glsl: Move 'foo = foo;' optimization to opt_dead_code_local
The optimization as done in opt_copy_propagation would have to be removed in the next patch. If we just eliminate that optimization altogether, shader-db results, even on platforms that use NIR, are hurt quite substantially. I have not investigated why NIR isn't picking up the slack here. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com> Cc: Jason Ekstrand <jason@jlekstrand.net>
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@@ -173,6 +173,17 @@ process_assignment(void *lin_ctx, ir_assignment *ir, exec_list *assignments)
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bool progress = false;
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kill_for_derefs_visitor v(assignments);
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if (ir->condition == NULL) {
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/* If this is an assignment of the form "foo = foo;", remove the whole
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* instruction and be done with it.
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*/
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const ir_variable *const lhs_var = ir->whole_variable_written();
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if (lhs_var != NULL && lhs_var == ir->rhs->whole_variable_referenced()) {
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ir->remove();
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return true;
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}
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}
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/* Kill assignment entries for things used to produce this assignment. */
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ir->rhs->accept(&v);
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if (ir->condition) {
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