Commit Graph

61482 Commits

Author SHA1 Message Date
Francisco Jerez 34fe051e21 i965: Add a 'has_side_effects' back-end instruction predicate.
This patch fixes the three dead code elimination passes and the
VEC4/FS instruction scheduling passes so they leave instructions with
side effects alone.

At some point it might be interesting to have the instruction
scheduler calculate the exact memory dependencies between atomic ops,
but they're rare enough that it seems unlikely that it will make any
practical difference.

Reviewed-by: Paul Berry <stereotype441@gmail.com>
2013-11-04 12:12:37 -08:00
Francisco Jerez bf045bf9b4 clover: Calculate optimal work group size when it's not specified by the user.
Inspired by a patch sent to the mailing list by Tom Stellard, but
using a different algorithm to calculate the optimal block size that
has been found to be considerably more effective.

Reviewed-by: Tom Stellard <thomas.stellard@amd.com>
2013-11-04 12:12:37 -08:00
Francisco Jerez 67a3037444 clover: Constify some command_queue arguments. 2013-11-04 12:12:37 -08:00
Francisco Jerez 6e9206bdcc clover: Workaround compiler bug present in GCC 4.7.0-4.7.2.
Variadic template aliases make these versions of GCC very confused,
write down the full type spec instead.
2013-11-04 12:12:37 -08:00
Emil Velikov 0a2bdbb76f st/xorg: handle updates to DamageUnregister API
xserver 1.14.99.2 simplified the DamageUnregister API, by
dropping the drawable argument.
Follow xf86-video-intel and xf86-video-vmware approach and
handle the new API by checking XORG_VERSION_CURRENT.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=71110
Reported-by: Michał Górny <mgorny@gentoo.org>
Reported-by: Vinson Lee <vlee@freedesktop.org>
Tested-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2013-11-04 19:49:26 +00:00
Brian Paul 4e0ed59959 mesa: remove Watcom C support
Reviewed-by: Eric Anholt <eric@anholt.net>
2013-11-04 12:23:09 -07:00
Brian Paul 2a1f74e7d9 mesa: remove Centerline C support from gl.h
Reviewed-by: Eric Anholt <eric@anholt.net>
2013-11-04 12:23:09 -07:00
Brian Paul 61ec037c61 mesa: remove BUILD_FOR_SNAP bits
Reviewed-by: Eric Anholt <eric@anholt.net>
2013-11-04 12:23:09 -07:00
Brian Paul 5d5d63d63c mesa: remove SciTech stuff from gl.h
Reviewed-by: Eric Anholt <eric@anholt.net>
2013-11-04 12:23:09 -07:00
Marek Olšák 6463b94973 r600g: properly unbind a DSA state being deleted in r600_delete_dsa_state
Tested-by: Christian König <christian.koenig@amd.com>
2013-11-04 19:07:57 +01:00
Marek Olšák f0733479f0 docs/GL3: document radeonsi support, minor cleanup
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-11-04 19:07:57 +01:00
Marek Olšák a767f57a7d radeonsi: implement ARB_vertex_type_2_10_10_10_rev 2013-11-04 19:07:57 +01:00
Marek Olšák 6a250877ea r600g,radeonsi: properly expose texture buffer formats
This exposes GL_ARB_texture_buffer_object_rgb32.
2013-11-04 19:07:57 +01:00
Marek Olšák dbeedbb7ab radeonsi: implement texture buffer objects
GLSL 1.40 is done.
2013-11-04 19:07:57 +01:00
Marek Olšák 164de0d2a5 radeonsi: report our border color behavior 2013-11-04 19:07:57 +01:00
Marek Olšák 4569bf9199 radeonsi: bind a dummy constant buffer in place of NULL buffers 2013-11-04 19:07:57 +01:00
Marek Olšák 2fd4200123 radeonsi: implement uniform buffer objects 2013-11-04 19:07:57 +01:00
Marek Olšák d0cf73a408 tgsi/scan: set maximum index for each constant buffer 2013-11-04 19:07:57 +01:00
Marek Olšák e5f0080d91 radeonsi: try to fix IA_MULTI_VGT_PARAM programming
This doesn't make any difference on Bonaire, but it might help on Hawaii.
2013-11-04 19:07:57 +01:00
Marek Olšák 5e43819475 winsys/radeon: use type-3 NOPs for CS padding on CIK
The type-2 NOPs are said to be unstable. It doesn't make a difference here.
2013-11-04 19:07:56 +01:00
Aaron Watry 1b2c6cd205 clover: fix build with LLVM 3.4
dso_list was added as an argument for createInternalizePass in 3.4, and then
it was removed again in the same llvm version.

Tested-by: Mike Lothian <mike@fireburn.co.uk>
Reviewed-by: Tom Stellard <thomas.stellard@amd.com>
2013-11-04 08:51:57 -08:00
Brian Paul 9fc41e2eea draw: move type construction out of loop
We can create clip_ptr_type once instead of n times inside the loop.

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2013-11-04 07:12:14 -07:00
Chad Versace 2f89662717 i965: Add driconf option clamp_max_samples
The new option clamps GL_MAX_SAMPLES to a hardware-supported MSAA mode.
If negative, then no clamping occurs.

v2: (for Paul)
  - Add option to i965 only, not to all DRI drivers.
  - Do not realy on int->uint cast to convert negative
    values to large positive values. Explicitly check for
    clamp_max_samples < 0.
v3: (for Ken)
   - Don't allow clamp_max_samples to alter context version.
   - Use clearer for-loop and correct comment.
   - Rename variables.
v4: (for Ken)
   - Merge identical if-branches.

Reviewed-and-tested-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
2013-11-03 15:55:18 -08:00
Vinson Lee 68f1b274b0 i965: Fix logic_op check.
Fixes "Macro compares unsigned to 0" defect reported by Coverity.

Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-11-03 14:45:59 -08:00
Vinson Lee 9943b6612b i915: Fix logic_op check.
Fixes "Macro compares unsigned to 0" defect reported by Coverity.

Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-11-03 14:45:56 -08:00
Vinson Lee 14ddc83346 i965: Initialize vec4_visitor member variables.
Fixes "Uninitialized pointer field" defect reported by Coverity.

Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
2013-11-03 14:36:27 -08:00
Marek Olšák fa8b1514d3 gallium/targets: remove vdpau-softpipe
Reviewed-by: Christian König <christian.koenig@amd.com>
2013-11-02 23:34:01 +01:00
Marek Olšák 7c2531847f gallium/targets: remove xvmc-softpipe
Reviewed-by: Christian König <christian.koenig@amd.com>
2013-11-02 23:34:01 +01:00
Marek Olšák 0e17c12fa7 gallium/targets: remove r300/vdpau
Reviewed-by: Christian König <christian.koenig@amd.com>
2013-11-02 23:34:01 +01:00
Marek Olšák 5f7233c8ea gallium/targets: remove r300/xvmc
Reviewed-by: Christian König <christian.koenig@amd.com>
2013-11-02 23:34:00 +01:00
Marek Olšák be331e82d1 gallium/targets: remove radeonsi/xorg
Reviewed-by: Christian König <christian.koenig@amd.com>
2013-11-02 23:34:00 +01:00
Marek Olšák da82d7b6ba gallium/targets: remove r600/xorg
Reviewed-by: Christian König <christian.koenig@amd.com>
2013-11-02 23:34:00 +01:00
Rob Clark f407ea1f1c freedreno/a3xx/texture: min/max lod
Signed-off-by: Rob Clark <robclark@freedesktop.org>
2013-11-01 20:22:40 -04:00
Rob Clark 2d10e22f8b freedreno/a3xx: update envytools headers
Signed-off-by: Rob Clark <robclark@freedesktop.org>
2013-11-01 20:22:28 -04:00
Rob Clark f16b084bb9 freedreno/a3xx: fix VS out / FS in linking
Actually link VS out / FS in based on semantic info, keeping in mind
that position/pointsize can also be an input to the FS.  This fixes a
few fragment shaders which were using gl_Position.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
2013-11-01 20:20:47 -04:00
Rob Clark 83318d6511 freedreno/a3xx: allow num_samplers != num_textures
Signed-off-by: Rob Clark <robclark@freedesktop.org>
2013-11-01 20:20:29 -04:00
Rob Clark a53fe2221c freedreno/a3xx/compiler: highp frag shader
Fixes use of full-precision in fragment shader (ie. don't clobber r0.x
since that can be used by future bary instructions for varying fetch).
And makes use of full-precision the default in fragment shader (but can
be overriden via FD_MESA_DEBUG=fraghalf).

Seems like half precision is often not enough for texture coordinates.
The blob compiler is clever enough to keep texture coords in full
precision registers while using half precision for everything else.  But
we aren't quite that clever yet, so better to default to full precision.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
2013-11-01 20:19:42 -04:00
Rob Clark 310fd5839c freedreno/a3xx/compiler: relative addressing fixes.
Handle some relative addressing constraints: cannot handle const or
relative in cat5 and src2 of cat3.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
2013-11-01 20:18:44 -04:00
Rob Clark 4ddd4e83c7 freedreno: we do actually support sqrt
Signed-off-by: Rob Clark <robclark@freedesktop.org>
2013-11-01 20:17:56 -04:00
Anuj Phogat 625a631383 i965: Enable ARB_sample_shading on intel hardware >= gen6
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Reviewed-by: Ken Graunke <kenneth@whitecape.org>
2013-11-01 16:01:49 -07:00
Anuj Phogat e7393260be i965/gen7: Enable the features required for GL_ARB_sample_shading
- Enable GEN7_WM_MSDISPMODE_PERSAMPLE, GEN7_WM_POSOFFSET_SAMPLE,
  GEN7_WM_OMASK_TO_RENDER_TARGET as per extension's specification.
- Only enable one of GEN7_WM_8_DISPATCH_ENABLE or GEN7_WM_16_DISPATCH_ENABLE
  when GEN7_WM_MSDISPMODE_PERSAMPLE is enabled. Refer IVB PRM Vol. 2, Part 1,
  Page 288 for details.

V2:
    - Use shared function _mesa_get_min_invocations_per_fragment().
    - Use brw_wm_prog_data variables: uses_pos_offset, uses_omask.

V3:
    - Enable simd16 dispatch with per sample shading.
    - Make changes to give preference to 'simd16 only' mode over
      'simd8 only' mode in case of non 1x per sample shading.

Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
2013-11-01 16:01:49 -07:00
Anuj Phogat 8d7a934d09 i965/gen6: Enable the features required for GL_ARB_sample_shading
- Enable GEN6_WM_MSDISPMODE_PERSAMPLE, GEN6_WM_POSOFFSET_SAMPLE,
  GEN6_WM_OMASK_TO_RENDER_TARGET as per extension's specification.
- Only enable one of GEN6_WM_8_DISPATCH_ENABLE or GEN6_WM_16_DISPATCH_ENABLE
  when GEN6_WM_MSDISPMODE_PERSAMPLE is enabled.
  Refer SNB PRM Vol. 2, Part 1, Page 279 for details.

V2:
    - Use shared function _mesa_get_min_invocations_per_fragment().
    - Use brw_wm_prog_data variables: uses_pos_offset, uses_omask.

V3:
    - Enable simd16 dispatch with per sample shading.
    - Make changes to give preference to 'simd16 only' mode over
      'simd8 only' mode in case of non 1x per sample shading.

Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
2013-11-01 16:01:48 -07:00
Anuj Phogat e26bdf56a4 i965: Add FS backend for builtin gl_SampleMask[]
V2:
   - Update comments
   - Add a special backend instructions to compute sample_mask.
   - Add a new variable uses_omask in brw_wm_prog_data.

V3:
   - Make changes to support simd16 mode.
   - Delete redundant AND instruction and handle the register
     stride in FS backend instruction.
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
2013-11-01 16:01:48 -07:00
Anuj Phogat e12bbb503f i965: Add FS backend for builtin gl_SampleID
V2:
   - Update comments
   - Add compute_sample_id variables in brw_wm_prog_key
   - Add a special backend instruction to compute sample_id.

V3:
   - Make changes to support simd16 mode.

Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
2013-11-01 16:01:48 -07:00
Anuj Phogat 65d0452bbc i965: Add FS backend for builtin gl_SamplePosition
V2:
   - Update comments.
   - Add compute_pos_offset variable in brw_wm_prog_key.
   - Add variable uses_pos_offset in brw_wm_prog_data.

V3:
   - Make changes to support simd16 mode.

Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
2013-11-01 16:01:48 -07:00
Anuj Phogat 81f5fb352a i965: Don't do vector splitting for ir_var_system_value
This is required while adding builtin system value vec{2, 3, 4}
variables. For example:
(declare (sys) vec2 gl_SamplePosition)

Without this patch above glsl ir splits in to:
(declare (temporary) float gl_SamplePosition_x)
(declare (temporary) float gl_SamplePosition_y)

Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2013-11-01 16:01:48 -07:00
Anuj Phogat 627b2692e9 mesa: Add a helper function _mesa_get_min_invocations_per_fragment()
This function is used to test if we need to do per sample shading or
per fragment shading.

V2: Use MAX2() to make sure the function returns a number >= 1.

Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
2013-11-01 16:01:48 -07:00
Anuj Phogat e849511c78 glsl: Add new builtins required by GL_ARB_sample_shading
New builtins added by GL_ARB_sample_shading:
in vec2 gl_SamplePosition
in int gl_SampleID
in int gl_NumSamples
out int gl_SampleMask[]

V2: - Use SWIZZLE_XXXX for STATE_NUM_SAMPLES.
    - Use "result.samplemask" in arb_output_attrib_string.
    - Add comment to explain the size of gl_SampleMask[] array.
    - Make gl_SampleID and gl_SamplePosition system values.
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-11-01 16:01:48 -07:00
Anuj Phogat 0d69e8c813 mesa: Pass number of samples as a program state variable
Number of samples will be required in fragment shader program by new
GLSL builtin uniform "gl_NumSamples".

V2: Use "state.numsamples" in place of "state.num.samples"
    Use _NEW_BUFFERS flag in place of _NEW_MULTISAMPLE

Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Ian Romanick <idr@freedesktop.org>
Reviewed-by: Ken Graunke <kenneth@whitecape.org>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
2013-11-01 16:01:47 -07:00
Anuj Phogat 77b440e42d mesa: Add new functions and enums required by GL_ARB_sample_shading
New functions added by GL_ARB_sample_shading:
glMinSampleShadingARB()

New enums:
GL_SAMPLE_SHADING_ARB
GL_MIN_SAMPLE_SHADING_VALUE_ARB

V2: Update comments.
    Create new GL4x.xml.
    Remove redundant code in get.c.
    Update the API_XML list in Makefile.am.
    Add extra_gl40_ARB_sample_shading predicate to get.c.

V3:
   Fix make check failure.
   Add checks for desktop GL.
   Use GLfloat in place of GLclampf in glMinSampleShading().
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Ken Graunke <kenneth@whitecape.org>
2013-11-01 16:01:47 -07:00