Ian Romanick
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127308b4be
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glsl2: Add gl_MaxTextureCoords
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2010-07-01 13:30:50 -07:00 |
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Ian Romanick
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cd00d5b88c
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glsl2: Default delcaration of gl_TexCoord is unsized
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2010-07-01 13:17:54 -07:00 |
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Ian Romanick
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22971e922a
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glsl2: Make gl_MaxDrawBuffers available in the vertex shader
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2010-06-29 15:32:19 -07:00 |
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Ian Romanick
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e2f84f04e5
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glsl2: Make gl_MaxDrawBuffers available in the fragment shader
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2010-06-29 15:32:15 -07:00 |
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Ian Romanick
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9c4b1f2bad
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glsl2: Make gl_FragData be available in GLSL 1.10 too
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2010-06-29 15:19:42 -07:00 |
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Ian Romanick
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5e18b051c0
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glsl2: Pass MaxDrawBuffers from core Mesa into the GLSL compiler
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2010-06-29 15:19:38 -07:00 |
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Eric Anholt
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2928588267
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glsl2: Move the compiler to the subdirectory it will live in in Mesa.
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2010-06-24 15:36:00 -07:00 |
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