When lowering a single instruction with a destination VGRF to 2 or
more, the VGRF is now considered partially written by each generated
instruction and that increases its liveness especially in loops. Thus
potentially increasing the number of spills/fills due to register
allocation.
Putting an UNDEF instruction in front of the lowered instructions
allows the IR to limit the liveness of the VGRF, reducing register
pressure.
This has a pretty dramatic effect on spills/fills for RT shaders. Here
the stats on Q2RTX shaders on DG2 (wipping out any spills/fills due to
register allocation) :
Instructions in all programs: 26150 -> 24955 (-4.6%)
SENDs in all programs: 1148 -> 1148 (+0.0%)
Loops in all programs: 4 -> 4 (+0.0%)
Cycles in all programs: 392179 -> 332787 (-15.1%)
Spills in all programs: 132 -> 116 (-12.1%)
Fills in all programs: 262 -> 154 (-41.2%)
Shader-db results on TGL :
total instructions in shared programs: 21158140 -> 21158377 (<.01%)
instructions in affected programs: 76629 -> 76866 (0.31%)
helped: 18
HURT: 20
helped stats (abs) min: 1 max: 60 x̄: 18.89 x̃: 12
helped stats (rel) min: 0.21% max: 3.61% x̄: 1.02% x̃: 0.77%
HURT stats (abs) min: 1 max: 79 x̄: 28.85 x̃: 18
HURT stats (rel) min: 0.04% max: 2.81% x̄: 1.13% x̃: 0.79%
95% mean confidence interval for instructions value: -4.82 17.30
95% mean confidence interval for instructions %-change: -0.34% 0.57%
Inconclusive result (value mean confidence interval includes 0).
total loops in shared programs: 5753 -> 5753 (0.00%)
loops in affected programs: 0 -> 0
helped: 0
HURT: 0
total cycles in shared programs: 798856834 -> 798870688 (<.01%)
cycles in affected programs: 6208395 -> 6222249 (0.22%)
helped: 22
HURT: 17
helped stats (abs) min: 2 max: 8794 x̄: 1438.18 x̃: 782
helped stats (rel) min: 0.05% max: 2.28% x̄: 0.63% x̃: 0.44%
HURT stats (abs) min: 2 max: 19178 x̄: 2676.12 x̃: 1358
HURT stats (rel) min: 0.04% max: 23.49% x̄: 2.25% x̃: 0.71%
95% mean confidence interval for cycles value: -952.19 1662.65
95% mean confidence interval for cycles %-change: -0.64% 1.90%
Inconclusive result (value mean confidence interval includes 0).
total spills in shared programs: 4078 -> 4066 (-0.29%)
spills in affected programs: 40 -> 28 (-30.00%)
helped: 2
HURT: 0
total fills in shared programs: 2856 -> 2832 (-0.84%)
fills in affected programs: 127 -> 103 (-18.90%)
helped: 2
HURT: 0
total sends in shared programs: 998554 -> 998554 (0.00%)
sends in affected programs: 0 -> 0
helped: 0
HURT: 0
LOST: 0
GAINED: 0
Total CPU time (seconds): 2346.06 -> 2304.80 (-1.76%)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18657>
NIR has two implementations of lower_idiv, keyed on the
imprecise_32bit_lowering flag. This flag is misleading: the results when
setting this flag "imprecise", they're completely wrong for some values.
If a backend has a native implementation of umul_high, the correct path
isn't that much more expensive. If it doesn't, it's substantially slower
for highp integer divison... but in practice, non-constant highp integer
division is pretty rare.
After a painful migration of the tree, this code path has no more users.
Remove it so nobody else gets the bright idea of using it again.
Closes: #6555
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19303>
On Q2RTX shaders :
Instructions in all programs: 31039 -> 26150 (-15.8%)
SENDs in all programs: 1587 -> 1148 (-27.7%)
Loops in all programs: 4 -> 4 (+0.0%)
Cycles in all programs: 420218 -> 392179 (-6.7%)
Spills in all programs: 157 -> 132 (-15.9%)
Fills in all programs: 337 -> 262 (-22.3%)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16556>
That was previously listed on the getopt_long struct but not actually
being used. This makes intel_clc argument processing easier as now
all of its arguments are handled with getopt and anything after the
special argument '--' is passed along to clang to form the final build
command.
Thanks to Dylan Baker for help with changes to the meson file.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19153>
VK_PIPELINE_CREATE_RAY_TRACING_SKIP_AABBS_BIT_KHR and
VK_PIPELINE_CREATE_RAY_TRACING_SKIP_TRIANGLES_BIT_KHR, when specified,
make TraceRay behave as if the corresponding shader flags were set, but
without affecting the value of IncomingRayFlags in shaders.
v2 (Lionel): Improve comments
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19152>
It seems that's what the reference renderer in the CTS expects for
Vulkan. This mostly matters if the edges of a point primitive fall
exactly on a pixel sampling point.
Fixes some upcoming tests under
dEQP-VK.pipeline.monolithic.depth.format.*.point_list*
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19026>
It seems that's what the reference renderer in the CTS expects for
Vulkan. This mostly matters if the edges of a point primitive fall
exactly on a pixel sampling point.
Fixes some upcoming tests under
dEQP-VK.pipeline.monolithic.depth.format.*.point_list*
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19026>
Zink on Anv running Gfxbench gl_driver2 is significantly slower than
Iris.
The reason is simple, whereas Iris implements uniform updates using
push constants and only has to emit 3DSTATE_CONSTANT_* packets, Zink
uses push descriptors with a uniform buffer, which on our
implementation use both push constants & binding tables.
Anv ends up doing the following for each uniform update :
- allocate 2 surface states :
- one for the uniform buffer as the offset specify by zink
- one for the descriptor set buffer
- pack the 2 RENDER_SURFACE_STATE
- re-emit binding tables
- re-emit push constants
Of all of those operations, only the last one ends up being useful in
this benchmark because all the uniforms have been promoted to push
constants.
This change defers the 3 first operations at draw time and executes
them only if the pipeline needs them.
Vkoverhead before / after :
descriptor_template_1ubo_push: 40670 / 85786
descriptor_template_12ubo_push: 4050 / 13820
descriptor_template_1combined_sampler_push, 34410 / 34043
descriptor_template_16combined_sampler_push, 2746 / 2711
descriptor_template_1sampled_image_push, 34765 / 34089
descriptor_template_16sampled_image_push, 2794 / 2649
descriptor_template_1texelbuffer_push, 108537 / 111342
descriptor_template_16texelbuffer_push, 20619 / 20166
descriptor_template_1ssbo_push, 41506 / 85976
descriptor_template_8ssbo_push, 6036 / 18703
descriptor_template_1image_push, 88932 / 89610
descriptor_template_16image_push, 20937 / 20959
descriptor_template_1imagebuffer_push, 108407 / 113240
descriptor_template_16imagebuffer_push, 32661 / 34651
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19050>