Commit Graph

7 Commits

Author SHA1 Message Date
Ian Romanick 127308b4be glsl2: Add gl_MaxTextureCoords 2010-07-01 13:30:50 -07:00
Ian Romanick cd00d5b88c glsl2: Default delcaration of gl_TexCoord is unsized 2010-07-01 13:17:54 -07:00
Ian Romanick 22971e922a glsl2: Make gl_MaxDrawBuffers available in the vertex shader 2010-06-29 15:32:19 -07:00
Ian Romanick e2f84f04e5 glsl2: Make gl_MaxDrawBuffers available in the fragment shader 2010-06-29 15:32:15 -07:00
Ian Romanick 9c4b1f2bad glsl2: Make gl_FragData be available in GLSL 1.10 too 2010-06-29 15:19:42 -07:00
Ian Romanick 5e18b051c0 glsl2: Pass MaxDrawBuffers from core Mesa into the GLSL compiler 2010-06-29 15:19:38 -07:00
Eric Anholt 2928588267 glsl2: Move the compiler to the subdirectory it will live in in Mesa. 2010-06-24 15:36:00 -07:00