radv: Enable tessellation shaders for GFX9.
It mostly works now. Reviewed-by: Dave Airlie <airlied@redhat.com>
This commit is contained in:
@@ -429,7 +429,7 @@ void radv_GetPhysicalDeviceFeatures(
|
||||
.imageCubeArray = true,
|
||||
.independentBlend = true,
|
||||
.geometryShader = !is_gfx9,
|
||||
.tessellationShader = !is_gfx9,
|
||||
.tessellationShader = true,
|
||||
.sampleRateShading = true,
|
||||
.dualSrcBlend = true,
|
||||
.logicOp = true,
|
||||
|
||||
Reference in New Issue
Block a user