Commit Graph

17 Commits

Author SHA1 Message Date
Ian Romanick 359c6eada7 Add support for shadow mapping with vertex and fragment programs 2007-06-07 12:12:14 -07:00
Ian Romanick 2260c245fd Refactor shadow map modelview and projection code
Explicitly store the modelview matrix and projection matrix used when the
shadow map is created.  These matrices only need be updated when
RenderShadowMap is called.  Previously, slightly different code was used to
draw and project the shadow map.
2007-06-07 12:09:44 -07:00
Ian Romanick f575d4fa7f Remove '#if defined' tests for ARB extensions. 2007-06-07 11:59:42 -07:00
Ian Romanick ad3cc95485 Fix FBO completeness bug in shadowtex. 2007-04-21 10:48:24 -07:00
Brian Paul e099ce85ca re-enable animation 2006-04-06 04:34:09 +00:00
Brian Paul 762c3618f5 Added render to depth texture support with GL_EXT_framebuffer_object.
Only render the shadow/depth texture when really needed, not every frame.
Remove support for old SGIX shadow extensions.
2006-04-06 04:11:28 +00:00
Brian Paul 1979b6b2de set the texture border color for the depth texture 2006-04-05 03:26:12 +00:00
Brian Paul 10f08cc202 use 'p' key to toggle use of GL_EXT_packed_depth_stencil 2006-03-15 01:44:03 +00:00
Brian Paul 92eddb0fd4 better animate rate (Marcelo Magallon) 2005-01-09 17:37:50 +00:00
Brian Paul 95210bc806 fix minor warnings 2003-04-21 14:50:12 +00:00
Brian Paul f02a5f6cc5 Pedantic compiler fixes (Sven Panne) 2002-07-12 15:54:01 +00:00
Brian Paul 3c70f6f2ac exercise GL_EXT_shadow_funcs 2002-03-23 16:34:18 +00:00
Brian Paul f204c9d2bb updated to use GL_ARB_depth_texture, GL_ARB_shadow, GL_ARB_shadow_ambient 2002-02-16 14:54:18 +00:00
Brian Paul 0221e4d6c8 Now there's four possible display modes:
1. normal, shadowed rendering
2. display depth texture image
3. display depth texture mapped onto scene
4. render grayscale scene where gray level = distance from light source
2001-02-28 18:41:50 +00:00
Brian Paul 511378b05d added filtering option, compute shadow tex size from window size 2001-02-26 18:26:32 +00:00
Brian Paul 0a0595f2d3 added extension #ifdef/#endifs 2001-02-20 17:06:35 +00:00
Brian Paul 1399d7650d demo of GL_SGIX_shadow 2001-02-20 16:43:50 +00:00