This moves the bit into vk_image.h and handles it automatically in
vk_image_view_init() so drivers don't have to.
This also means that Meta is now hitting the driver_internal path for
all its images so we need to do the same format fixups there that we
sould normally do on the !driver_internal path. We don't want to do
them unconditionally because v3dv and other drivers override
depth/stencil color formats and we don't want to break that.
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36957>
Add a bunch of shortcut names to select physical devices by their device
type.
In particular this aims to make switching between igpu and dgpu easy as
well as testing with lavapipe.
v2:
- rebase and reformat
- use strncasecmp and VkPhysicalDeviceType
- only print debug message when enabled
Signed-off-by: Benjamin Otte <otte@redhat.com>
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com> (v2)
Reviewed-by: Georg Lehmann <dadschoorse@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36717>
In 14b4160792 ("vulkan/wsi: Only test for dma-buf sync file support
once"), I moved the dma-buf sync file import/export check earlier. This
is fine for hardware implementations where we have real dma-buf
import/export but it broke lavapipe because the check itself ignored
whether or not we actually have dma-buf import/export. Add a couple
more checks to wsi_drm_check_dma_buf_sync_file_import_export() so it's
safe even for SW drivers. Also, in wsi_create_sync_for_dma_buf_wait(),
check if we actually have a dma-buf.
Fixes: 14b4160792 ("vulkan/wsi: Only test for dma-buf sync file support once")
Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37033>
Wine uses vkGetRandROutputDisplayEXT to query some GPU details on start
of a prefix that have to be exposed on the PE side.
Currently this causes minimum of 2 connector reprobes via
DRM_IOCTL_MODE_GETCONNECTOR. This can stall vblanks when timed just
right. In cases where prefixes are started over and over again (e.g.
Steam doing background processing) this causes periodic noticable
stutter.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37026>
Strictly speaking, for an empty batch, there is no inherit/defined
ordering between the wait and signal operations within the batch. We
are relying on MESA impl defined behavior to transfer payloads of the
wait sempahores to the signal sempahore here.
Ideally we need a MESA internal hint to ensure transitivity, but since
this is on the legacy fallback path, it's not worth the effort. So here
we follow common wsi to use TRANSFER_BIT which avoids most unnecessary
stalls on the queue (an improvement over the previous ALL_COMMANDS_BIT).
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36855>
We're supposed to completely ignore VkTimelineSemaphoreSubmitInfo if
there aren't any timeline semaphores, including the array lengths, which
is made clear by the various VUs already cited by the code. The
vkQueueSubmit() path correctly handled this when asserting but still
dereferenced pWaitSemaphoreValues unconditionally, which could lead to
dereferencing an invalid pointer if waitSemaphoreValueCount is less than
waitSemaphoreCount. The vkQueueSparseBind() path didn't even assert
correctly. Bring vkQueueSparseBind() in line with vkQueueSubmit()
and make both only dereference the wait/signal array once we've
determined it must be present. While we're here, also fix the assert in
vkQueueSubmit() to disallow a waitSemaphoreValueCount of 0 if there are
timeline semaphores present, which conversely is not allowed.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36989>
An AHB with IMPLEMENTATION_DEFINED format is commonly backed by NV12 or
XBGR8888. The former is the usual pick for camera <-> GPU interop, while
the latter is mostly only seen in Android CTS. Ideally, we can rely on
the queried fourcc to resolve everything instead of being on the
fallback path, but keeping this a minimal fix is easy for porting.
Cc: mesa-stable
Reviewed-by: Lucas Fryzek <lfryzek@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36866>
If we don't need any prime blits then there's no reason to submit
anything to the queue. We can just signal the signal semaphores and
fences with the wait semaphores and skip the queue.
This is only possible because we no longer need a vkQueueSubmit() for
implicit synchronization. The old ANV implicit synchronization path is
gone and all other drivers that do implicit sync do it per-bo so we can
assume that they synchronized somewhere else when writing to the BO and
that the present submit does nothing.
Reviewed-by: Lars-Ivar Hesselberg Simonsen <lars-ivar.simonsen@arm.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36827>
Vulkan WSI allows you to present to multiple swapchains at the same
time. If it weren't for some of the Vulkan sync rules, this wouldn't be
a big deal as we could just loop and do the present per-swapchain.
However, the whole present takes a single set of wait semaphores and we
can only wait on them once. Right now this works because we do at least
one QueueSubmit2() per-swapchain on the present queue. Since those all
happen on the same queue, we can just wait on the semaphores in the
first present and all the others will pick up that wait thanks to queue
ordering. However, this requires doing a lot of vkQueueSubmit().
This commit changes the vkQueuePresent() flow so that we do a single
vkQueueSubmit2() on the present queue for all swapchains that consumes
the wait semaphores and signals any per-image semaphores and fences. In
the case where separate blit queues are used, we just signal blit
semaphores in the first vkQueueSubmit2() on the present queue and then
do a submit per-swapchain for each of the blit queue blits and signal
per-image semaphores and fences with that submit.
This significantly reduces the number of vkQueueSubmit2() calls being
made by vkQueuePresent() and also breaks the dependency on implicit
ordering of submits, which will be important in the next commit.
Reviewed-by: Lars-Ivar Hesselberg Simonsen <lars-ivar.simonsen@arm.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36827>