode.
Reviewed-by: Zoltán Böszörményi <zboszor@gmail.com >
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8798 >
2021-02-15 19:29:09 +00:00
Marek Olšák
4cea48437d
mesa: validate numInstances in common functions to unify code
...
Just a cleanup.
Reviewed-by: Zoltán Böszörményi <zboszor@gmail.com >
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8798 >
2021-02-15 19:29:09 +00:00
Marek Olšák
3f64f3338a
mesa: move disallowed TFB in DrawElements on GLES from draws to state changes
...
glDrawElements is disallowed by GLES when transform feedback is active
and GS is not supported.
Reviewed-by: Zoltán Böszörményi <zboszor@gmail.com >
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8798 >
2021-02-15 19:29:09 +00:00
Marek Olšák
1488d0a9b1
mesa: add a separate valid primitive mask just for glDrawElements
...
No change in behavior.
This will be used for draw validation required by glDrawElements but not
glDrawArrays.
Reviewed-by: Zoltán Böszörményi <zboszor@gmail.com >
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8798 >
2021-02-15 19:29:09 +00:00
Marek Olšák
820dec3f7c
mesa: don't skip draws with count == 0 or numInstances == 0
...
These are checked by drivers (all gallium drivers and
_mesa_draw_gallium_fallback), so they are redundant here.
Reviewed-by: Zoltán Böszörményi <zboszor@gmail.com >
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8798 >
2021-02-15 19:29:09 +00:00
Marek Olšák
4975a89f38
mesa: skip MultiDrawArrays with primcount == 0
...
This is the only zero parameter that gallium can't handle.
Reviewed-by: Zoltán Böszörményi <zboszor@gmail.com >
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8798 >
2021-02-15 19:29:09 +00:00
Marek Olšák
9bd4755410
mesa: remove an optional GL error about mapped buffers during execution
...
Not having this here, even if the branch is not taken, increases
CPU performance by 2% on radeonsi. If some drivers need this, the spec
does allow GL termination, meaning abort(), which is a more effective
alternative given that this never happens.
You may ask, do we really pay a 2% performance hit for every conditional
not taken? For some of them, we do.
Reviewed-by: Zoltán Böszörményi <zboszor@gmail.com >
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8798 >
2021-02-15 19:29:09 +00:00
Marek Olšák
7794305f0d
mesa: call _mesa_update_state() before validation
...
It's called in both the no_error path and the draw validation path, so we
might as well call it before the no_error conditional.
This decreases CPU overhead a lot, which I'm unable to explain. It seems
to be random gcc behavior, which I've seen quite a lot now.
Reviewed-by: Zoltán Böszörményi <zboszor@gmail.com >
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8798 >
2021-02-15 19:29:09 +00:00
Marek Olšák
6daa113c39
mesa: remove optional draw validation code to increase performance
...
Some drivers do similar validation in their draw calls.
If drivers need some of this, we can do it in the drivers or even in
_mesa_draw_gallium_fallback for classic drivers.
Reviewed-by: Zoltán Böszörményi <zboszor@gmail.com >
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8798 >
2021-02-15 19:29:09 +00:00
Marek Olšák
0551290298
mesa: remove VERBOSE_DRAW
...
Let's declutter the code.
Reviewed-by: Zoltán Böszörményi <zboszor@gmail.com >
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8798 >
2021-02-15 19:29:09 +00:00
Marek Olšák
9ee052eb73
mesa: optimize the dual source blend error checking using a bitmask
...
Reviewed-by: Zoltán Böszörményi <zboszor@gmail.com >
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8798 >
2021-02-15 19:29:09 +00:00
Marek Olšák
ad057b7f60
mesa: inline _mesa_valid_to_render now that it doesn't do validation
...
Reviewed-by: Zoltán Böszörményi <zboszor@gmail.com >
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8798 >
2021-02-15 19:29:09 +00:00
Marek Olšák
bf9d61a3d4
mesa: move blending validation from draws to state changes
...
This is a step towards removing _mesa_valid_to_render.
Reviewed-by: Zoltán Böszörményi <zboszor@gmail.com >
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8798 >
2021-02-15 19:29:09 +00:00
Marek Olšák
40341c5118
mesa: move GL_FILL_RECTANGLE validation from draws to state changes
...
This is a step towards removing _mesa_valid_to_render.
Reviewed-by: Zoltán Böszörményi <zboszor@gmail.com >
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8798 >
2021-02-15 19:29:09 +00:00
Marek Olšák
a22e719661
mesa: move ARB program and integer FBO validation from draws to state changes
...
This is a step towards removing _mesa_valid_to_render.
Reviewed-by: Zoltán Böszörményi <zboszor@gmail.com >
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8798 >
2021-02-15 19:29:09 +00:00
Marek Olšák
7c35ec4d2f
mesa: move FBO completeness checking from draws to state changes
...
_mesa_update_framebuffer_visual already calls _mesa_update_valid_to_render-
_state, so we just need to call it where FBOs are marked incomplete.
This is a step towards removing _mesa_valid_to_render.
Reviewed-by: Zoltán Böszörményi <zboszor@gmail.com >
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8798 >
2021-02-15 19:29:09 +00:00
Marek Olšák
8e747d9af0
mesa: move some uniform debug code from draws to state changes
...
This is a step towards removing _mesa_valid_to_render.
I don't know what this code does. This commit probably breaks it, but it
doesn't seem important. We could remove the code.
Reviewed-by: Zoltán Böszörményi <zboszor@gmail.com >
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8798 >
2021-02-15 19:29:09 +00:00
Marek Olšák
ba10295bf8
mesa: move sampler uniform validation from draws to state changes
...
This is a step towards removing _mesa_valid_to_render.
Reviewed-by: Zoltán Böszörményi <zboszor@gmail.com >
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8798 >
2021-02-15 19:29:09 +00:00
Marek Olšák
d9c611d671
mesa: move shader pipeline validation from draws to state changes
...
This is a step towards removing _mesa_valid_to_render.
Reviewed-by: Zoltán Böszörményi <zboszor@gmail.com >
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8798 >
2021-02-15 19:29:09 +00:00
Marek Olšák
d45043d3b8
mesa: don't report 1 for GL_VALIDATE_STATUS if user didn't validate pipeline
...
dEQP expects GL_VALIDATE_STATUS to be set to 0 if the user didn't call
glValidateProgramPipeline even if the pipeline is valid, but we will
validate pipeline objects in state changes, not draw calls.
This will fix a failure in this test caused by the next commit:
dEQP-GLES31.functional.state_query.program_pipeline.validate_status_get_program_pipelineiv
Reviewed-by: Zoltán Böszörményi <zboszor@gmail.com >
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8798 >
2021-02-15 19:29:09 +00:00
Marek Olšák
b6e84f56f7
mesa: add skeleton code for DrawPixels/CopyPixels/Bitmap precomputed validation
...
This is for precomputing draw time validation in state changes.
The next commit will use this.
Reviewed-by: Zoltán Böszörményi <zboszor@gmail.com >
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8798 >
2021-02-15 19:29:09 +00:00
Marek Olšák
c24a03d035
mesa: inline check_valid_to_render
...
because it has only one use.
Reviewed-by: Zoltán Böszörményi <zboszor@gmail.com >
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8798 >
2021-02-15 19:29:09 +00:00
Marek Olšák
dfd1080f9d
mesa: fold most of check_valid_to_render into _mesa_update_valid_to_render_state
...
Set the mask (ValidPrimMask) to 0 if draw calls should generate
GL_INVALID_OPERATION. The mask is updated when states are changed.
Reviewed-by: Zoltán Böszörményi <zboszor@gmail.com >
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8798 >
2021-02-15 19:29:09 +00:00
Marek Olšák
12ecbd6bf8
mesa: move check_valid_to_render call into _mesa_valid_prim_mode
...
It's going to be mostly eliminated by ValidPrimMask, so let's put them
together.
This also enables check_valid_to_render for glBegin, which seems to have
been omitted accidentally.
_mesa_valid_to_render is now always called by _mesa_valid_prim_mode.
Reviewed-by: Zoltán Böszörményi <zboszor@gmail.com >
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8798 >
2021-02-15 19:29:09 +00:00
Marek Olšák
4be5fc2916
mesa: precompute draw time prim validation during state changes
...
This moves the body of _mesa_valid_prim_mode into new function
_mesa_update_valid_to_render_state, which is called when the affected
states are changed and sets new variable gl_context::ValidPrimMask,
which determines errors reported by draw calls.
_mesa_valid_prim_mode only has to check ValidPrimMask and choose
between GL_INVALID_ENUM and GL_INVALID_OPERATION depending on whether
the primitive would be allowed by the GL version and extensions
(GL_INVALID_OPERATION) or not (GL_INVALID_ENUM).
Reviewed-by: Zoltán Böszörményi <zboszor@gmail.com >
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8798 >
2021-02-15 19:29:09 +00:00
Marek Olšák
f6913fb366
mesa: precompute all valid primitive types at context creation
...
New variable gl_context::MaxValidPrimMask is set at context creation
and determines the valid primitive types for that context.
The Max prefix indicates that the mask doesn't mask out primitives
disallowed by current states and shaders.
Reviewed-by: Zoltán Böszörményi <zboszor@gmail.com >
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8798 >
2021-02-15 19:29:09 +00:00
Marek Olšák
fc78429523
mesa: optimize draw index type checking
...
Reviewed-by: Zoltán Böszörményi <zboszor@gmail.com >
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8798 >
2021-02-15 19:29:09 +00:00
Eric Anholt
eabee821e9
freedreno: Add missing dep on freedreno tracepoints.
...
We were only get guaranteed that libfreedreno (and thus the tracepoints
generation) was ready when we linked, not when we compiled the gmemtool.c
that also used it.
Fixes: a02dcb970f ("freedreno: Add GPU tracepoints")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9056 >
2021-02-15 19:14:21 +00:00
Lionel Landwerlin
3414d4fdc5
vulkan: document flags choice for vkGetDeviceQueue
...
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com >
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9053 >
2021-02-15 21:01:28 +02:00
Juan A. Suarez Romero
d8236e32de
ci/v3d: Add V3D and V3DV testing
...
Add OpenGL and Vulkan testing for V3D and V3DV respectively.
Add also a couple of manual piglit jobs for V3D.
v2:
- Replace custom mustpass with running fraction of tests (Eric)
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com >
Reviewed-by: Eric Anholt <eric@anholt.net >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8745 >
2021-02-15 15:47:31 +00:00
Juan A. Suarez Romero
5d0c96a8c2
ci: add option to overwrite CPU arch
...
When loading Vulkan ICD file, it uses the CPU machine identifier to
load the correct one, in case multiple versions are installed.
This is fine if the machine where Mesa has been built and the machine
where the test is run are exactly the same. But this is not always the
case. As example, for armhf architecture, the machine where Mesa is
built is identified as `arm7hlf`, but the Raspberry Pi 4 is identified
as `armv7l`, so it will fail to load the ICD file, though both are
totally compatible.
This allow to define the architecture instead.
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com >
Reviewed-by: Eric Anholt <eric@anholt.net >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8745 >
2021-02-15 15:47:31 +00:00
Rhys Perry
3d4c13f3b8
aco: add DeviceInfo
...
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com >
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8761 >
2021-02-15 13:44:22 +00:00
Rhys Perry
b759557cac
aco: consider that GFX10.3 allocates LDS in 1024 byte blocks
...
fossil-db (GFX10.3):
Totals from 3 (0.00% of 139391) affected shaders:
VMEM: 513 -> 511 (-0.39%)
SMEM: 94 -> 92 (-2.13%)
VClause: 31 -> 30 (-3.23%)
fossil-db (GFX10.3, wave32):
Totals from 4 (0.00% of 139391) affected shaders:
VClause: 82 -> 81 (-1.22%)
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com >
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8761 >
2021-02-15 13:35:38 +00:00
Rhys Perry
7ff805a19d
radv,aco: add radv_nir_compiler_options::wgp_mode
...
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com >
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8761 >
2021-02-15 13:35:36 +00:00
Rhys Perry
f520f4c299
aco: add Program::wgp_mode
...
Instead of assuming WGP mode on GFX10+ in different places, add a member
to Program that can be used instead.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com >
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8761 >
2021-02-15 13:35:14 +00:00
Rhys Perry
592d64611c
aco: fix waves calculation for wave32
...
fossil-db (GFX10.3, wave32):
Totals from 176 (0.13% of 139391) affected shaders:
SGPRs: 16648 -> 16640 (-0.05%)
VGPRs: 18920 -> 19076 (+0.82%); split: -0.30%, +1.12%
CodeSize: 2354172 -> 2354288 (+0.00%); split: -0.01%, +0.01%
MaxWaves: 1618 -> 1627 (+0.56%); split: +0.68%, -0.12%
Instrs: 435756 -> 435761 (+0.00%); split: -0.02%, +0.02%
Cycles: 8858360 -> 8869960 (+0.13%); split: -0.01%, +0.14%
VMEM: 55899 -> 57220 (+2.36%); split: +2.53%, -0.17%
SMEM: 10323 -> 10374 (+0.49%); split: +0.73%, -0.23%
VClause: 8307 -> 8290 (-0.20%); split: -0.24%, +0.04%
SClause: 16573 -> 16577 (+0.02%); split: -0.01%, +0.03%
Copies: 24641 -> 24652 (+0.04%); split: -0.24%, +0.28%
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com >
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8761 >
2021-02-15 13:35:13 +00:00
Rhys Perry
6a770cae4b
radv: round up max_lds_per_simd / lds_per_wave
...
If each SIMD has to get an different number of waves, report the maximum.
One example of a situation is when a single-wave workgroup uses more than
max_lds_per_simd. This change causes radv_get_max_waves() to report a
single wave per SIMD instead of none.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com >
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8761 >
2021-02-15 13:34:30 +00:00
Rhys Perry
267d7074d9
radv: use lds_{encode,alloc}_granularity
...
This fixes a issue in radv_get_max_waves() where it aligned the LDS
allocation to 512 bytes instead of 1024 on GFX10.3.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com >
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8761 >
2021-02-15 13:34:30 +00:00
Rhys Perry
aa53335135
ac: split lds_granularity into encode and allocation granularities
...
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com >
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8761 >
2021-02-15 13:34:30 +00:00
Rhys Perry
df61444ac4
radv: switch MaxWaves statistic to wave32 waves
...
Always return the wave32 waves instead of wave64 waves because the wave32
wave count is more precise in the case of wave32.
This also fixes usage of lds_per_wave in wave32.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com >
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8761 >
2021-02-15 13:34:30 +00:00
Rhys Perry
43108824ec
radv: fix max_lds_per_simd on GFX10
...
num_simd_per_compute_unit was the number of SIMDs per compute unit, but
lds_size_per_workgroup was the bytes of LDS per WGP.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com >
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8761 >
2021-02-15 13:34:30 +00:00
Juan A. Suarez Romero
0face691b1
ci: Bump deqp to current vulkan-cts-1.2.5.1
...
This new version contains several fixes.
v2:
- Bump lava kernel+rootfs tag (Eric)
v3:
- Drop {x86,arm}_test-base tag bumps (Michel)
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com >
Reviewed-by: Michel Dänzer <mdaenzer@redhat.com >
Reviewed-by: Eric Anholt <eric@anholt.net >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8990 >
2021-02-15 11:47:28 +00:00
Marcin Ślusarz
65d52aef82
intel/dump_gpu: mark bo as unmapped if its address changes
...
Fixes crash in ppgtt_lookup when the same bo is used twice
with different offsets.
It's possible to hit this with i965 and always_flush_batch=true.
Signed-off-by: Marcin Ślusarz <marcin.slusarz@intel.com >
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9008 >
2021-02-15 11:40:58 +00:00
Marcin Ślusarz
5da10cefe2
intel/tools/aub: remove superfluous new line from error messages
...
This function is used as a callback and the other instance
of this callback doesn't add its own new line.
Messages printed by this function already end with a new line.
Signed-off-by: Marcin Ślusarz <marcin.slusarz@intel.com >
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8988 >
2021-02-15 11:35:23 +00:00
Marcin Ślusarz
aeae177198
intel/tools/aub: handle truncated input file
...
Signed-off-by: Marcin Ślusarz <marcin.slusarz@intel.com >
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8988 >
2021-02-15 11:35:23 +00:00
Marcin Ślusarz
0893f6f03f
intel/tools/aub: print better error message when mmap fails
...
Aubinator creates lots of 4k mappings, so for large traces it's
possible to hit system limit on the number of mappings created
by a single process.
Ideally, aubinator should merge those mappings, but that's tricky
and I'm not sure it's worth spending time on.
Signed-off-by: Marcin Ślusarz <marcin.slusarz@intel.com >
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8988 >
2021-02-15 11:35:23 +00:00