SVGAv3 changes the PCI id due to differences in how PCI configuration
is handled - removal of VRAM and FIFO PCI resources, switch to MMIO
registers and MSI/MSI-X IRQ support but the 3D commands remain largely
the same.
This enables 3D/graphics acceleration support on SVGAv3.
Signed-off-by: Zack Rusin <zackr@vmware.com>
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16061>
SVGA device always supports direct maps which are preferable in all cases
because they avoid temporary surfaces and extra transfers. Furthermore
DMA transfers on devices with GB objects have undefined timing semantics.
Also the DMA transfers can not work on SVGAv3 because the device lacks
VRAM to be able to perform them.
Fix the last paths still using DMA transfers to make sure they're never
used on GB enabled configs. This fixes gnome-shell startup on SVGAv3.
Signed-off-by: Zack Rusin <zackr@vmware.com>
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Reviewed-by: Martin Krastev <krastevm@vmware.com>
Reviewed-by: Michael Banack <banackm@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16061>
Flushing the command queue before mapping a resource is not enough
to guaruantee that the mapped content is not stale. We have to finish
to make sure that the gb readback actually updated the guest surface.
This fixes races in direct maps (map reads raced with gb readbacks)
Signed-off-by: Zack Rusin <zackr@vmware.com>
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Reviewed-by: Neha Bhende <bhenden@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16061>
svga used to use vmx backdoor directly to send logs to the host.
This functionality has been implemented in vmwgfx 2.17, but
to make sure we still work with old kernels the functionality
to use the backdoor directly has been kept.
There's no reason to port that code to arm since vmwgfx
implements it and arm64 (or other new platforms) would
depend on vmwgfx versions a lot newer than 2.17, so everywhere
but on x86/x64 it's fine to assume vmwgfx always support the host
logging ioctls.
Signed-off-by: Zack Rusin <zackr@vmware.com>
Reviewed-by: Reviewed-by: Neha Bhende <bhenden@vmware.com>
Reviewed-by: Martin Krastev <krastevm@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16061>
Models a double-ended queue of elements from an a list. Based on NIR's worklist
data structure. This is useful in most backend compilers for data flow analysis.
Using this data structure has several advantages for backends:
* Simplicity, avoids open-coding a worklist data structure.
* Performance, the data structure is lighter weight than e.g sets
* Correctness, e.g. sets are nondeterministic and can cause random bugs.
Using a worklist approach at all is good for performance of liveness analysis
to avoid performing excess walks over the IR.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16046>
Change ASSERT_EQ to EXPECT_EQ to avoid aborting before freeing memory.
Fix defects reported by Coverity Scan.
Resource leak (RESOURCE_LEAK)
leaked_storage: Variable tiled going out of scope leaks the storage it points to.
leaked_storage: Variable linear going out of scope leaks the storage it points to.
leaked_storage: Variable ref going out of scope leaks the storage it points to.
Fixes: bb6c14a697 ("panfrost: Unit test u-interleaved tiling routines")
Suggested-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16127>
Implement as f2f32(f2f16(x)) with the conversions in flush-to-zero mode.
Accessing flush-to-zero mode on Bifrost is nontrivial: it is specified
per-clause, rather than per-instruction. I've opted to pipe support for ftz
clauses through the scheduler. This solution has two nice properties:
* It uses the native hardware for flushing subnormals, avoiding extra lowering.
* It's "smart" about scheduling around FTZ requirements, meaning we get good
code generated even for a shader that e.g. quantizes a vector.
With an unrelated scheduler fix, the *V2F32_TO_V2F16/+F16_TO_F32 operation fits
in a single tuple, minimizing the overhead of the special FTZ clause.
We'll have to do something a bit different for Valhall (FLUSH.f32), but we'll
worry about when we actually have PanVK brought up on Valhall.
Fixes dEQP-VK.spirv_assembly.instruction.compute.opquantize.*
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16123>
alignof(void) is a non-standard GCC extension, and it doesn't compile on
MSVC. But since the Windows CI has been disabled due to stability
issues, a breakage snuk in nevertheless.
Since alignof(char) works the same as alignof(void), let's pass char
instead of void here. That hides the GCC weirdness without doing any
functional changes.
Fixes: 591da98779 ("vulkan: Add a common VkPipelineCache implementation")
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16134>
Previously, if the shader was already cached, the pipe->link_shader hook
wouldn't be called, and the gallium driver wouldn't know that shaders
were being linked.
This helps VirGL, because sometimes the guest shader cache can be hit,
while the host shader cache would be missed. VirGL uses this hook to
make the host immediately link shaders, instead of lazily linking them
when a draw call happens, which can degrade performance.
Signed-off-by: Italo Nicola <italonicola@collabora.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15927>
With mutable descriptor types, we can end up in a situation where a
binding can be, for instance, both a UBO and an acceleration
structure.
While we can promote the UBO to a binding table entry and the shader
can use it, this isn't true of acceleration structures that have no
surface state. In that case just skip the entry. The shader is already
compiled to use the descriptor entry.
In the non mutable case, the entry will not be created by
anv_nir_apply_pipeline_layout.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 63e91148b7 ("anv: Enable VK_VALVE_mutable_descriptor_type")
Reviewed-by: Rohan Garg <rohan.garg@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15969>