Commit Graph

2 Commits

Author SHA1 Message Date
Alejandro Piñeiro
123c7d7277 v3d/simulator: capture hub interrupts
So far we were not capturing any HUB interrupt, just core. This could
be a problem if any is fired, as we could enter on an infinite
loop. With this commit we start to capture them. So we split v3d_isr
into core and hub interrupt handling.

As reference we capture the same HUB interrupts that we capture on the
v3d kernel support.

It is worth to note that all those are mostly untested. Now with both
opengl/vulkan driver being stable we were not able to raise those
interrupts.

v2 (Juan feedback):
   * Just one V3D_VERSION >= 41 block, more readable
   * Assert that the core is 0 at v3d_isr_core (we don't handle
     multi-core right now).

Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11039>
2021-06-01 12:22:28 +02:00
Alejandro Piñeiro
583d7d3d8d v3d: moving v3d simulator to src/broadcom
So it could be used by both the OpenGL and the Vulkan driver.

In addition to the move, some small changes were needed to be made on
the API. For example, the simulator was receiving v3d_screen on
initialization, and that code setted v3d_screen->sim_file. Now it
returns the new sim_file created.

Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5666>
2020-06-27 00:06:58 +00:00